AHA writing. - Programming
I updated two files about this chapter and one document about the writing requirements, you dont need to read the all content of the article. You can find 1-2 directions from the two files to discuss and describe your opinions from the chapter. Write the approximately 300 words of your opinions.The requirements of Individual Weekly AHA! Papers has been updated.
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Individual Weekly AHA! Papers
Hopefully throughout the semester, students will occasionally gain deeper
learning/insights that they will find especially useful in their personal or
professional lives. I call these kinds of insights “AHA’s!” because they often occur
to us seemingly out of nowhere. These AHA’s! are not usually fact-based pieces of
information, but are usually integrative ideas about how to apply IT in personal
professional lives, how to interact with others, or perhaps to how to be more
effective in your endeavors. To this end, every week or so (or more often if the
student prefers), each student should think deeply (i.e., reflect) on their thoughts
and sentiments as it relates to the course (e.g., principles discussed, technologies
used in the course, online vs. traditional learning, personal experiences from the
course or team project or extra readings or videos, etc.), and write down their
thoughts that might be “AHA!-worthy.” Each AHA! paper should be
approximately 300 words in length (minimum 250 words), have a meaningful title,
and be uploaded as a single Microsoft Word document (.doc or .docx) to the
“Dropbox” on the published due date.
Beginning Software Engineering
CHAPTER 1
Software Engineering from 20,000 Feet
Software and cathedrals are much the same. First we build them, then we
pray.—Samuel Redwine
There are two ways of constructing a software design. One way is to
make it so simple that there are obviously no deficiencies. The other way
is to make it so complicated that there are no obvious deficiencies. The
first method is far more difficult.—C.A.R. Hoare
Beginning Software Engineering
•
•
•
•
•
•
•
•
Requirements Gathering
High-Level Design
Low-Level Design
Development
Testing
Deployment
Maintenance
Wrap-Up
Beginning Software Engineering
• Requirements Gathering
– Identify customers
– Write down requirements
– Refine requirements so they’re precise
enough for developers
– Use cases and “what if” analysis
Beginning Software Engineering
• High-Level Design
– Design major subsystems
– Database
– Classes
– User interface
– External interfaces
Beginning Software Engineering
• Low-Level Design
– Refine high-level design until the pieces can
be implemented
Beginning Software Engineering
• Development
– Write the code
Beginning Software Engineering
• Testing
– Testing
• Unit testing
• System testing
• Regression testing
– Bug fixing
– Bug tracking
– More testing
The longer a bug remains undetected, the harder it is to fix.
Beginning Software Engineering
• Deployment
– The application is installed for the users
– There are several deployment strategies
– Requirements may include:
•
•
•
•
•
Database servers
Network
Computers
Training
Support
• Parallel operations
• Data conversion and
maintenance
• Bug fixes
Beginning Software Engineering
• Maintenance
– Bug fixes
– Changes
– Additions and enhancements
Beginning Software Engineering
• Wrap-Up
– Gather information about the project
– What went right?
– What went wrong?
Beginning Software Engineering
• Summary
– High-Level Design
– Low-Level Design
– Development
– Testing
– Deployment
– Maintenance
– Wrap-Up
2015 IEEE/ACM 37th IEEE International Conference on Software Engineering
What Makes A Great Software Engineer?
Paul Luo Li*+, Andrew J. Ko*, Jiamin Zhu+
Microsoft+
Seattle, WA
{pal,jiaminz}@microsoft.com
The Information School*
University of Washington
ajko@uw.edu
Abstract—Good software engineers are essential to the creation
of good software. However, most of what we know about softwareengineering expertise are vague stereotypes, such as ‘excellent
communicators’ and ‘great teammates’. The lack of specificity in
our understanding hinders researchers from reasoning about
them, employers from identifying them, and young engineers from
becoming them. Our understanding also lacks breadth: what are
all the distinguishing attributes of great engineers (technical
expertise and beyond)? We took a first step in addressing these
gaps by interviewing 59 experienced engineers across 13 divisions
at Microsoft, uncovering 53 attributes of great engineers. We
explain the attributes and examine how the most salient of these
impact projects and teams. We discuss implications of this
knowledge on research and the hiring and training of engineers.
Index Terms—Software engineers, expertise, teamwork
In this study, we sought to remedy the lack of specificity,
breadth, and rigor in prior work by investigating the following
about software engineers:
• What do expert software engineers think are attributes of
great software engineers?
• Why are these attributes important for the engineering of
software?
• How do these attributes relate to each other?
To answer these questions, we performed 59 semi-structured
interviews, spanning 13 Microsoft divisions, including several
interviews with architect-level engineers with over 25 years of
experience. The contribution of this effort is a thorough, specific,
and contextual understanding of software engineering expertise,
as viewed by expert software engineers.
In the rest of this paper, we detail our current understanding
of software engineering expertise. We then discuss our interview
and analysis methodology, the attributes we discovered, and the
implications of this knowledge for software engineering
research, practice, and training.
I. INTRODUCTION
Software engineering research has considered a vast number
of factors that affect project outcomes, from process and tools,
to programming languages and requirement elicitation. We
rarely give consideration, however, to one of the most
fundamental components of software engineering: the engineers
themselves. Specifically, what makes a software engineer great?
This basic question is at the foundation of nearly every part of
our world’s rapidly growing software ecosystem: employers
want to hire and retain great engineers, universities want to train
great engineers, and young engineers want to become great. And
yet our understanding of what characteristics define software
engineering expertise still lacks specificity, breadth, and rigor.
The research we do have on this subject is directionally
sound, but often too indirect or abstract to form a foundational
understanding of software-engineering expertise. For example,
some research has considered experiences of new hires [1][2],
finding that engineers need to contribute value to the team, not
become blocked (i.e. have self-efficacy and be persistent), and
effectively navigate large organizations. Other research hints at
important attributes, but only indirectly. For example, research
on teaching novices [3] and programmer productivity [4][5]
indicate experts are generally more productive: producing
solutions faster, producing more in the same amount of time,
and/or having fewer bugs.
Software engineering education research is another source of
information about software engineering expertise, but it is
prescriptive rather than descriptive. For example, several studies
suggest what ought to be in the ACM Computing Curricula
[6][7][8][9], arguing that engineers need knowledge of technical
areas and techniques such as programming fundamentals,
verification/validation, and project management.
978-1-4799-1934-5/15 $31.00 © 2015 IEEE
DOI 10.1109/ICSE.2015.335
II. RELATED WORK
Much of our knowledge of software engineering expertise
come from studying new engineers rather than experienced ones.
For example, the closest work to ours is Hewner and Guzdial’s
investigation of what employers in a small game company look
for in new graduates [2]. The authors interviewed and surveyed
over 30 engineers, managers, and artists about qualifications for
recent graduates. The authors identified programming skills as
well as people skills, like the ‘ability to work with others and
check your ego at the door’. In addition to biases for the gaming
industry, the authors also suggested differences in expectations
between new and senior hires. Begel and Simon’s 2008 ICER
paper performed a similar investigation [1], following 8 new
hires at Microsoft for 4 weeks and examining their daily tasks.
The authors found that novices need to identify ‘tasks that have
an impact’, to be ‘persistent’ (avoid lack of self-efficacy), and to
collaborate effectively in a ‘large-scale software team setting’.
However, it was unclear whether experienced engineers had
similar issues.
Some works are prescriptive, offering recommendations, but
often providing few insights into why topics are (or are not)
important. For example, Lethbridge [10] surveyed 168 software
professionals about the relevance of computer science education
topics from the ACM Computing Curricula [6]. A notable
exception is Kelley’s work examining star performers, including
software engineers at HP and Bell Labs [11]. The authors
prescribed nine working strategies and described how they lead
to high productivity—blazing trails, knowing who knows,
700
ICSE 2015, Florence, Italy
proactive self-management, getting the big picture, the right kind
of followership, teamwork as joint ownership of a project, smallI leadership, street smarts, and show and tell.
Other works have considered related occupations such as
“Information Technology” [8] and “Information Systems” [12].
Many of the needs, like ‘supporting existing portfolio of
applications’ and ‘analyze business problems and IS solutions’
were directed towards selecting software rather than creating it.
Some insights into software engineering expertise have
come from luminaries. At OOPSLA 2003 [13], Brechner—a
director of development training at Microsoft—discussed the
need for design analysis, embracing diversity (e.g. other
nationalities), multidisciplinary project teaming, large-scale
development, and quality code. Dijkstra, in his Turing Award
speech [14], argued that good developers create obvious and
elegant solutions, constructed with provable correctness. These
attributes are likely important, but the luminaries were probably
not aiming to exhaustively or rigorously identify key attributes.
Popular press and best-practice guides have also considered
the topic. In a New York Times’ interview [15], Bock—
Google’s vice president of people operations—indicated that a
software engineer’s ability to learn on the job was critical, also
claiming that human judgment, inspiration, and creativity were
more important than technical knowledge. Similarly, McConnell
[16] argued that effective developers, in addition to technical
skills, had various personality traits like being humble about
their intelligence, curiosity, and intellectual honesty.
Comparisons of novices and experts also reveal insight into
software engineering expertise, showing that experts are more
productive, systematic, and well-prepared [3][17][18]. Sackman
et al., in one of the first comparisons of developer productivity
in 1968 [5], found that completion times of programming and
debugging tasks can vary as much as 28:1 between the best and
worst engineers. Researchers also suggest qualitative and
environmental differences. Robillard et al. [19] found that
effective developers were more methodical and better at
recognizing relevant information. Ericsson et al. [20]—origin of
the meme that 10,000 hours of deliberate practice is needed to
achieve expertise—found that attaining expertise required time,
materials, teachers, and facilities.
Research into various aspects of teamwork suggests other
important attributes. Simon’s research into effective
organizations [21] argued that setting, communicating, and
alignment of goals within teams are important. Gobeli et al. [22]
found that effective conflict management (e.g. confronting and
give and take) are important for successful projects. Research on
collaborations [23][24][25][26][27][28] suggests that expert
Experience Level \ Product Type
Experienced titles:
SDE II, Senior SDE, Senior Dev L ead
Very Experienced titles:
Architect, Technical Fellow,
Partner Dev Manager, Partner Dev
Lead, Principal Dev L ead, Senior
Dev Manager, or Principal SDE
Totals
software engineers have knowledge of code ownership, the
technical domain, and argumentation skills.
While related research is extensive, few works directly
address software engineering expertise. Those that do, focus on
a narrow subset of factors. In our work, we give greater breadth,
depth, and rigor to our understanding of software engineering
expertise than the current literature offers.
III. METHOD
Ideally, an empirical study of software engineering expertise
would sample a wide-range of software companies, software
products, and company cultures. As an initial effort, we tried to
approximate the ideal by interviewing experienced engineers at
Microsoft, a large company with a diverse set of software
products and engineers. We chose face-to-face semi-structured
interviews to identify an exhaustive list of attributes with
detailed and contextualized understanding of their meaning and
importance.
A key decision in our method was determining whose
subjective opinions of software engineering expertise could be
considered credible. Licensure and accreditation of engineers is
still uncommon. The ACMs definition of software engineers as
people who produce software for earnest use’ [6] is vague. We
therefore used the approach utilized by researchers of human
expertise [20], basing our definition of expertise on people
having achieved some degree of recognition as software
engineering experts. We selected engineers at or above the
Software Development Engineer Level 2 (SDEII) title. These
engineers were confirmed as experts by other engineers via the
hiring or promotion processes.
Based on prior work, we aimed to obtain a stratified random
sample of engineers across two important dimensions: product
type (10 major divisions at Microsoft plus one for all others
including Skype, Data Center Ops, and Distribution) and
experience level (‘experienced’—titles at or above SDEII—and
‘very experienced’—titles at or above Senior Dev Manager—
typically with 15+ years of experience). We used the corporate
address book, which the 1st author had access to as a full time
Microsoft employee. We randomly sampled engineers in the 22
strata in a round-robin fashion with 3 employees each round,
aiming for at least 2 informants in each stratum. Of the 152
engineers we contacted, we interviewed 59 (39\%), see Table 1.
The interviews were semi-structured and about 1 hour in
duration. We started by describing our study, explaining how we
located the interviewee, asking permission to record the
interview, informing them that all personally identifiable
TABLE 1. STRATIFIED RANDOM SAMPLE OF EXPERIENCED ENGINEERS AT MICROSOFT
Ad
Corp
Server &
Windows
Bing
Dynamics Office Phone
Windows
Xbox
Platform
Dev
Tools
Services
Other
Totals
2
2
2
2
2
3
3
6
3
2
2
29
3
3
3
2
3
2
2
5
2
3
2
30
5
5
5
4
5
5
5
11
5
5
4
59
701
ICSE 2015, Florence, Italy
Fig. 1. Model of attributes of great software engineers, with attributes we discuss in detailed in bold.
information will be removed, and detailing their rights to refuse
to answer any question and to have their responses removed
later. We began the interview by asking: “I want to start by
learning a bit more about you. What software products, at
Microsoft and elsewhere, have you worked on?” This helped us
to establish rapport and facilitated informants’ reflections; this
prior history was later removed during transcriptions to preserve
anonymity. We then asked: “Think back to someone youve
worked with that you thought was a great software engineer.
What were some attributes that made the person great in your
mind?” We asked follow-up and clarification questions for
attributes that we thought were interesting (e.g. novel, vague, or
counter to prior informants).
In the second part of the interview, we asked about attributes
that either lacked clarity or (we thought) might vary in
interpretation. As we learned more about the attributes from
interviewees, we updated the set of attributes we inquired about
(once every ~10 interviews). For time considerations, we limited
our discussions to 5 attributes of interest. We closed the
interview by restating the purpose of the research and asking
interviewees whether they had anything else to add.
To analyze the more than 60 hours of interviews and 388,000
words of transcripts, we used a grounded theory approach [29].
We began with open coding, identifying and assessing all
excerpts that discussed attributes of great software engineers.
Once we developed our initial attributes, descriptions, and
groupings, we made a selective coding pass through our data—
consolidating the attribute set. To validate our interpretations,
we then solicited the help of a Senior Software Development
Engineer (3rd author) to analyze roughly 1/3 of the interviews,
developing her own attributes, definitions, and groupings, and
then consolidating with the initial set. We made a final pass
through all transcripts to produce the final set of attributes.
decision-making models based on theory and experience; who
grow their capability to produce software that are elegant,
creative, and anticipate needs; who evaluate tradeoffs at multiple
levels of abstraction, from low-level technical details to bigpicture strategies; and whom teammates trust and enjoy working
with.
To give readers a sense of how the attributes interconnect,
we present a model of the 53 attributes in Fig 1. We organize the
attributes into internal attributes of the engineer’s personality
and ability to make effective decisions, as well as external
attributes of the impact that great engineers have on people and
product. Making effective decisions involved recognizing
situations as well as knowing alternative courses of action, likely
outcomes, and values of outcomes. The external attributes
focused on great engineers applying their emotional intelligence
and decision-making models to their software, their teammates,
and the potentially millions of users and stakeholders they serve
via their software engineering efforts.
Many of the attributes are applicable to many professions,
and some, to simply being a good person. Our objective was to
identify, among all possible attributes, the set that expert
software engineers viewed as important for the engineering of
software. More importantly, we aimed to provide a
contextualized understanding of why these attributes are
important in real-world practice.
In the rest of this section, we provide a description of each
attribute and quotes from informants (including their title and
division when this information would not reveal their identity)
that capture the sentiment in interviews. Due to space
limitations, we focus detailed descriptions on attributes that we
felt—based on prior work—were particularly interesting.
A. Personal Characteristics
Informants mentioned 18 attributes of engineers’
personalities (see Table 2). With attributes like passionate and
curious, these concerned who great engineers were as people.
For many attributes, informants felt that the attributes were
intrinsic to the engineer—formed through their upbringing—
and were difficult (if not impossible) to change.
IV. FINDINGS
Our analysis identified a diverse set of 53 attributes of great
software engineers. At a high level, our informants described
great engineers as people who are passionate about th ...
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Communication on Customer Relations. Discuss how two-way communication on social media channels impacts businesses both positively and negatively. Provide any personal examples from your experience
od pressure and hypertension via a community-wide intervention that targets the problem across the lifespan (i.e. includes all ages).
Develop a community-wide intervention to reduce elevated blood pressure and hypertension in the State of Alabama that in
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We can mention at least one example of how the violation of ethical standards can be prevented. Many organizations promote ethical self-regulation by creating moral codes to help direct their business activities
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The inbound logistics for William Instrument refer to purchase components from various electronic firms. During the purchase process William need to consider the quality and price of the components. In this case
4. A U.S. Supreme Court case known as Furman v. Georgia (1972) is a landmark case that involved Eighth Amendment’s ban of unusual and cruel punishment in death penalty cases (Furman v. Georgia (1972)
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The ability to view ourselves from an unbiased perspective allows us to critically assess our personal strengths and weaknesses. This is an important step in the process of finding the right resources for our personal learning style. Ego and pride can be
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