“If your actions inspire others to dream more, learn more, do more and become more, you are a leader.” ... - Management
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Baym, Nancy K. (2015). Personal connections in the digital age (2nd Ed.). Cambridge, UK: Polity.
Personal Connections in the Digital Age 
2002; Humphreys, 2005; Ling, 2004). The first perspective forms 
a necessary backdrop for contextualizing and making sense of the 
second, but the emphasis in this book is on the mundane and the 
everyday, on how people incorporate digital media into their routine 
practices of relating and with what consequences. 
Plan of the book 
In the remainder of this chapter I identify a set of key concepts that 
can be used to differentiate digital media, and which influence how 
people use them and with what effects. I then offer a very brief over-
view of the media discussed in this book and a discussion of who 
does and who doesnt make use of them. Chapter 2 is an orientation 
to the major perspectives used to understand the interrelationships 
between communicatioH technology and society, and an exploration 
of the major themes in popular rhetorics about digital media and 
personal connection. Chapter 3 7xamines what happens to messages, 
both verbal and nonverbal, in me,diated contexts. Chapter 4 addresses 
the group contexts in which online interaction often happens , includ-
ing communities and social networks. The remaining two chapters 
explore dyadic relationships. Chapter 5 shows how people present 
themselves to others and first get to know each other online. Chapter 
6looks at how people use new media to build and maintain their rela-
tionships. Finally, the conclusion returns to the question of sorting 
myths from reality, arguing against the notion of a cyberspace that 
can be understood apart from the mundane realities of everyday life, 
and for the n otion that online and offline flow together in the life-
worlds of contemporary relationships. 
Seven key concepts 
If we want to build a rich understanding of how media influence 
relationships , we need to stop talking about media in overly simplistic 
terms. We cant talk about consequences if we cant articulate capa-
bilities. What is it about these media that changes interaction and, 
potentially, relationships? We need conceptual tools to differentiate 
media from one another and from face-to-face (or, as Fortunati, 2005, 
New forms of personal connection 
more aptly termed it, body-to-body) communication. We also need 
concepts to help us recognize the diversity amongst what may seem 
to be just one technology. The mobile phone, for instance, is used for 
voice, texting, picture and video exchange, gaming, and, with the new 
dominance of sma1tphones, nearly endless other applications . The 
internet includes interaction platforms as diverse as YouTube, product 
reviews on shopping sites, email, and Instant Messaging (IM), which 
differ from one another in many ways. Seven concepts that can be 
used to productively compare different media to one another as well 
as to face-to-face communication are interactivity, temporal structure, 
social cues, storage, replicability, reach , and mobility. 
The many modes of communication on the internet and mobile 
phone vary in the degrees and kinds of interactivity they offer. Consider, 
for instance, the difference between using your phone to select a new 
ringtone and using that phone to argue with a romantic partner, or 
using a website to buy new shoes rather than to discuss current events. 
Fornas and his co-authors (2002: 23) distinguish several meanings 
of interactivity. Social interactivity, the ability of a medium to enable 
social interaction between groups or individuals , is what we are 
most interested in here. Other kinds include technical interactivity, a 
mediums capability of letting human users manipulate the machine 
via its interface, and textual interactivity, the creative and interpre-
tive interaction between users (readers, viewers , listeners) and texts . 
Unlike television, writes Laura Gural< (2oor : 44), online commu-
nication technologies allow you to talk back You can talk back to the 
big company or you can talk back to individual citizens. Indeed, these 
days customers often expect that, when they talk back, companies will 
respond swiftly. The social media marketing site Convince and Conve1t 
(2012) reports on a survey finding that everyone who contacts a brand, 
product, or company through social media expects a reply within a few 
days , and a third expect a response within half an hour. Rafaeli and 
Sudweeks (19 97) posit that we should see interactivity as a continuum 
enacted by people using technology, rather than a technological con-
dition. As we will see in chapters to come, the fact that the internet 
enables interactivity gives rise to n ew possibilities- for instance, we can 
meet new people and remain close to those who h ave moved away- as 
well as old concerns that people may be flirting with danger. 
Baym, Nancy K. (2015). Personal connections in the digital age (2nd Ed.). Cambridge, UK: Polity.
Personal Connections in the Digital Age 
The temporal structure of a communication medium is also impor-
tant. Synchronous communication, such as is found in face-to-face 
conversations, phone calls, and instant messages , occurs in real 
time. Asynchronous communication media, such as email and voice 
mail, have time delays between messages. In practice, the distinction 
cannot always be tied to specific media. Poor connections may lead 
to time delays in a seemingly synchronous online medium such as 
Instant Messaging. Text m essaging via the telephone is often asyn-
chronous , but neednt be. Twitter can function both ways. Ostensibly 
asynchronous email may be sent and received so rapidly that it func-
tions as a synchronous mode of communication. Sites like Facebook 
may seem to be a single medium, but offer both asynchronous modes 
of interaction such as wall posts and messaging, and synchronous 
chat, and it is not unheard of for people to use comments on wall 
posts as a real-time chat medium. 
The beauty of synchronous media is that they allow for the very 
rapid transmission of messages , even across distance. As we will 
see, synchronicity can sense of placelessness that digital 
media can encourage and make people feel more together when 
they are apart (Baron, 1998; Carnevale & Probst, 1997; McKenna & 
Bargh, 1998). Synchronicity can make messages feel more immedi-
ate and personal (OSullivan, Hunt, & Lippert, 2004) and encourage 
playfulness in interaction (Danet, 2oor). The price of synchronicity, 
however , is that interactants must be able to align their schedules in 
order to be simultaneously engaged. Real-time media are also poorly 
suited to hosting interaction in large groups, as the rapid-fire succes-
sion of messages that comes from having many people involved is 
nearly impossible to sort through and comprehend, let alone answer. 
There is a reason that dinner parties are generally kept to a small 
collection of people, and guests at large functions are usually seated 
at tables that accommodate fewer than a dozen. Accordingly, most 
online chat rooms and other real-time forums have limits on how 
many can participate at one time. 
With asynchronous media, the costs and benefits are reversed. 
Asynchronous communication allows very large groups to sustain 
interaction, as seen in the social network sites and online groups like 
fan forums , support groups, and hobbyist communities addressed 
New forms of personal connection 
in chapter 4· Asynchronicity also gives people time to manage their 
self-presentations more strategically. However, word may filter more 
slowly through such groups and amongst individuals. We can place 
fewer demands on others time by leaving asynchronous messages for 
people to reply to when they like, but we may end up waiting longer 
than wed hoped, or receive no reply at all. One of the biggest changes 
wrought by digital media is that even asynchronous communication 
can happen faster than before. Time lags are created by the time it 
takes a person to check for new messages and respond, not by the 
time messages spend in transit. In comparison to postal mail, the 
internet can shave weeks off interactions. 
Most of the questions surrounding the personal connections 
people form and maintain through digital media derive from the 
sparse social cues that are available to provide further information 
regarding context, the meanings of messages, and the identities of 
the people interacting. As chapter 3 will address in more detail, rich 
media provide a full range of cues, while leaner media provide fewer. 
Body-to-body, people have a full range of communicative resources 
available to them. They share a physical context, which they can refer 
to nonverbally as well as verbally (for instance, by pointing to a chair) . 
They are subject to the same environmental influences and distrac-
tions. They can see one anothers body movements, including the 
facial expressions through which so much meaning is conveyed. They 
can use each others eye gaze to gauge attention. They can see one 
anothers appearance . They can also hear the sound of one anothers 
voice. All of these cues - contextual, visual, and auditory- are impor-
tant to interpreting messages and creating a social context within 
which messages are meaningful. 
To varying degrees , digital media provide fewer social cues . In 
mobile and online interactions, we may have few if any cues to our 
partners location. This is no doubt why so many mobile phone 
calls begin with the question Where are you?  and also helps to 
explain some peoples desire to share GPS positioning via mobile 
applications. The lack of shared physical context does not mean that 
interactants have no shared contexts. People communicating in per-
sonal relationships share relational contexts, knowledge , and some 
history. People in online groups often develop rich in-group social 
Baym, Nancy K. (2015). Personal connections in the digital age (2nd Ed.). Cambridge, UK: Polity.
• 
environments that those whove patticipated for any length of time 
will recognize. 
11wugh, as we will address in more depth in chapter 6, much of 
our mediated interaction is with people we know face·to ·face, some 
media convey very little information about the identities of those with 
whom we are communicating. In some circumstances, this renders 
people anonymous, leading to both opportunity and terror. In lean 
media, people have more ability to expand, manipulate, multiply, and 
distort the identities they present to others. The paucity of personal 
and social identity cues can also make people feel safer, and thus 
create an environment in which they are more honest. Chapter 5 
examines these identity issues. 
Media also differ in the extent to which their messages endure. 
Storage, the maintenance of messages on servers or harddrives over 
time, and, relatedly, replicability, the ability to make copies of mes-
sages, are highly consequential. Unless one makes an audio or video 
recording of telephone and face ; to-face conversations (activities with 
laws governing acceptable ptlc;:tice), for the interactants they are 
gone as soon as they are said. l!Iuman memory for conversation is 
notoriously poor. To varying degrees , digital media may be stored on 
devices, websites, and company backups where they may be repli-
cated, retrieved at later dates, and edited prior to sending (Carnevale & 
Probst, 1997; Cherny, 1999; Culnan & Markus , 1987; Walther, 1996). 
Synchronous forms like IM and Skype require logging programs 
that most users are not likely to have. Those that are asynchronous 
can be easily saved, replicated, and redistributed to others. They can 
also be archived for search. Government agencies, such as the United 
States National Security Administration, may capture and save 
data and metadata from enormous amounts of internet and mobile 
phone traffic. Despite this, online messages may feel ephemeral, 
and, indeed, websites may be there one day and different or gone the 
next. The popular photosharing application Snapchat found its niche 
by emphasizing the ephemerality of its photos which, much like the 
mission instructions in Mission Impossible, self-destruct soon after 
viewing (although what actually happens is that the file extension 
changes and the photo remains cached). 
Media also vary in the size of an audience they can attain or 
ersonal connection 
support, or reach. Gurak (2oor: 30) describes reach as the partner 
of speed, noting that digitized discourse travels quickly, but it also 
travels widely ... One single keystroke can send a message to thou-
sands of people. Face-to-face communication is inherently limited 
to those who can fit in the same space. Even when amplified (a form 
of mediation in itself), physical space and human sensory constraints 
limit how many can see or hear a message as its delivered . The 
telephone allows for group calls, but the upper limit on how many 
a group can admit or maintain is small. In contrast, many forms of 
digital communication can be seen by any internet user (as in the 
case of websites) or can be sent and, thanks to replicability, resent to 
enormous audiences. Messages can reach audiences both local and 
global. This is a powerful subversion of the elitism of mass media, 
within which a very small number of broadcasters could engage in 
one-to-many communication, usually within regional or geographic 
boundaries. The gatekeeping function of mass media is challenged 
as individuals use digital media to spread messages much farther and 
more widely than was ever historically possible (Gurak, 2001). Future 
chapters will address how enhanced reach allows people to form new 
communities of interest and new relationships. 
Finally, media vary in their mobility, or extent to which they are 
portable - enabling people to send and receive messages regardless 
of location - or stationary - requiring that people be in specific loca-
tions in order to interact. The mobile phone represents the paradigm 
case of mobility, mal<ing person-to-person communication possible 
regardless of location. The trend toward mobile devices is further 
enhanced by the rise of tablets and phablets as well as the increas-
ing preference for laptops over clunky personal computers tied to 
desks and landline phones . In addition to offering spatial mobility, 
some digital media allow us to move between times and interpersonal 
contexts (Ishii , 2oo6). Mobile media offer the promise that we need 
never be out of touch with our loved ones, no matter how long the 
traffic jam in which we find ourselves . When stuck with our families, 
we may import our friends through our mobile devices. As well see 
in chapter 6, mobile media give rise to microcoordination (Ling, 
2004) in which people check in with one another to provide brief 
updates or quickly arrange meetings and errands. However, more 
Baym, Nancy K. (2015). Personal connections in the digital age (2nd Ed.). Cambridge, UK: Polity.
Personal Connections in the Digital Age 
than other personal media, mobile phones threaten autonomy, as we 
may become accountable to others at all times . Schegloff (2002), one 
of the fir st to study telephone-mediated interaction, suggests mobile 
media dont create perpetual contact so much as offer the perpetual 
possibility of making contact, a distinction some exploit by strategi-
cally limiting their availability (Licoppe & Heurtin, 2002). 
These seven concepts help us begin to understand the similarities 
and differences between face-to-face communication and mediated 
interaction, as well as the variation amongst different kinds of digital 
interactions , even on the same web platform. Face-to-face commu-
nication, like all the forms of digital media we will be discussing, is 
interactive. People can respond to one another in message exchanges . 
Face-to-face communication is synchronous. It is also loaded with 
social cues that make one anothers identities and many elements of 
social and physical context apparent (although, as we will return to in 
chapter 5. this does not guarantee honesty). Face-to-face conversations 
cannot be stored, nor can they be replicated. Even when recorded and, 
for example, broadcast, the loses many elements of the 
context that make face -to-face e<:>mmunication what it is. As discussed 
above, face-to-face communication has low reach, limiting how many 
can be involved and how far messages can spread. Face-to-face com-
munication may be mobile , but only as long as the interactants are 
moving through space together. This combination of qualities grants 
face-to-face a sort of specialness. The full range of cues, the irreplica-
bility, and the need to be there in shared place and time with the other 
all contribute to the sense that face-to -face communication is authen-
tic, putting the communion in communication. 
In contrast, some forms of mediated interaction are asynchronous , 
enabling more message planning and wider reach, but a potentially 
lower sense of connection. Media such as Skype or other video chat 
technologies offer many social cues - voice, facial expression, a 
window into the physical surroundings - but lack critical intimacy 
cues including touch and smell. Most digital media have fewer social 
cues than that, limiting interaction to sounds or even just words. By 
virtue of their conversion into electronic signals, all digital media can 
be stored, and often are even when individuals delete them (Facebook, 
for instance, saves drafts of messages that were never posted) . Even 
New forms of personal connection 
when conversations and messages are not stored, however, they may 
leave traces such as records of which phone numbers called which 
other ones, which IP addresses visited which websites , or how many 
tweets a person has tweeted. Digital messages are easily replicated if 
they are asynchronous , but less so if they are synchronous. The reach 
of digital media can vary tremendously depending on the medium. 
A phone call generally remains a one-to-one encounter, as does 
much instant messaging and chat, but social network sites, emails, 
mailing lists, discussion groups, and websites are among the digital 
modes that can have extraordinary reach. Digital media are becoming 
increasingly mobile as the internet and mobile phone converge into 
single devices , meaning that these technologies make communica-
tion possible in places where it wasnt before, but also that they can 
intrude into face-to-face conversations where they never could before. 
As a result, people can have very different experiences with different 
media, yet none may seem to offer the potential for intimacy and 
connection that being face-to-face does . These distinctions and con-
vergences all bring with them important potential social shifts, which 
the remainder ofthis book will address. 
Digital media 
Just as its important to clarify core concepts that may shape mediated 
social interaction, its h elpful to walk through the media in question. 
Its also important to recognize that the media we use today have 
historical precedents whose traces may have been as disruptive in 
their own time and traces linger today. Tom Standages 2013 book 
Writing on the Wall: Social Media- The First 2, ooo Years offers a lively 
walk through such precedents, including literal writing on walls in 
ancient Rome, as does William Powerss (2oro) Hamlets Blackberry. 
Asa Briggs and Peter Burkes (2009) A Social History of the Media 
demonstrates the precedents of earlier technologies, and also the con-
tinuities between old and new media. Such books reveal that many of 
the phenomena and concerns associated with new media began long 
before electricity, let alone digital media- a topic the next chapter will 
address. 
I assume readers are familiar with the mobil e phone, so I focus 
Baym, Nancy K. (2015). Personal connections in the digital age (2nd Ed.). Cambridge, UK: Polity.
Personal Connections in the Digital Age 
below on a brief historical overview of the internet. I emphasize the 
extent to which the interpersonal appeal of digital media shaped their 
development. Unlike the mobile phone, the internet was not built as a 
personal communication medium, let alone a way for fans to connect 
around their objects of pleasure, for people to find potential romantic 
partners, for employers to find or investigate potential hires, or any 
such social processes. It was developed to safeguard military knowl-
edge. When the first internet connection was made in 1969 through 
what was then called ARPANET, funded by the US Department of 
Defense, no one envisioned that an interpersonal communication 
medium had been launched. However, what became the internet 
was not the only networked computing system being built at that 
time. Hobbyists built dial-in bulletin board systems for interactive file 
exchange, interaction, and games. Universities developed computer 
networks such as PLATO. Indeed, as a child in Urbana, Illinois, home 
of the University of Illinois where PLATO was developed , in the mid 
1970s I used to stay after school to read jokes, play games, and chat 
with anonymous PLATO us e/s1 in other locations (little did my class-
mates and I realize how ahead lof our time we were!). In those same 
early years, bulletin board systems users dialed into servers in peo· 
ple s homes to chat. As Kevin Driscoll has written (2014) , the received 
history of the internet as h aving begun with ARPANET, covered in 
detail in Janet Abbates (1999) history, is one of several origin stories 
that could be told about the internet.  It is beyond the scope of this 
book to cover either the technological or social development of the 
internet. First, though, a disclaimer: trying to list specific types of 
digital media is frustrating at best. Between this writing and your 
reading there will be new developments , and things popular as I write 
will drop from vogue . Let this be a reminder to us of the importance 
of remaining focused on specific capabilities and consequences rather 
than the media themselves . 
The textual intemet 
For its first quarter-century, the internet was text-only. With its limited 
social cues, it seemed a poor match for personal interaction. Yet it 
took mere months for its developers (who were also its primary users) 
New forms of personal connection 
to realize the mediums utility for personal communication. Within 
three years of the first login, email was in use, and within four years, 
three-quarters of online traffic was email (Anderson, 2005 ). By 2000, 
the ability to use email was a significant reason that people first got 
online and one of the main reasons that those already online stayed 
online (Kraut, Mukhopadhyay, Szczypula, Kiesler, & Scherlis, 2000). 
Synchronous person-to-person and small-group communication 
also developed early in the internets history. Talk was an early 
synchronous internet communication genre. When using Talk, a 
horizontal line divided the top and lower halves of the screen, each 
half showing messages from one interactant. It was as minimal-
ist and purely textual as a communication medium could be. Talk 
remained in regular usage into the early 1990s. When I began using 
the internet in 1990, I used it almost daily to tell my then-boyfriend 
that dinner was ready - I couldnt call since his phone line was tied 
up with his modems internet connection. Talk provided a convenient 
work-around. Tall< was followed by Internet Relay Chat (IRC) and, 
later, chat rooms that allowed distributed groups to converse in real-
time. Instant Messaging, developed in the 1990s, can be seen as 
an advanced version of Talk. A person-to-person medium, IM was 
distinctive in its use of a buddy list and provision of continual infor-
mation about who on that list was online and available for contact. 
Not long after email, mailing lists were developed, in which a single 
email could be sent to a large group of subscribers, all of whom would 
receive it and (usually) be able to respond. Although the technological 
specifications of email and mailing lists are the same, there are some 
important differences. Specifically, on mailing lists, senders may very 
well not know most (or any) of the recipients. Mailing lists are often 
large. For instance, the Association of Internet Researchers mailing 
list, AIR-L, has approximately s,ooo subscribers in many nations. 
In contrast, others are small private lists of family and friends . A 
colleague of mine, faced with a family members cancer, created a 
mailing list of family members so that they could all share news with 
a single message. Private mailing lists may also be made up of school 
friends who have graduated or other such small groups of people 
seeking to stay in touch as a group. 
In the early 198os, another means of asynchronous group 
Baym, Nancy K. (2015). Personal connections in the digital age (2nd Ed.). Cambridge, UK: Polity.
Personal Connections in the Digital Age 
discus sion with wide reach developed. Usenet newsgroups are asyn-
chronous topic-based discussion forums distributed across multiple 
servers. Although these groups have become magnets for spam, 
they continue to house discussion. Originally, one read newsgroups 
through newsreaders built into Unix operating systems. This later 
developed into stand-alone newsreaders. Now most people access 
Usenet through the web, most notably through Google groups , where 
they may well not recognize them as Usenet newsgroups. These 
provided an early model for the topical web boards and social media 
groups so common now. They were also my own entree into online 
group communication and the subject of my earliest work on online 
communication. 
On some early sites, developers and participants used words and 
code to create a rich geographical context for synchronous interac-
tions, and a highly de11:eloped range of characters . In the late 1970S, 
Richard Bartle and Roy Trubshaw developed MUDr , an interactive 
online role-playing game. Aroynd the same time, Alan Klietz inde-
pendently developed Sceptre Of Goth, a MUD game (Bartle, 2004) . 
Readers who play World ofWartraft or related massively multiplayer 
online role-playing games will recognize MUDs as their precedent. 
MUD stands for either Multi-User Domain or the less antiseptic 
Multi-User Dungeon, which better captures the phenomenons origin 
in the role-playing game Dungeons and Dragons. Many MUDs 
offered predetermined categories by which to define ones character. 
People might choose their sex (often from a list with more than two 
choices) and race . Depending on the MUD, people might choose 
to be elves, fairies, cats, dragons, trolls, vampires, and other fantasy 
creatures. 
Lambda MOO (Multi-User Domain Object-Oriented, a distinc-
tion that is of minimal importance here) and other MUDs, MOOs , 
MUCKs, MUSHes , and other oddly acronymed parallel sites followed, 
many of which were simply creative environments in which fictional 
rooms and landscapes served as spaces for social interaction, not 
games. Though MUDs and MOOs have always been obscure uses 
of the internet (unlike the later graphical games they inspired) , they 
were the object of an inordinate amount of early research about the 
internet. 
New forms of personal connection 
The World Wide Web 
m, jor transformation in digital communication occurred in the 
os when a group of physicists led by Sir Tim Berners-Lee at the 
, wis ·physics laboratory CERN developed the World Wide Web. This 
he r, lcled a shift from communication that was purely text-based to 
lliUltimedia communication, and gave rise to more new forms of 
111 ·el i a ted interaction than I can cover here. These include web boards, 
I I s, wikis, social network sites, video and photosharing sites , and 
•ra phi cally intensive virtual worlds . 
In the 1990s, web boards took up where the promise of U senet left 
IT, facilitating asynchronous topic-based group interaction amongst 
p opl e who did not need prior connections. Blogs, authored by either 
s ingle people or collectives, are websites in which recent updates 
appear above previous updates, creating a reverse chronology of mes-
sages . Their content may be personal, political, or anything else, and 
th ir audiences may be anything from zero to millions. By convention 
, n d design, blogs almost always include a list of hyperlinks to other 
blogs (a blog roll) , which serves to create connections and drive 
traffic amongst blogs. Groups of bloggers may read one another and 
omment on each others blogs, creating communities oflike-minded 
individuals and semi-organized grassroots social movements. 
Also during this time, websites such as Active Worlds began to 
develop graphically rich environments. These have exploded in the 
early 2000s, in the form of massively multi player online role-playing 
games (MMORPGs- an acronym usually pronounced more pigs), 
such as World ofWarcraft, League of Legends , and non-game spaces 
such as Second Life. 
The 2ooos brought what has been called Web 2.0,  the hallmark 
of which is often taken to be user-generated content. But, having 
been through the paragraphs just above, one must wonder what 
content on the textual internet and much …
				    	
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        	making the appropriate buying decisions in an ethical and professional manner.
Topic: Purchasing and Technology
You read about blockchain ledger technology. Now do some additional research out on the Internet and share your URL with the rest of the class 
        	be aware of which features their competitors are opting to include so the product development teams can design similar or enhanced features to attract more of the market. The more unique
        	low (The Top Health Industry Trends to Watch in 2015) to assist you with this discussion. 
  
    https://youtu.be/fRym_jyuBc0
Next year the $2.8 trillion U.S. healthcare industry will   finally begin to look and feel more like the rest of the business wo
        	evidence-based primary care curriculum. Throughout your nurse practitioner program
        	Vignette
Understanding Gender Fluidity
Providing Inclusive Quality Care
Affirming Clinical Encounters
Conclusion
References
Nurse Practitioner Knowledge
        	Mechanics 
        	and word limit is unit as a guide only.
The assessment may be re-attempted on two further occasions (maximum three attempts in total). All assessments must be resubmitted 3 days within receiving your unsatisfactory grade. You must clearly indicate “Re-su
        	Trigonometry 
        	Article writing
        	Other
        	5. June 29
        	After the components sending to the manufacturing house
        	1. In 1972 the Furman v. Georgia case resulted in a decision that would put action into motion. Furman was originally sentenced to death because of a murder he committed in Georgia but the court debated whether or not this was a violation of his 8th amend
        	One of the first conflicts that would need to be investigated would be whether the human service professional followed the responsibility to client ethical standard.  While developing a relationship with client it is important to clarify that if danger or
        	Ethical behavior is a critical topic in the workplace because the impact of it can make or break a business
        	No matter which type of health care organization
        	With a direct sale
        	During the pandemic
        	Computers are being used to monitor the spread of outbreaks in different areas of the world and with this record
        	3. Furman v. Georgia is a U.S Supreme Court case that resolves around the Eighth Amendments ban on cruel and unsual punishment in death penalty cases. The Furman v. Georgia case was based on Furman being convicted of murder in Georgia. Furman was caught i
        	One major ethical conflict that may arise in my investigation is the Responsibility to Client in both Standard 3 and Standard 4 of the Ethical Standards for Human Service Professionals (2015).  Making sure we do not disclose information without consent ev
        	4. Identify two examples of real world problems that you have observed in your personal
        	Summary & Evaluation: Reference & 188. Academic Search Ultimate
        	Ethics
        	We can mention at least one example of how the violation of ethical standards can be prevented. Many organizations promote ethical self-regulation by creating moral codes to help direct their business activities
        	*DDB is used for the first three years
        	For example
        	The inbound logistics for William Instrument refer to purchase components from various electronic firms. During the purchase process William need to consider the quality and price of the components. In this case
        	4. A U.S. Supreme Court case known as Furman v. Georgia (1972) is a landmark case that involved Eighth Amendment’s ban of unusual and cruel punishment in death penalty cases (Furman v. Georgia (1972)
        	With covid coming into place
        	In my opinion
        	with
        	Not necessarily all home buyers are the same! When you choose to work with we buy ugly houses Baltimore & nationwide USA
        	The ability to view ourselves from an unbiased perspective allows us to critically assess our personal strengths and weaknesses. This is an important step in the process of finding the right resources for our personal learning style. Ego and pride can be 
        	· By Day 1 of this week
        	While you must form your answers to the questions below from our assigned reading material
        	CliftonLarsonAllen LLP (2013)
        	5 The family dynamic is awkward at first since the most outgoing and straight forward person in the family in Linda
        	Urien
        	The most important benefit of my statistical analysis would be the accuracy with which I interpret the data. The greatest obstacle
        	From a similar but larger point of view
        	4 In order to get the entire family to come back for another session I would suggest coming in on a day the restaurant is not open
        	When seeking to identify a patient’s health condition
        	After viewing the you tube videos on prayer
        	Your paper must be at least two pages in length (not counting the title and reference pages)
        	The word assimilate is negative to me. I believe everyone should learn about a country that they are going to live in. It doesnt mean that they have to believe that everything in America is better than where they came from. It means that they care enough 
        	Data collection
        	Single Subject Chris is a social worker in a geriatric case management program located in a midsize Northeastern town. She has an MSW and is part of a team of case managers that likes to continuously improve on its practice. The team is currently using an
        	I would start off with Linda on repeating her options for the child and going over what she is feeling with each option.  I would want to find out what she is afraid of.  I would avoid asking her any “why” questions because I want her to be in the here an
        	Summarize the advantages and disadvantages of using an Internet site as means of collecting data for psychological research (Comp 2.1) 25.0\% Summarization of the advantages and disadvantages of using an Internet site as means of collecting data for psych
        	Identify the type of research used in a chosen study
        	Compose a 1
        	Optics
        	effect relationship becomes more difficult—as the researcher cannot enact total control of another person even in an experimental environment. Social workers serve clients in highly complex real-world environments. Clients often implement recommended inte
        	I think knowing more about you will allow you to be able to choose the right resources
        	Be 4 pages in length
        	soft MB-920 dumps review and documentation and high-quality listing pdf MB-920 braindumps also recommended and approved by Microsoft experts. The practical test
        	g
        	One thing you will need to do in college is learn how to find and use references. References support your ideas. College-level work must be supported by research. You are expected to do that for this paper. You will research
        	Elaborate on any potential confounds or ethical concerns while participating in the psychological study 20.0\% Elaboration on any potential confounds or ethical concerns while participating in the psychological study is missing. Elaboration on any potenti
        	3 The first thing I would do in the family’s first session is develop a genogram of the family to get an idea of all the individuals who play a major role in Linda’s life. After establishing where each member is in relation to the family
        	A Health in All Policies approach
        	Note: The requirements outlined below correspond to the grading criteria in the scoring guide. At a minimum
        	Chen
        	Read Connecting Communities and Complexity: A Case Study in Creating the Conditions for Transformational Change
        	Read Reflections on Cultural Humility
        	Read A Basic Guide to ABCD Community Organizing
        	Use the bolded black section and sub-section titles below to organize your paper.  For each section
        	Losinski forwarded the article on a priority basis to Mary Scott
        	Losinksi wanted details on use of the ED at CGH. He asked the administrative resident