Discussion - Psychology
Before completing this week’s discussion posts, read the attached article from The Atlantic: Have Smartphones Destroyed a Generation? With this article in mind, your initial discussion post should address the following prompts. Remember that your initial post should consist of full sentences, rather than a bulleted or numbered list:
Do you agree with the author that smartphones have “destroyed” a generation? Be specific in your answer and provide 1-2 pieces of evidence (from your own experience is fine) to back-up your arguments.
Were you surprised by the link between screen time and depression (we will discuss depression in adolescents much more in Ch. 13!)? Do you notice your own mood change when you spend a lot of time on social media?
Connect to class: What are some reasons why social media may INCREASE depression (be sure to also think about general ways that the media can be harmful to teens, as discussed in Ch. 7)?
Connect to class: What are some reasons why social media may DECREASE depression (be sure to also think about general ways that the media can be beneficial to teens, as discussed in Ch. 7)?
Test yourself: Pick a day and try to avoid all screen time for 2 hours (this includes texting, snapchat, Facebook, Instagram, facetime, email…)
Were you able to last 2 hours?
Did you feel any different after avoiding screens, even for a small amount of time? If so, what changes did you feel? If not, why do you think that is?
CHAPTER 7 –
WORK, LEISURE, AND
MEDIA
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distribution without the prior written consent of McGraw-Hill Education.
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CHAPTER 7 OVERVIEW
Adolescents’ Free Time in Contemporary Society
§ Patterns of time use in contemporary America
§ Patters of time use in other countries
Adolescents and Work
§ The rise and fall of the student worker
§ Teenage employment in other nations
§ The adolescent workplace today
§ Employment and adolescent development
§ Youth unemployment
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written consent of McGraw-Hill Education.
CHAPTER 7 OVERVIEW
Adolescents and Leisure
§ Adolescents’ free time and their moods
§ Structured leisure activities
§ Unstructured leisure time
§ Promoting positive youth development
Adolescents, Media, and the Internet
§ Patterns of media use
§ Theories of media influence and use
§ Adolescents’ exposure to controversial media content
§ Electronic media and adolescent development
§ Mass media and adolescent girls’ body image
§ The adolescent consumer
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior
written consent of McGraw-Hill Education.
CHAPTER 7 OVERVIEW
Adolescents and Leisure
§ Adolescents’ free time and their moods
§ Structured leisure activities
§ Unstructured leisure time
§ Promoting positive youth development
Adolescents, Media, and the Internet
§ Patterns of media use
§ Theories of media influence and use
§ Adolescents’ exposure to controversial media content
§ Electronic media and adolescent development
§ Mass media and adolescent girls’ body image
§ The adolescent consumer
Free Time and Adolescent Development
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written consent of McGraw-Hill Education.
ADOLESCENTS’ FREE TIME IN
CONTEMPORARY SOCIETY
Abundance of free time in the lives of contemporary adolescence
has several origins:
§ compulsory schooling.
§ post–World War II affluence.
As adolescents gained more autonomy, they became consumers
with plenty of discretionary income.
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written consent of McGraw-Hill Education.
PATTERNS OF TIME USE IN
CONTEMPORARY AMERICA
From the late 1970s to early 2000s, there was a significant decline
in the proportion of time devoted to paid jobs and a significant
increase in time devoted to leisure.
Regarding leisure activity, the average girl reported spending more
than 6 hours a day in leisure activity, and the average boy
reported spending more than 7 hours daily.
§ More than 1/3 of all girls and ¼ of all boys reported spending all of
their leisure time in passive activities.
§ Should be cautious of group averages.
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PATTERNS OF TIME USE IN
CONTEMPORARY AMERICA
Most studies find that relatively busier adolescents are better
adjusted and more accomplished than their classmates.
In a study of low-income minority youth, some forms of
engagement were associated with positive outcomes when
combined with a second type of activity (e.g., athletics and
academics), but with negative outcomes if it was the only
activity an adolescent was involved in (e.g., athletics only).
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PATTERNS OF TIME USE IN
CONTEMPORARY AMERICA
Figure 1: In recent decades, there has
been a decline in the amount of time
adolescents spend in paid jobs and an
increase in the amount of time they devote
to leisure activities.
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written consent of McGraw-Hill Education.
PATTERNS OF TIME USE IN
CONTEMPORARY AMERICA
Figure 2: Adolescents’ leisure time is
dominated by passive activities, such as
watching TV or talking to friends. Far less
time is spent in activities thought to be
beneficial to intellectual or physical
development.
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written consent of McGraw-Hill Education.
PATTERNS OF TIME USE IN
CONTEMPORARY AMERICA
Figure 3: Studies of extracurricular
participation generally find that there are
large numbers of students who participate
in multiple activities, large numbers who
participate only in sports, and large
numbers who are nonparticipants.
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THE RISE AND FALL OF THE STUDENT
WORKER
Before 1925, most entered the workforce by 15 years of age.
Adolescents were either students or workers, not both.
Compulsory education laws and child labor laws:
§ restricted adolescents’ work opportunities.
§ Decline in adolescent student workers
§ In 1940, only about 3\% of high school students worked during the
school year.
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written consent of McGraw-Hill Education.
THE RISE AND FALL OF THE STUDENT
WORKER
Growth of retail and service sectors of the economy
§ Teenagers were called upon to fill these positions.
§ Work for relatively low wages and short work shifts.
§ Proportion of American high school students with part-time jobs rose
dramatically during the 1970s.
Decrease in adolescents student employees in the last 15 years.
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THE RISE AND FALL OF THE STUDENT
WORKER
Past two decades, educational reformers called for tougher
standards in high schools.
Recession—unemployed adults were hired over teenagers.
Immigration brought many willing and able adults.
Growth of new technologies expanded potential leisure activities
for teens.
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written consent of McGraw-Hill Education.
SCHOOL AND WORK IN THE
EARLY 20TH CENTURY
Figure 4: A smaller proportion of
adolescents have after-school jobs today
than at any time in recent history. A bad
economy, more demands from schools,
and an expanding universe of leisure
activities have all been factors.
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TEEN EMPLOYMENT IN OTHER NATIONS
Nonindustrialized societies
§ generally leave school at ages 15 or 16
§ common for adolescents to work for their families
Industrialized countries
§ Teen employment varies from country to country.
§ About 50\% of students work in Canada and Australia while it is
virtually nonexistent in Japan or Korea.
§ Western Europe—varies between countries
§ rare in France, Italy, and Spain
§ common in Great Britain, the Netherlands, and Sweden
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THE ADOLESCENT WORK
ENVIRONMENT
Figure 5: As adolescents age, they become
less likely to work in informal jobs, like
babysitting, and more likely to enter the
formal labor force, mainly I retain stores
and restaurants.
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THE ADOLESCENT WORKPLACE TODAY
Job opportunities for after-school work are plentiful in the United
States.
§ Range of available jobs is very limited.
Type of job depends on region, gender, or age.
§ rural regions: agricultural jobs
§ among younger teens: babysitting (girls) and yard work (boys)
§ among older teens: retail and service jobs
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EMPLOYMENT AND ADOLESCENT
DEVELOPMENT
Researchers have addressed three broad questions:
§ Whether working helps adolescents develop a sense of responsibility
§ Whether working interferes with other activities, such as school
§ Whether working promotes the development of undesirable behaviors,
such as drug and alcohol use
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EMPLOYMENT AND ADOLESCENT
DEVELOPMENT
Popular belief that working helps teens build character, teaches
them about the real world, and prepares them for adulthood.
§ Not supported by research
§ In fact, intensive employment during the school year may negatively
affect development and preparation for adult work.
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written consent of McGraw-Hill Education.
EMPLOYMENT AND ADOLESCENT
DEVELOPMENT
Little support for the view that holding a job makes adolescents
more responsible.
Some data indicate that adolescents engage in high rates of
misconduct on the job.
Opportunities to learn how to manage a budget?
§ Few save income for future education.
§ Premature affluence
§ Having more income than one can manage maturely, especially
during adolescence.
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written consent of McGraw-Hill Education.
EMPLOYMENT AND ADOLESCENT
DEVELOPMENT
Drawbacks of most teen jobs:
§ Few permit independent behavior or decision making.
§ Little instruction is received from supervisors.
§ Skills learned in school rarely used at work .
§ Jobs often are repetitive or boring, sometimes stressful, leading to
injury and accidents.
Despite these drawbacks, the majority of teens describe their jobs
positively.
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written consent of McGraw-Hill Education.
EMPLOYMENT AND ADOLESCENT
DEVELOPMENT
In general, whether (and in what ways) working impacts maturity
depends largely on the nature of the job.
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written consent of McGraw-Hill Education.
THE IMPACT ON SCHOOLING
Issue is how many hours an adolescent works, not whether an
adolescent has a job.
Working 20+ hours/week may negatively affect school performance
and engagement.
Working long hours is related to:
§ being absent from school.
§ spending less time on their homework.
§ earning slightly lower grades.
Intensive part-time employment may even increase likelihood of
dropping out of school.
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written consent of McGraw-Hill Education.
THE PROMOTION OF PROBLEM
BEHAVIOR
Work and Problem Behavior
§ Belief that working deters teens from criminal activity by keeping them
out of trouble.
§ Working long hours may actually be associated with increases in
aggression, school misconduct, precocious sexual activity, minor
delinquency.
Differential Impact of Work
§ Middle class: working associated with problem behaviors.
§ Poor youth: working may not lead to problem behaviors.
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YOUTH UNEMPLOYMENT
Although relatively rare, some young people who wish to work are
unable to find jobs.
Except for summer months, youth unemployment is not a
pervasive problem.
The majority of unemployed youth are high school dropouts.
In 2014, 29\% of recent high school graduates who were not in
college were unemployed, compared with 30\% of high school
dropouts.
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YOUTH UNEMPLOYMENT
Figure 6: Most 16-to 19-year-olds are
students. The percentage of young people
who are not in school, unemployed, and
looking for work is very small.
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written consent of McGraw-Hill Education.
ADOLESCENTS AND LEISURE
Adolescents in the United States spend almost 50\% of their waking
hours in leisure activities.
Teens report being in a better mood during leisure activities than
during school or work.
Difficult to study adolescents moods.
§ Individuals’ emotions change throughout the day.
§ Experience Sampling Method
§ ESM: Adolescents carry pagers and booklets; teens respond to
questions each time their pager beeps.
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written consent of McGraw-Hill Education.
EXPERIENCE SAMPLING METHOD
Results indicated that:
§ moods are generally most positive when they are with their friends;
least positive when they are alone.
§ moods when they are with their family fall somewhere in between.
§ between grades 5 and 9, adolescents’ moods while with friends
become more positive.
§ moods while with their family become more negative between grades
5 and 7 and then rise between grades 8 and 9.
Flow experience
§ The experience of high levels of both concentration and interest at the
same time.
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written consent of McGraw-Hill Education.
STRUCTURED LEISURE ACTIVITIES
Two-thirds of American high school students participate in one or
more extracurricular activities.
Athletics most popular in the United States.
Other popular activities
§ music (band, chorus, orchestra, glee club)
§ academic (science club, language clubs)
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POSITIVE IMPACT OF EXTRACURRICULAR
PARTICIPATION
Studies indicate that participation in extracurricular activities
improves students’ performance in school and reduces
likelihood of dropping out, deters delinquency, reduces drug
use, and decreases other types of risk taking.
Participation may also enhance students’ psychological well-being
and social status.
No empirical support for the idea that extracurricular
overscheduling of youth has negative effects.
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EXTRACURRICULAR PARTICIPATION
Positive impact most likely due to:
§ increased contact with teachers and other school personnel who
may reinforce the value of school.
§ participation may improve students’ self-confidence and self-esteem.
§ increased contact with peers who influence them in beneficial ways.
§ Extracurricular activities may also bond students and parents to their
school.
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written consent of McGraw-Hill Education.
UNSTRUCTURED LEISURE TIME
Routine Activity Theory
§ A perspective on adolescence that views unstructured, unsupervised
time with peers as a main cause of misbehavior.
§ Leads to delinquency and problem behaviors.
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TIME AFTER SCHOOL
§ Self-care children and their peers do not differ in psychological
development, school achievement, or self-conceptions.
§ Self-care children may be more socially isolated, more depressed,
more likely to have problems at school, be sexually active at younger
ages, engage in other problem behavior, and use more drugs and
alcohol.
§ Important to keep in mind that there are significant differences within
self-care populations.
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TIME AFTER SCHOOL
Figure 7: More arrests occur during school
afternoons than at any other time,
presumably because this is the time when
adolescents are least likely to be
supervised.
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written consent of McGraw-Hill Education.
PROMOTING POSITIVE YOUTH
DEVELOPMENT
§ Experts have called for better and more readily available after-school
programming for adolescents.
§ Well-designed programs:
§ deter problem behavior with adult supervision.
§ promote positive youth development in the following areas:
§ competence, confidence, connection, character, and caring and
compassion.
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written consent of McGraw-Hill Education.
PROMOTING POSITIVE YOUTH
DEVELOPMENT
Table 1: The Five C’s of positive youth
development.
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ADOLESCENTS, MEDIA, AND THE
INTERNET
New media
§ Digital media typically accessed via computers, smart phones, or other
Internet-based devices.
We live in a “media-saturated” society.
§ Virtually all American households have TVs, computers, and Internet
access (regardless of family income).
§ More than 90\% of American teens go online daily, and about 25\%
report being online almost constantly.
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ADOLESCENTS, MEDIA, AND THE
INTERNET
Most popular social media sites: Facebook, Instagram, and
Snapchat.
§ Almost ¾ of adolescents have their own cell phone.
§ The average teenager sends about 70 text messages each day.
§ The average adolescent spends nearly 8 hours each day using one or
more media.
§ When media multitasking is taken into account, the amount of time
teenagers are exposed to media each day is close to 11 hours.
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ADOLESCENTS, MEDIA, AND
THE INTERNET
Figure 8: Virtually all American teens are
online daily. One-fourth report being online
“almost constantly.”
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written consent of McGraw-Hill Education.
ADOLESCENTS, MEDIA, AND THE
INTERNET
Some research indicates that close to 10\% of preadolescents and
adolescents devote so much energy to playing video games
that their behavior is “pathological.”
Online gaming is especially problematic.
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written consent of McGraw-Hill Education.
THEORIES OF MEDIA
INFLUENCE AND USE
Cultivation theory
§ A perspective on media use that emphasizes the impact media
exposure has on individuals.
Uses and gratifications approach
§ A perspective on media use that emphasizes the active role users play
in selecting the media to which they are exposed.
Media practice model
§ A perspective on media use that emphasizes the fact that adolescents
not only choose what media they are exposed to but also interpret the
media in ways that shape their impact.
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written consent of McGraw-Hill Education.
THEORIES OF MEDIA
INFLUENCE AND USE
Figure 9: Two things can be correlated
because the first causes the second (the
hypothesized correlation) or some third
factor causes both of them (spurious
causation). Research on media “effects”
on adolescent development has a hard
time separating the three.
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ADOLESCENTS’ EXPOSURE TO
CONTROVERSIAL MEDIA CONTENT: SEX
More than 70\% of all shows popular among teenagers contain
sexual content.
§ Nearly 7 sexual scenes/hour
Most common sexual messages concern men seeing women as
sex objects–which is a message that teens are especially
susceptible.
Relative absence of messages concerning the possible physical
consequences of sex.
There are cross-cultural differences in the ways in which messages
are expressed.
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written consent of McGraw-Hill Education.
ADOLESCENTS’ EXPOSURE TO
CONTROVERSIAL MEDIA CONTENT: SEX
Whether (and to what extent) exposure to sexual media affects
adolescents’ sexual development is controversial.
§ However, repeated exposure does affect adolescents attitudes, beliefs,
and intentions.
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written consent of McGraw-Hill Education.
CONTROVERSIAL MEDIA CONTENT:
VIOLENCE
More than 60\% of TV programming contains violence; young
people see 10,000 violent acts/year.
Adolescents who spend a lot of time playing video games get into
more fights and arguments than do their peers.
§ Difficult to know whether playing games makes adolescents more
hostile or whether adolescents who are more aggressive are more
likely to play games
Careful studies find that playing video games does not make
adolescents more aggressive.
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CONTROVERSIAL MEDIA
CONTENT: VIOLENCE
Figure 10: The proportion of male and
female characters who engage in violence
in top-grossing films has been increasing.
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written consent of McGraw-Hill Education.
CONTROVERSIAL MEDIA CONTENT:
DRUGS
Alcohol, tobacco, or illicit drugs are present in nearly ¾ of prime-
time network dramatic programs, nearly all popular movies, and
half of all music videos.
Nearly 10\% of commercials that young people see on TV are for
beer or wine.
Ads promoting alcohol and tobacco use, as well as antismoking
ads, may change teenagers’ attitudes.
§ Not clear whether they change behavior.
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written consent of McGraw-Hill Education.
ADOLESCENT DEVELOPMENT AND THE
INTERNET
Adolescents who spend a lot of time on the Internet are less likely
to spend time in physical activity.
§ Detrimental effect on physical health.
Internet use can be positive if it helps adolescents acquire
accurate information.
Social communication on the Internet, just like in person or
telephone interactions, creates both positive and negative
experiences.
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written consent of McGraw-Hill Education.
ADOLESCENT DEVELOPMENT AND THE
INTERNET
Internet addiction
§ A disorder in which an individual’s use of the Internet is pathological,
defined by six symptoms: salience, mood change, tolerance,
withdrawal, conflict, and relapse and reinstatement.
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written consent of McGraw-Hill Education.
ADOLESCENTS’ ONLINE EXPERIENCES
AND SEXUAL PREDATORS
There has been a decline in unwanted online sexual solicitation.
§ Currently, about 9\% of young people receive unwanted sexual
attention each year.
“Sexting” is also pretty rare and has been exaggerated in the
popular press.
§ Only 1\% of adolescents had sent or appeared in naked photos.
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written consent of McGraw-Hill Education.
MASS MEDIA AND ADOLESCENT GIRLS’
BODY IMAGE
Research indicates that adolescent girls who frequently read
fashion magazines are more dissatisfied with their body than
are girls who do not.
Controlled experiments have indicated that showing girls images
of thin models increases their body dissatisfaction.
Frequent reading of magazine articles about dieting or weight loss
leads to increases in unhealthy weight-control behaviors.
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written consent of McGraw-Hill Education.
THE ADOLESCENT CONSUMER
Teenagers spend more than $90 billion per year, and the total
amount of money spent by and for adolescents between 12 and
17 exceeds $200 billion annually.
Much of adolescents’ money is spent on purchases related to
leisure activities.
§ Many adolescents also spend money on alcohol and cigarettes.
Viral marketing
§ A way of promoting products or services by encouraging individuals to
pass information on to others.
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written consent of McGraw-Hill Education.
FREE TIME AND ADOLESCENT
DEVELOPMENT
Adults are ambivalent about adolescents’ leisure time.
§ Partly the result of misconceptions regarding the pros and cons of
various uses of free time.
Leisure time plays an important role in healthy psychosocial
development.
§ Helps adolescents develop a sense of themselves, explore their
relationships with others, and learn about the society around them.
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Contexts of
Adolescent
Development
Part II
• Families
• Peer Groups
• Schools
• Work, Leisure & Media
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Work, Leisure, & the Media
Chapter 7
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Outline
� How do contemporary adolescents use their free time?
� Adolescents and work
� Effects on adolescent development?
� What do adolescents do with their free time?
� Adolescents and the mass media
� Effects on adolescent development
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Today’s Typical Teenager…
� More time in leisure than “productive” activities
� More time alone than with family members
� More hours at part-time jobs than on homework
� Spends < 5 hours per week on homework
(variations in Asian culture ~ 5 hours per day)
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Decline of Student Workers
�Decrease in student employees in the last 15 years
�Education reform leads to tougher standards
�Economic Recession
�Immigration brings willing & able adults
�New technologies expand leisure activities for teens
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scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Teen Employment outside the
U.S.
� Nonindustrialized societies
� Leave school ~ age 15 & common to work for the family
� Varies in industrialized countries
�50\% of students work in Canada and Australia
�Virtually nonexistent in Japan or Korea
�Western Europe—varies
�rare in France, Italy, and Spain
�common in Great Britain, the Netherlands, and Sweden
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scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Employment & Adolescent
Development
�Popular belief that working:
�helps teens build character
�teaches them about the real world
�prepares them for adulthood
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scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Employment & Adolescent
Development
�These ideas are NOT supported
by research
�Employment during the school
year may negatively affect
development and preparation
for adult work
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scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Impact of Work on Education
�Issue is # of hours adolescent works, not
whether s/he works
�Working long hours (20+) is related to:
�absence from school
�less time spent on homework
�earning slightly lower grades
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scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Work & Problem Behavior
�Work keeps teens out of trouble?
�Working long hours may actually increase
�aggression, school misconduct
�precocious sexual activity, minor delinquency
� Differential Impact of Work
�middle class: working associated with problem
behaviors
�poor youth: working may not lead to problem behavior
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scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Leisure Time
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Leisure Time
� Almost 50\% of waking hours spent on leisure activities
� Better mood?
� Difficult to study adolescents moods à emotions change throughout
the day
� Experience Sampling Method
�Adolescents carry pagers and booklets, respond to questions each
time pager beeps
�Smartphones make this even more accessible!
7-13© 2014 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied,
scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Experience Sampling Method
�Results indicated that:
�Moods most positive when with friends – more positive
between grades 5 & 9
�Least positive when alone
�Moods with family somewhere in between – more
negative between 5 and 7, then rises after grade 9
7-14© 2014 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied,
scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Structured Leisure Activities
�2/3 of U.S. students involved in at least one
extracurricular activity
�Athletics most popular in the United States
�Other popular activities:
�Music (band, chorus)
�Academic (science or language clubs)
7-15© 2014 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied,
scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Positive Impact!
�Participation in extracurricular activities:
�Improves performance in school
�Reduces likelihood of dropping out
�Deters delinquency
�Reduces drug use & other risk taking
�May also enhance psychological well-being
and social status
7-16© 2014 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied,
scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Positive Impact!
�Why?
�Contact with teachers who reinforce school value
�Participation improves student self-confidence
�Increased contact with positively influential peers
�Bond students & parents to their school
7-17© 2014 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied,
scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Adolescents & the Media
7-18© 2014 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied,
scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Adolescents & the Media
�“Media-saturated” society
• Almost all U.S. households have TV, computer, &
Internet access
• 2/3 of adolescents have own cell phone
• Average adolescents spend nearly 8 hours a day
using 1+ media
7-19© 2014 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied,
scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Patterns of Cell Phone Use
The average adolescent sends more than 100 text
messages a day (Lenhart, 2012).
7-20© 2014 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied,
scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Theories of Media Influence
1. Cultivation Theory
2. Uses and Gratification Theory
3. Media Practice Model
7-21© 2014 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied,
scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Influence of the Media
Media Use and Adolescent Behavior:
The Chicken or the Egg?
Negative
Media
Images
Aggressive
Behavior
7-22© 2014 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied,
scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Controversial Media Content:
Sex
� More than 70\% of popular teen shows contain sexual content
� HOW MUCH?
� Nearly 7 sexual scenes/hour
� WHAT TYPE?
� Often promote men seeing women as sex objects
� Whether exposure affects sexual development is controversial!
• Repeated exposure does affect attitudes, beliefs, and intentions (vs.
behaviors)
7-23© 2014 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied,
scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Controversial Media Content:
Violence
� More than 60\% of TV shows contain violence
� Exposure to 10,000 violent acts/year
� Adolescents playing violent video games get into more fights
than peers
• Difficult to determine direction of relationship
• Difference between viewing and engaging with violence
7-24© 2014 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied,
scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Controversial Media Content: Violence
Figure 7.10
Exposure to violent
television during
adolescence is
associated with
increased aggression
in young adulthood,
especially among
individuals who had a
prior history of
aggression (Johnson et
al., 2002).
7-25© 2014 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied,
scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Controversial Media Content: Drugs
� Alcohol, tobacco, or illicit drugs are present in nearly
75\% of prime-time network dramatic programs, nearly
all popular movies, and 50\% of all music videos
� Nearly 10\% of commercials that young people see on
TV are for beer or wine
� Ads promoting alcohol and tobacco use, as well as
antismoking ads, may change teenagers’ attitudes
�Not clear whether they change behavior
7-26© 2014 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied,
scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Media & Girls’ Body Image
� Adolescent girls reading fashion magazines
more dissatisfied with their bodies
�Reading articles about dieting leads to rise
in unhealthy weight-control behaviors
�Experiments à showing girls images of thin
models increases body dissatisfaction
7-27© 2014 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied,
scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Media & Boys’ Body Image
�Fewer studies examining
media’s impact on males’
body image
�Boys and men also more
dissatisfied with body after seeing
advertisements of muscular men
7-28© 2014 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied,
scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Two Sides to the Internet…
�Adolescents spending time on the Internet less
likely to spend time in physical activity
�Internet use can be positive if it helps
adolescents acquire accurate information
�Social communication on the Internet creates
both positive and negative experiences
7-29© 2014 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied,
scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
The Internet & Sexual Predators
�Only 9\% of adolescents receive
unwanted sexual
attention/year
�“Sexting” is also rare à only 1\%
of adolescents have sent or
appeared in naked photos
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