Subject title: object oriented development - Computer Science
Read pages 1 through 108 (intro, observer, decorator sections ) as an introduction to design patterns and meet your first design patterns.
Program an observer pattern independent from the example in the book using a problem space that is interesting to you.
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Praise for Head First Design Patterns
“I received the book yesterday and started to read it on the way home... and I couldn’t stop. I took it to the
gym and I expect people saw me smiling a lot while I was exercising and reading. This is tres ‘cool’. It is
fun but they cover a lot of ground and they are right to the point. I’m really impressed.”
— Erich Gamma, IBM Distinguished Engineer,
and co-author of Design Patterns
“‘Head First Design Patterns’ manages to mix fun, belly-laughs, insight, technical depth and great practical
advice in one entertaining and thought provoking read. Whether you are new to design patterns, or have
been using them for years, you are sure to get something from visiting Objectville.”
— Richard Helm, coauthor of “Design Patterns” with rest of the
Gang of Four - Erich Gamma, Ralph Johnson and John Vlissides
“I feel like a thousand pounds of books have just been lifted off of my head.”
— Ward Cunningham, inventor of the Wiki
and founder of the Hillside Group
“This book is close to perfect, because of the way it combines expertise and readability. It speaks with
authority and it reads beautifully. It’s one of the very few software books I’ve ever read that strikes me as
indispensable. (I’d put maybe 10 books in this category, at the outside.)”
— David Gelernter, Professor of Computer Science,
Yale University and author of “Mirror Worlds” and “Machine Beauty”
“A Nose Dive into the realm of patterns, a land where complex things become simple, but where simple
things can also become complex. I can think of no better tour guides than the Freemans.”
— Miko Matsumura, Industry Analyst, The Middleware Company
Former Chief Java Evangelist, Sun Microsystems
“I laughed, I cried, it moved me.”
— Daniel Steinberg, Editor-in-Chief, java.net
“My first reaction was to roll on the floor laughing. After I picked myself up, I realized that not only is the
book technically accurate, it is the easiest to understand introduction to design patterns that I have seen.”
— Dr. Timothy A. Budd, Associate Professor of Computer Science at
Oregon State University and author of more than a dozen books,
including “C++ for Java Programmers”
“Jerry Rice runs patterns better than any receiver in the NFL, but the Freemans have out run him.
Seriously...this is one of the funniest and smartest books on software design I’ve ever read.”
— Aaron LaBerge, VP Technology, ESPN.com
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More Praise for Head First Design Patterns
“Great code design is, first and foremost, great information design. A code designer is teaching a com-
puter how to do something, and it is no surprise that a great teacher of computers should turn out to be
a great teacher of programmers. This book’s admirable clarity, humor and substantial doses of clever
make it the sort of book that helps even non-programmers think well about problem-solving.”
— Cory Doctorow, co-editor of Boing Boing
and author of “Down and Out in the Magic Kingdom”
and “Someone Comes to Town, Someone Leaves Town”
“There’s an old saying in the computer and videogame business – well, it can’t be that old because the
discipline is not all that old – and it goes something like this: Design is Life. What’s particularly curious
about this phrase is that even today almost no one who works at the craft of creating electronic games
can agree on what it means to “design” a game. Is the designer a software engineer? An art director?
A storyteller? An architect or a builder? A pitch person or a visionary? Can an individual indeed be in
part all of these? And most importantly, who the %$!#&* cares?
It has been said that the “designed by” credit in interactive entertainment is akin to the “directed by”
credit in filmmaking, which in fact allows it to share DNA with perhaps the single most controversial,
overstated, and too often entirely lacking in humility credit grab ever propagated on commercial art.
Good company, eh? Yet if Design is Life, then perhaps it is time we spent some quality cycles thinking
about what it is.
Eric and Elisabeth Freeman have intrepidly volunteered to look behind the code curtain for us in
“Head First Design Patterns.” I’m not sure either of them cares all that much about the PlayStation
or X-Box, nor should they. Yet they do address the notion of design at a significantly honest level such
that anyone looking for ego reinforcement of his or her own brilliant auteurship is best advised not to
go digging here where truth is stunningly revealed. Sophists and circus barkers need not apply. Next
generation literati please come equipped with a pencil.”
— Ken Goldstein, Executive Vice President & Managing Director,
Disney Online
“Just the right tone for the geeked-out, casual-cool guru coder in all of us. The right reference for
practical development strategies—gets my brain going without having to slog through a bunch of tired,
stale professor-speak.”
— Travis Kalanick, Founder of Scour and Red Swoosh
Member of the MIT TR100
“This book combines good humors, great examples, and in-depth knowledge of Design Patterns in
such a way that makes learning fun. Being in the entertainment technology industry, I am intrigued
by the Hollywood Principle and the home theater Facade Pattern, to name a few. The understanding
of Design Patterns not only helps us create reusable and maintainable quality software, but also helps
sharpen our problem-solving skills across all problem domains. This book is a must read for all com-
puter professionals and students.”
— Newton Lee, Founder and Editor-in-Chief, Association for Computing
Machinery’s (ACM) Computers in Entertainment (acmcie.org)
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More Praise for Head First Design Patterns
“If there’s one subject that needs to be taught better, needs to be more fun to learn, it’s design patterns.
Thank goodness for Head First Design Patterns.
From the awesome Head First Java folks, this book uses every conceivable trick to help you understand
and remember. Not just loads of pictures: pictures of humans, which tend to interest other humans.
Surprises everywhere. Stories, because humans love narrative. (Stories about things like pizza and
chocolate. Need we say more?) Plus, it’s darned funny.
It also covers an enormous swath of concepts and techniques, including nearly all the patterns you’ll
use most (observer, decorator, factory, singleton, command, adapter, façade, template method, iterator,
composite, state, proxy). Read it, and those won’t be ‘just words’: they’ll be memories that tickle you,
and tools you own.”
— Bill Camarda, READ ONLY
“After using Head First Java to teach our freshman how to start programming, I was eagerly waiting to
see the next book in the series. Head First Design Patterns is that book and I am delighted. I am sure
it will quickly become the standard first design patterns book to read, and is already the book I am
recommending to students.”
— Ben Bederson, Associate Professor of Computer Science & Director of the
Human-Computer Interaction Lab, University of Maryland
“Usually when reading through a book or article on design patterns I’d have to occasionally stick myself in
the eye with something just to make sure I was paying attention. Not with this book. Odd as it may sound,
this book makes learning about design patterns fun.
While other books on design patterns are saying, ‘Buehler... Buehler... Buehler...’ this book is on the float
belting out ‘Shake it up, baby!’”
— Eric Wuehler
“I literally love this book. In fact, I kissed this book in front of my wife.”
— Satish Kumar
Praise for the Head First approach
“Java technology is everywhere—in mobile phones, cars, cameras, printers, games, PDAs, ATMs, smart
cards, gas pumps, sports stadiums, medical devices, Web cams, servers, you name it. If you develop
software and haven’t learned Java, it’s definitely time to dive in—Head First.”
— Scott McNealy, Sun Microsystems Chairman, President and CEO
“It’s fast, irreverent, fun, and engaging. Be careful—you might actually learn something!”
— Ken Arnold, former Senior Engineer at Sun Microsystems
Co-author (with James Gosling, creator of Java),
“The Java Programming Language”
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Make it Stick
Learning Java
Java in a Nutshell
Java Enterprise in a Nutshell
Java Examples in a Nutshell
Java Cookbook
J2EE Design Patterns
Be watching for more books in the Head First series!
Other related books from O’Reilly
Head First Java
Head First Servlets & JSP
Head First EJB
Head First Object-Oriented Analysis & Design
Head First HTML with CSS & XHTML
Head Rush Ajax
Head First PMP
Head First SQL (2007)
Head First C# (2007)
Head First Software Development (2007)
Head First JavaScript (2007)
Other books in O'Reilly's Head First series
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Head First Design Patterns
Beijing • Cambridge • Köln • Paris • Sebastopol • Taipei • Tokyo
Wouldn’t it be dreamy if
there was a Design Patterns
book that was more fun than going
to the dentist, and more revealing
than an IRS form? It’s probably
just a fantasy...
Eric Freeman
Elisabeth Freeman
with
Kathy Sierra
Bert Bates
Download at WoweBook.Com
ISBN-10: 0-596-00712-4 ISBN-13: 978-0-596-00712-6
[M] [7/07]
Download at WoweBook.Com
To the Gang of Four, whose insight and expertise in capturing
and communicating Design Patterns has changed the face of
software design forever, and bettered the lives of developers
throughout the world.
But seriously, when are we going to see a second edition? After all,
it’s been only ten years!
Download at WoweBook.Com
Download at WoweBook.Com
Cre ators of the He ad First serie s
(and co-conspirators on this book)
Kathy Sierra
Kathy has been interested in learning theory since
her days as a game designer (she wrote games for Virgin,
MGM, and Amblin’). She developed much of the Head
First format while teaching New Media Authoring for
UCLA Extension’s Entertainment Studies program.
More recently, she’s been a master trainer for Sun
Microsystems, teaching Sun’s Java instructors how to
teach the latest Java technologies, and developing several
of Sun’s certifi cation exams. Together with Bert Bates,
she has been actively using the Head First concepts to
teach throusands of developers. Kathy is the founder of
javaranch.com, which won a 2003 and 2004 Software
Development magazine Jolt Cola Productivity Award.
You might catch her teaching Java on the Java Jam Geek
Cruise (geekcruises.com).
She recently moved from California to Colorado, where
she’s had to learn new words like, “ice scraper” and
“fl eece”, but the lightning there is fantastic.
Likes: runing, skiing, skateboarding, playing with her
Icelandic horse, and weird science. Dislikes: entropy.
You can fi nd her on javaranch, or occasionally blogging
on java.net. Write to her at [email protected]
Bert is a long-time software developer and architect,
but a decade-long stint in artifi cial intelligence drove
his interest in learning theory and technology-based
training. He’s been helping clients becoming better
programmers ever since. Recently, he’s been heading
up the development team for several of Sun’s Java
Certifi cation exams.
He spent the fi rst decade of his software career
travelling the world to help broadcast clients like
Radio New Zealand, the Weather Channel, and the
Arts & Entertainment Network (A & E). One of his
all-time favorite projects was building a full rail system
simulation for Union Pacifi c Railroad.
Bert is a long-time, hopelessly addicted go player, and
has been working on a go program for way too long.
He’s a fair guitar player and is now trying his hand at
banjo.
Look for him on javaranch, on the IGS go server, or
you can write to him at [email protected]
Bert Bates
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x
Intro
Your brain on Design Patterns. Here you are trying to learn something, while
here your brain is doing you a favor by making sure the learning doesn’t stick. Your brain’s
thinking, “Better leave room for more important things, like which wild animals to avoid and
whether naked snowboarding is a bad idea.” So how do you trick your brain into thinking
that your life depends on knowing Design Patterns?
Who is this book for? xxvi
We know what your brain is thinking xxvii
Metacognition xxix
Bend your brain into submission xxxi
Technical reviewers xxxiv
Acknowledgements xxxv
Table of Contents (summary)
Intro xxv
1 Welcome to Design Patterns: an introduction 1
2 Keeping your Objects in the know: the Observer Pattern 37
3 Decorating Objects: the Decorator Pattern 79
4 Baking with OO goodness: the Factory Pattern 109
5 One of a Kind Objects: the Singleton Pattern 169
6 Encapsulating Invocation: the Command Pattern 191
7 Being Adaptive: the Adapter and Facade Patterns 235
8 Encapsulating Algorithms: theTemplate Method Pattern 275
9 Well-managed Collections: the Iterator and Composite Patterns 315
10 The State of Things: the State Pattern 385
11 Controlling Object Access: the Proxy Pattern 429
12 Patterns of Patterns: Compound Patterns 499
13 Patterns in the Real World: Better Living with Patterns 577
14 Appendix: Leftover Patterns 611
Table of Contents (the real thing)
table of contents
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xi
1 Welcome to Design PatternsSomeone has already solved your problems. In this chapter, you’ll learn why (and how) you can exploit the wisdom and lessons learned by
other developers who’ve been down the same design problem road and survived
the trip. Before we’re done, we’ll look at the use and benefi ts of design patterns,
look at some key OO design principles, and walk through an example of how one
pattern works. The best way to use patterns is to load your brain with them and
then recognize places in your designs and existing applications where you can
apply them. Instead of code reuse, with patterns you get experience reuse.
intro to Design Patterns
Your BR
AIN
Your Code, now
new
and improved wit
h
design patterns!
A
Bu
nc
h
of
P
at
te
rn
s
swim()
display()
performQ
uack()
performF
ly()
setFlyBe
havior()
setQuack
Behavior
()
// OTHER
duck-like
methods
...
Duck
FlyBeha
vior flyB
ehavior;
QuackBe
havior q
uackBeh
avior;
<<interfa
ce>>
FlyBeha
vior
fly()
fly() {
// implem
ents duck
flying
}
FlyWithW
ings
fly() {
// implem
ents duck
flying
}
FlyWithW
ings
// implem
ents duck
flying
fly() {
// do no
thing - ca
n’t fly!
}
FlyNoWa
y
fly() {
// do no
thing - ca
n’t fly!
}
FlyNoWa
y
<<interfa
ce>>
QuackBe
havior
quack()
quack) {
// implem
ents duck
quacking
}
Quack
// implem
ents duck
quacking
Quack
// implem
ents duck
quacking
quack() {
// rubbe
r duckie s
queak
}
Squeak
quack() {
// rubbe
r duckie s
queak
}
Squeak
// rubbe
r duckie s
queak
quack() {
// do no
thing - ca
n’t quack
!
}
MuteQua
ck
quack() {
// do no
thing - ca
n’t quack
!
}
MuteQua
ck
quack) {
// implem
ents duck
quacking
}
quack) {
// implem
ents duck
quacking
}
Quack
display()
{
// looks li
ke a deco
y duck }
Decoy D
uck
// looks li
ke a deco
y duck }
display()
{
// looks li
ke a mall
ard }
Mallard D
uck
// looks li
ke a mall
ard }
display()
{
// looks li
ke a redh
ead }
Redhead
Duck
Decoy D
uck
display()
{
// looks li
ke a deco
y duck }
Decoy D
uck
// looks li
ke a redh
ead }
display()
{
// looks li
ke a rubb
erduck }
Rubber D
uck
display()
{
// looks li
ke a deco
y duck }d
isplay() {
// looks li
ke a deco
y duck }
display()
{
// looks li
ke a rubb
erduck }
Rubber D
uck
Encaps
ulated
fl y beh
avior
Encaps
ulated
quack
behavi
or
Client
View
Con
troll
er
Mod
el
Requ
est
MVC
Subject Obje
ct
8
int
Dog Obje
ct
Mouse Obj
ec
t
Cat Objec
t Duck Obj
ec
t
Observers
8
8
8
8
Automatic update/notification
Object that
holds state
D
ep
en
de
nt
O
bj
ec
ts
OBSERVER
Remember, knowing
concepts like abstraction,
inheritance, and polymorphism do
not make you a good object oriented
designer. A design guru thinks
about how to create fl exible
designs that are maintainable
and that can cope with
change.
The SimUDuck app 2
Joe thinks about inheritance... 5
How about an interface? 6
The one constant in software development 8
Separating what changes from what stays the same 10
Designing the Duck Behaviors 11
Testing the Duck code 18
Setting behavior dynamically 20
The Big Picture on encapsulated behaviors 22
HAS-A can be better than IS-A 23
The Strategy Pattern 24
The power of a shared pattern vocabulary 28
How do I use Design Patterns? 29
Tools for your Design Toolbox 32
Exercise Solutions 34
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xii
The Weather Monitoring application 39
Meet the Observer Pattern 44
Publishers + Subscribers = Observer Pattern 45
Five minute drama: a subject for observation 48
The Observer Pattern defined 51
The power of Loose Coupling 53
Designing the Weather Station 56
Implementing the Weather Station 57
Using Java’s built-in Observer Pattern 64
The dark side of java.util.Observable 71
Tools for your Design Toolbox 74
Exercise Solutions 78
2 Keeping your Objects in the KnowDon’t miss out when something interesting happens! We’ve got a pattern that keeps your objects in the know when something they
might care about happens. Objects can even decide at runtime whether they
want to be kept informed. The Observer Pattern is one of the most heavily used
patterns in the JDK, and it’s incredibly useful. Before we’re done, we’ll also look
at one to many relationships and loose coupling (yeah, that’s right, we said
coupling). With Observer, you’ll be the life of the Patterns Party.
the Observer Pattern
Subject Obje
ct
8
int
Dog Obje
ct
Mouse Obj
ec
t
Cat Objec
t Duck Obj
ec
t
Observers
8
8
8
8
ONE TO MANY RELATIONSHIP
Automatic update/notification
Object that
holds state
D
ep
en
de
nt
O
bj
ec
ts
Abstraction
Encapsulatio
n
Polymorphism
Inheritence
OO Basics
Abstraction
Encapsulatio
n
Polymorphism
Inheritence
Encapsulate
what varies
Favor Compo
sition over in
heri-
tance
Program to
Interfaces, n
ot
implementati
ons
Strive for lo
osely coupled
designs betw
een objects t
hat
interact
OO Principles
table of contents
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xiii
3 Decorating ObjectsJust call this chapter “Design Eye for the Inheritance Guy.” We’ll re-examine the typical overuse of inheritance and you’ll learn how
to decorate your classes at runtime using a form of object composition. Why?
Once you know the techniques of decorating, you’ll be able to give your (or
someone else’s) objects new responsibilities without making any code changes
to the underlying classes.
the Decorator Pattern
I used to think real men
subclassed everything. That was until
I learned the power of extension
at runtime, rather than at compile
time. Now look at me !
Welcome to Starbuzz Coffee 80
The Open-Closed Principle 86
Meet the Decorator Pattern 88
Constructing a Drink Order with Decorators 89
The Decorator Pattern Defined 91
Decorating our Beverages 92
Writing the Starbuzz code 95
Real World Decorators: Java I/O 100
Writing your own Java I/O Decorator 102
Tools for your Design Toolbox 105
Exercise Solutions 106
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xiv
4 Baking with OO GoodnessGet ready to cook some loosely coupled OO designs. There is more to making objects than just using the new operator. You’ll learn
that instantiation is an activity that shouldn’t always be done in public and can
often lead to coupling problems. And you don’t want that, do you? Find out how
Factory Patterns can help save you from embarrasing dependencies.
the Factory Pattern
<<interface>>
Clams
<<interface>>
Cheese
<<interface>>
Sauce
<<interface>>
Dough
createPizza()
NYPizzaStore
ThinCrustDough
MarinaraSauce
ReggianoCheese
FrozenClams
<<interface>>
Sauce
<<interface>>
Sauce
ThinCrustDoughThickCrustDough
<<interface>>
Cheese
<<interface>>
Cheese
MarinaraSaucePlumTomatoSauce
<<interface>>
Clams
<<interface>>
Clams
ReggianoCheeseMozzarella Cheese
FreshClams
Each factory produces a different
implementation for the family of products.
The abstract PizzaIngredientFactory
is the interface that defines how to
make a family of related products
- everything we need to make a pizza.
The clients of the Abstract
Factory are the two
instances of our PizzaStore,
NYPizzaStore and
ChicagoStylePizzaSore.
The job of the concrete
pizza factories is to
make pizza ingredients.
Each factory knows
how to create the right
objects for their region.
createDough()
createSauce()
createCheese()
createVeggies()
createPepperoni()
createClam()
<<interface>>
PizzaIngredientFactory
createDough()
createSauce()
createCheese()
createVeggies()
createPepperoni()
createClam()
NYPizzaIngredientFactory
createDough()
createSauce()
createCheese()
createVeggies()
createPepperoni()
createClam()
ChicagoPizzaIngredientFactory
table of contents
When you see “new”, think “concrete” 110
Objectville Pizza 112
Encapsulating object creation 114
Building a simple pizza factory 115
The Simple Factory defined 117
A Framework for the pizza store 120
Allowing the subclasses to decide 121
Let’s make a PizzaStore 123
Declaring a factory method 125
Meet the Factory Method Pattern 131
Parallel class hierarchies 132
Factory Method Pattern def ined 134
A very dependent PizzaStore 137
Looking at object dependencies 138
The Dependency Inversion Principle 139
Meanwhile, back at the PizzaStore... 144
Families of ingredients... 145
Building our ingredient factories 146
Looking at the Abstract Factory 153
Behind the scenes 154
Abstract Factory Pattern defi ned 156
Factory Method and Abstract Factory compared 160
Tools for your Design Toolbox 162
Exercise Solutions 164
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xv
5 One of a Kind ObjectsThe Singleton Pattern: your ticket to creating one-of-a-kind objects, for which there is only one instance. You
might be happy to know that of all patterns, the Singleton is the simplest in terms
of its class diagram; in fact the diagram holds just a single class! But don’t get
too comfortable; despite its simplicity from a class design perspective, we’ll
encounter quite a few bumps and potholes in its implementation. So buckle
up—this one’s not as simple as it seems...
the Singleton Pattern
Strategy - d
efines a fam
ily of algorit
hms,
encapsulates
each one, and
makes them
inter-
changeable.
Strategy let
s the algorit
hm vary
independentl
y from client
s that use it
.
OO Patterns
Strategy
encapsulates
each one, and
makes them
inter-
changeable.
Strategy let
s the algorit
hm vary
independentl
y from client
s that use it
.
OO Patterns
Observer - de
fines a one-
to-many
dependency b
etween objec
ts so that
when one obj
ect changes
state, all its
dependents a
re notified a
nd updated
automatically
changeable.
Strategy let
s the algorit
hm vary
independentl
y from client
s that use it
.
OO Patterns
Observer
dependency b
etween objec
ts so that
when one obj
ect changes
state, all its
dependents a
re notified a
nd updated when one obj
ect changes
state, all its
dependents a
re notified a
nd updated
dependents a
re notified a
nd updated when one obj
ect changes
state, all its
automatically
Decorator -
Attach addi
tional
responsibilitie
s to an objec
t dynami-
cally. Decor
ators provid
e a flexible
alternative t
o subclassing
for extendin
g
functionality
.
OO Patterns
Observer de
fines a one-
to-many
dependents a
re notified a
nd updated
automatically
Decorator
responsibilitie
s to an objec
t dynami-
cally. Decor
ators provid
e a flexible responsibilitie
s to an objec
t dynami-
cally. Decor
ators provid
e a flexible
cally. Decor
ators provid
e a flexible responsibilitie
s to an objec
t dynami-
alternative t
o subclassing
for extendin
g
cally. Decor
ators provid
e a flexible
alternative t
o subclassing
for extendin
g
alternative t
o subclassing
for extendin
g
cally. Decor
ators provid
e a flexible
functionality
.
Abstract Fa
ctory - Provid
e an
interface fo
r creating f
amilies of
related or d
epedent obje
cts without
specifying th
eir concrete
classes.
OO Patterns
Observer de
fines a one-
to-many
Decorator
functionality
.
Abstract Fa
ctory
interface fo
r creating f
amilies of Abstract Fa
ctory
interface fo
r creating f
amilies of
interface fo
r creating f
amilies of Abstract Fa
ctory
related or d
epedent obje
cts without
specifying th
eir concrete
classes.related or d
epedent obje
cts without
specifying th
eir concrete
classes.
specifying th
eir concrete
classes.related or d
epedent obje
cts without Facto
ry Method
- Define an
interface fo
r creating an
object, but
let subclasses
decide whic
h class to in-
stantiate. F
actory Meth
od lets a cla
ss
defer instan
tiation to th
e subclasses.
related or d
epedent obje
cts without
specifying th
eir concrete
classes.related or d
epedent obje
cts without
specifying th
eir concrete
classes.
specifying th
eir concrete
classes.related or d
epedent obje
cts without
Observer de
fines a one-
to-many
DecoratorAbstract Fa
ctory
Factory Met
hod - Define
an
interface fo
r creating an
object, but Factory Met
hod
interface fo
r creating an
object, but
interface fo
r creating an
object, but Factory Met
hod
let subclasses
decide whic
h class to in-
stantiate. F
actory Meth
od lets a cla
ss
defer instan
tiation to th
e subclasses.stantiate. F
actory Meth
od lets a cla
ss
defer instan
tiation to th
e subclasses.
defer instan
tiation to th
e subclasses.stantiate. F
actory Meth
od lets a cla
ss Singleton -
Ensure a cla
ss only has
one instance
and provide
a global poin
t
of access to
it.
One and only one object 170
The Little Singleton 171
Dissecting the classic Singleton Pattern 173
Confessions of a Singleton 174
The Chocolate Factory 175
Singleton Pattern defined 177
Houston, we have a problem... 178
BE the JVM 179
Dealing with multithreading 180
Singleton Q&A 184
Tools for your Design Toolbox 186
Exercise Solutions 188
Hershey, PA
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xvi
6 Encapsulating InvocationIn this chapter we take encapsulation to a whole new level: we’re going to encapsulate method invocation.
That’s right, by encapsulating invocation we can crystallize pieces of computation
so that the object invoking the computation doesn’t need to worry about how to do
things; it just uses our crystallized method to get it done. We can also do some
wickedly smart things with these encapsulated method invocations, like save
them away for logging or reuse them to implement undo in our code.
the Command Pattern
I’ll have a Burger
with Cheese and a Malt
Shake
Burger
with C
heese
Malt
Shake
createOrder()
takeOrder()
Burger
with C
heese
Malt
Shake
or
de
rU
p(
)
makeBurger(), makeShake()
ou
tp
ut
The Order consis
ts of an order
slip and the cust
omer’s menu
items that are w
ritten on it.
The customer knows
what he wants and
creates an order.
The Waitress takes the Order, and when she gets around to it, she calls its orderUp() method to begin the Order’s preparation.
The Or
der has
all
the …
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ach
e. Embedded Entrepreneurship
f. Three Social Entrepreneurship Models
g. Social-Founder Identity
h. Micros-enterprise Development
Outcomes
Subset 2. Indigenous Entrepreneurship Approaches (Outside of Canada)
a. Indigenous Australian Entrepreneurs Exami
Calculus
(people influence of
others) processes that you perceived occurs in this specific Institution Select one of the forms of stratification highlighted (focus on inter the intersectionalities
of these three) to reflect and analyze the potential ways these (
American history
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Ancient history
. Also
Numerical analysis
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Precalculus
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ness Horizons
Algebra
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nt
When considering both O
lassrooms
Civil
Probability
ions
Identify a specific consumer product that you or your family have used for quite some time. This might be a branded smartphone (if you have used several versions over the years)
or the court to consider in its deliberations. Locard’s exchange principle argues that during the commission of a crime
Chemical Engineering
Ecology
aragraphs (meaning 25 sentences or more). Your assignment may be more than 5 paragraphs but not less.
INSTRUCTIONS:
To access the FNU Online Library for journals and articles you can go the FNU library link here:
https://www.fnu.edu/library/
In order to
n that draws upon the theoretical reading to explain and contextualize the design choices. Be sure to directly quote or paraphrase the reading
ce to the vaccine. Your campaign must educate and inform the audience on the benefits but also create for safe and open dialogue. A key metric of your campaign will be the direct increase in numbers.
Key outcomes: The approach that you take must be clear
Mechanical Engineering
Organic chemistry
Geometry
nment
Topic
You will need to pick one topic for your project (5 pts)
Literature search
You will need to perform a literature search for your topic
Geophysics
you been involved with a company doing a redesign of business processes
Communication on Customer Relations. Discuss how two-way communication on social media channels impacts businesses both positively and negatively. Provide any personal examples from your experience
od pressure and hypertension via a community-wide intervention that targets the problem across the lifespan (i.e. includes all ages).
Develop a community-wide intervention to reduce elevated blood pressure and hypertension in the State of Alabama that in
in body of the report
Conclusions
References (8 References Minimum)
*** Words count = 2000 words.
*** In-Text Citations and References using Harvard style.
*** In Task section I’ve chose (Economic issues in overseas contracting)"
Electromagnetism
w or quality improvement; it was just all part of good nursing care. The goal for quality improvement is to monitor patient outcomes using statistics for comparison to standards of care for different diseases
e a 1 to 2 slide Microsoft PowerPoint presentation on the different models of case management. Include speaker notes... .....Describe three different models of case management.
visual representations of information. They can include numbers
SSAY
ame workbook for all 3 milestones. You do not need to download a new copy for Milestones 2 or 3. When you submit Milestone 3
pages):
Provide a description of an existing intervention in Canada
making the appropriate buying decisions in an ethical and professional manner.
Topic: Purchasing and Technology
You read about blockchain ledger technology. Now do some additional research out on the Internet and share your URL with the rest of the class
be aware of which features their competitors are opting to include so the product development teams can design similar or enhanced features to attract more of the market. The more unique
low (The Top Health Industry Trends to Watch in 2015) to assist you with this discussion.
https://youtu.be/fRym_jyuBc0
Next year the $2.8 trillion U.S. healthcare industry will finally begin to look and feel more like the rest of the business wo
evidence-based primary care curriculum. Throughout your nurse practitioner program
Vignette
Understanding Gender Fluidity
Providing Inclusive Quality Care
Affirming Clinical Encounters
Conclusion
References
Nurse Practitioner Knowledge
Mechanics
and word limit is unit as a guide only.
The assessment may be re-attempted on two further occasions (maximum three attempts in total). All assessments must be resubmitted 3 days within receiving your unsatisfactory grade. You must clearly indicate “Re-su
Trigonometry
Article writing
Other
5. June 29
After the components sending to the manufacturing house
1. In 1972 the Furman v. Georgia case resulted in a decision that would put action into motion. Furman was originally sentenced to death because of a murder he committed in Georgia but the court debated whether or not this was a violation of his 8th amend
One of the first conflicts that would need to be investigated would be whether the human service professional followed the responsibility to client ethical standard. While developing a relationship with client it is important to clarify that if danger or
Ethical behavior is a critical topic in the workplace because the impact of it can make or break a business
No matter which type of health care organization
With a direct sale
During the pandemic
Computers are being used to monitor the spread of outbreaks in different areas of the world and with this record
3. Furman v. Georgia is a U.S Supreme Court case that resolves around the Eighth Amendments ban on cruel and unsual punishment in death penalty cases. The Furman v. Georgia case was based on Furman being convicted of murder in Georgia. Furman was caught i
One major ethical conflict that may arise in my investigation is the Responsibility to Client in both Standard 3 and Standard 4 of the Ethical Standards for Human Service Professionals (2015). Making sure we do not disclose information without consent ev
4. Identify two examples of real world problems that you have observed in your personal
Summary & Evaluation: Reference & 188. Academic Search Ultimate
Ethics
We can mention at least one example of how the violation of ethical standards can be prevented. Many organizations promote ethical self-regulation by creating moral codes to help direct their business activities
*DDB is used for the first three years
For example
The inbound logistics for William Instrument refer to purchase components from various electronic firms. During the purchase process William need to consider the quality and price of the components. In this case
4. A U.S. Supreme Court case known as Furman v. Georgia (1972) is a landmark case that involved Eighth Amendment’s ban of unusual and cruel punishment in death penalty cases (Furman v. Georgia (1972)
With covid coming into place
In my opinion
with
Not necessarily all home buyers are the same! When you choose to work with we buy ugly houses Baltimore & nationwide USA
The ability to view ourselves from an unbiased perspective allows us to critically assess our personal strengths and weaknesses. This is an important step in the process of finding the right resources for our personal learning style. Ego and pride can be
· By Day 1 of this week
While you must form your answers to the questions below from our assigned reading material
CliftonLarsonAllen LLP (2013)
5 The family dynamic is awkward at first since the most outgoing and straight forward person in the family in Linda
Urien
The most important benefit of my statistical analysis would be the accuracy with which I interpret the data. The greatest obstacle
From a similar but larger point of view
4 In order to get the entire family to come back for another session I would suggest coming in on a day the restaurant is not open
When seeking to identify a patient’s health condition
After viewing the you tube videos on prayer
Your paper must be at least two pages in length (not counting the title and reference pages)
The word assimilate is negative to me. I believe everyone should learn about a country that they are going to live in. It doesnt mean that they have to believe that everything in America is better than where they came from. It means that they care enough
Data collection
Single Subject Chris is a social worker in a geriatric case management program located in a midsize Northeastern town. She has an MSW and is part of a team of case managers that likes to continuously improve on its practice. The team is currently using an
I would start off with Linda on repeating her options for the child and going over what she is feeling with each option. I would want to find out what she is afraid of. I would avoid asking her any “why” questions because I want her to be in the here an
Summarize the advantages and disadvantages of using an Internet site as means of collecting data for psychological research (Comp 2.1) 25.0\% Summarization of the advantages and disadvantages of using an Internet site as means of collecting data for psych
Identify the type of research used in a chosen study
Compose a 1
Optics
effect relationship becomes more difficult—as the researcher cannot enact total control of another person even in an experimental environment. Social workers serve clients in highly complex real-world environments. Clients often implement recommended inte
I think knowing more about you will allow you to be able to choose the right resources
Be 4 pages in length
soft MB-920 dumps review and documentation and high-quality listing pdf MB-920 braindumps also recommended and approved by Microsoft experts. The practical test
g
One thing you will need to do in college is learn how to find and use references. References support your ideas. College-level work must be supported by research. You are expected to do that for this paper. You will research
Elaborate on any potential confounds or ethical concerns while participating in the psychological study 20.0\% Elaboration on any potential confounds or ethical concerns while participating in the psychological study is missing. Elaboration on any potenti
3 The first thing I would do in the family’s first session is develop a genogram of the family to get an idea of all the individuals who play a major role in Linda’s life. After establishing where each member is in relation to the family
A Health in All Policies approach
Note: The requirements outlined below correspond to the grading criteria in the scoring guide. At a minimum
Chen
Read Connecting Communities and Complexity: A Case Study in Creating the Conditions for Transformational Change
Read Reflections on Cultural Humility
Read A Basic Guide to ABCD Community Organizing
Use the bolded black section and sub-section titles below to organize your paper. For each section
Losinski forwarded the article on a priority basis to Mary Scott
Losinksi wanted details on use of the ED at CGH. He asked the administrative resident