Discussion about Python - Programming
1) I want you to write about an area in Chapters 1-2 you think are important. Discuss what are the new innovation today using Python programming in Business and what effect these areas have on the computer field. You should look up information on websites then post the links to that site. Do some research outside of this book and leave a link. How will these areas change in the future? Will these areas change society? (please write more than 200 words)2)I also need a reply to this post by adding a New Thread.(more than 50 words) A very important part of PC performance, in my opinion, is the speed and performance of RAM in a computer. With the increasing amount of processes and speeds CPUs can handle, the need for faster RAM has to keep up in order to get these higher speeds. The text describes RAM as main memory that the CPU uses to access data from any location at any time. This is important because as the data is called up, the memory must find and store the needed data for the CPU so as the CPU gets faster so does the RAM. This memory uses caches that are located at different distances from the CPU and in recent news, there have been upgrades in CPUs and RAM to include more space within the L3 cache which is furthest away from the CPU allowing for faster storage from RAM. This helps to increase the performance of the CPU and overall computer. As there technologies increase, so do our computers and everything that relies on them. We are able to make advances in medicine and artificial intelligence due to the speed improvements. The article I included explains some features of high speed RAM coupled with the new AMD CPU coming out soon. This helps to show how this technology is improving every year, which is pretty good for this industry.Note:Please dont plagiarize! thank u.
starting_out_with_python__4th_edition_2018____gaddis__tony___.pdf
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1
Starting Out with Python®
Fourth Edition
Tony Gaddis
Haywood Community College
330 Hudson Street, New York, NY 10013
2
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Cover Photo:
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Julian Partridge
Matt Goldstein
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Demetrius Hall
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Scott Disanno
Sandra L. Rodriguez
iEnergizer Aptara®, Ltd.
Joyce Wells
Westend61 GmbH/Alamy
Stock Photo
Credits and acknowledgments borrowed from other sources and reproduced, with permission, appear
on the Credits page in the endmatter of this textbook.
Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc. Hoboken, NJ 07030. All rights
reserved. Manufactured in the United States of America. This publication is protected by copyright
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Library of Congress Cataloging-in-Publication Data
Names: Gaddis, Tony, author.
Title: Starting out with Python/Tony Gaddis, Haywood Community College.
Description: Fourth edition. | Boston : Pearson, [2018] | Includes index.
Identifiers: LCCN 2016058388 | ISBN 9780134444321 (alk. paper) | ISBN 0134444329 (alk. paper)
Subjects: LCSH: Python (Computer program language)
Classification: LCC QA76.73.P98 G34 2018 | DDC 005.13/3—dc23 LC record available at https://
lccn.loc.gov/2016058388
1 17
ISBN 10:
0-13-444432-9
ISBN 13: 978-0-13-444432-1
4
Contents in a Glance
1. Preface xiii
1. Chapter 1 Introduction to Computers and Programming 1
2. Chapter 2 Input, Processing, and Output 31
3. Chapter 3 Decision Structures and Boolean Logic 109
4. Chapter 4 Repetition Structures 159
5. Chapter 5 Functions 209
6. Chapter 6 Files and Exceptions 287
7. Chapter 7 Lists and Tuples 343
8. Chapter 8 More About Strings 407
9. Chapter 9 Dictionaries and Sets 439
10. Chapter 10 Classes and Object-Oriented Programming 489
11. Chapter 11 Inheritance 551
12. Chapter 12 Recursion 577
13. Chapter 13 GUI Programming 597
1. Appendix A Installing Python 659
2. Appendix B Introduction to IDLE 663
3. Appendix C The ASCII Character Set 671
4. Appendix D Predefined Named Colors 673
5. Appendix E More About the import Statement 679
6. Appendix F Installing Modules with the pip Utility 683
7. Appendix G Answers to Checkpoints 685
8. Index 703
9. Credits 721
5
Contents
1. Preface xiii
1. Chapter 1 Introduction to Computers and Programming 1
1. 1.1 Introduction 1
2. 1.2 Hardware and Software 2
3. 1.3 How Computers Store Data 7
4. 1.4 How a Program Works 12
5. 1.5 Using Python 20
1. Review Questions 24
2. Chapter 2 Input, Processing, and Output 31
1. 2.1 Designing a Program 31
2. 2.2 Input, Processing, and Output 35
3. 2.3 Displaying Output with the print Function 36
4. 2.4 Comments 39
5. 2.5 Variables 40
6. 2.6 Reading Input from the Keyboard 49
7. 2.7 Performing Calculations 53
8. 2.8 More About Data Output 65
9. 2.9 Named Constants 73
10. 2.10 Introduction to Turtle Graphics 74
1. Review Questions 100
2. Programming Exercises 104
3. Chapter 3 Decision Structures and Boolean Logic 109
1. 3.1 The if Statement 109
2. 3.2 The if-else Statement 118
3. 3.3 Comparing Strings 121
4. 3.4 Nested Decision Structures and the if-elif-else Statement 125
6
5. 3.5 Logical Operators 133
6. 3.6 Boolean Variables 139
7. 3.7 Turtle Graphics: Determining the State of the Turtle 140
1. Review Questions 148
2. Programming Exercises 151
4. Chapter 4 Repetition Structures 159
1. 4.1 Introduction to Repetition Structures 159
2. 4.2 The while Loop: A Condition-Controlled Loop 160
3. 4.3 The for Loop: A Count-Controlled Loop 168
4. 4.4 Calculating a Running Total 179
5. 4.5 Sentinels 182
6. 4.6 Input Validation Loops 185
7. 4.7 Nested Loops 190
8. 4.8 Turtle Graphics: Using Loops to Draw Designs 197
1. Review Questions 201
2. Programming Exercises 203
5. Chapter 5 Functions 209
1. 5.1 Introduction to Functions 209
2. 5.2 Defining and Calling a Void Function 212
3. 5.3 Designing a Program to Use Functions 217
4. 5.4 Local Variables 223
5. 5.5 Passing Arguments to Functions 225
6. 5.6 Global Variables and Global Constants 235
7. 5.7 Introduction to Value-Returning Functions: Generating Random Numbers 239
8. 5.8 Writing Your Own Value-Returning Functions 250
9. 5.9 The math Module 261
10. 5.10 Storing Functions in Modules 264
11. 5.11 Turtle Graphics: Modularizing Code with Functions 268
7
1. Review Questions 275
2. Programming Exercises 280
6. Chapter 6 Files and Exceptions 287
1. 6.1 Introduction to File Input and Output 287
2. 6.2 Using Loops to Process Files 304
3. 6.3 Processing Records 311
4. 6.4 Exceptions 324
1. Review Questions 337
2. Programming Exercises 340
7. Chapter 7 Lists and Tuples 343
1. 7.1 Sequences 343
2. 7.2 Introduction to Lists 343
3. 7.3 List Slicing 351
4. 7.4 Finding Items in Lists with the in Operator 354
5. 7.5 List Methods and Useful Built-in Functions 355
6. 7.6 Copying Lists 362
7. 7.7 Processing Lists 364
8. 7.8 Two-Dimensional Lists 376
9. 7.9 Tuples 380
10. 7.10 Plotting List Data with the matplotlib Package 383
1. Review Questions 399
2. Programming Exercises 402
8. Chapter 8 More About Strings 407
1. 8.1 Basic String Operations 407
2. 8.2 String Slicing 415
3. 8.3 Testing, Searching, and Manipulating Strings 419
1. Review Questions 431
2. Programming Exercises 434
8
9. Chapter 9 Dictionaries and Sets 439
1. 9.1 Dictionaries 439
2. 9.2 Sets 462
3. 9.3 Serializing Objects 474
1. Review Questions 480
2. Programming Exercises 485
10. Chapter 10 Classes and Object-Oriented Programming 489
1. 10.1 Procedural and Object-Oriented Programming 489
2. 10.2 Classes 493
3. 10.3 Working with Instances 510
4. 10.4 Techniques for Designing Classes 532
1. Review Questions 543
2. Programming Exercises 546
11. Chapter 11 Inheritance 551
1. 11.1 Introduction to Inheritance 551
2. 11.2 Polymorphism 566
1. Review Questions 572
2. Programming Exercises 574
12. Chapter 12 Recursion 577
1. 12.1 Introduction to Recursion 577
2. 12.2 Problem Solving with Recursion 580
3. 12.3 Examples of Recursive Algorithms 584
1. Review Questions 592
2. Programming Exercises 594
13. Chapter 13 GUI Programming 597
1. 13.1 Graphical User Interfaces 597
2. 13.2 Using the tkinter Module 599
3. 13.3 Display Text with Label Widgets 602
9
4. 13.4 Organizing Widgets with Frames 605
5. 13.5 Button Widgets and Info Dialog Boxes 608
6. 13.6 Getting Input with the Entry Widget 611
7. 13.7 Using Labels as Output Fields 614
8. 13.8 Radio Buttons and Check Buttons 622
9. 13.9 Drawing Shapes with the Canvas Widget 629
1. Review Questions 651
2. Programming Exercises 654
1. Appendix A Installing Python 659
2. Appendix B Introduction to IDLE 663
3. Appendix C The ASCII Character Set 671
4. Appendix D Predefined Named Colors 673
5. Appendix E More About the import Statement 679
6. Appendix F Installing Modules with the pip Utility 683
7. Appendix G Answers to Checkpoints 685
8. Index 703
9. Credits 721
10
Location of Videonotes in the Text
Using Interactive Mode in IDLE, p. 23
Chapter 1
Performing Exercise 2, p. 28
The print Function, p. 36
Reading Input from the Keyboard, p. 49
Chapter 2
Introduction to Turtle Graphics, p. 5
The Sales Prediction Problem, p. 104
The if Statement, p. 109
Chapter 3
The if-else Statement, p. 118
The Areas of Rectangles Problem, p. 151
The while Loop, p. 160
Chapter 4
The for Loop, p. 168
The Bug Collector Problem, p. 203
Defining and Calling a Function, p. 212
Passing Arguments to a Function, p. 225
Chapter 5
Writing a Value-Returning Function, p. 250
The Kilometer Converter Problem, p. 280
The Feet to Inches Problem, p. 281
Using Loops to Process Files, p. 304
Chapter 6
File Display, p. 340
List Slicing, p. 351
Chapter 7
The Lottery Number Generator Problem, p. 402
11
Chapter 8
The Vowels and Consonants problem, p. 435
Introduction to Dictionaries, p. 439
Chapter 9
Introduction to Sets, p. 462
The Capital Quiz Problem, p. 486
Classes and Objects, p. 493
Chapter 10
The Pet class, p. 546
Chapter 11 The Person and Customer Classes, p. 575
Chapter 12 The Recursive Multiplication Problem, p. 594
Creating a Simple GUI application, p. 602
Chapter 13 Responding to Button Clicks, p. 608
The Name and Address Problem, p. 654
Appendix B Introduction to IDLE, p. 663
12
Preface
Welcome to Starting Out with Python, Fourth Edition. This book uses the Python language to teach
programming concepts and problem-solving skills, without assuming any previous programming
experience. With easy-to-understand examples, pseudocode, flowcharts, and other tools, the student
learns how to design the logic of programs then implement those programs using Python. This book
is ideal for an introductory programming course or a programming logic and design course using
Python as the language.
As with all the books in the Starting Out With series, the hallmark of this text is its clear, friendly,
and easy-to-understand writing. In addition, it is rich in example programs that are concise and
practical. The programs in this book include short examples that highlight specific programming
topics, as well as more involved examples that focus on problem solving. Each chapter provides one
or more case studies that provide step-by-step analysis of a specific problem and shows the student
how to solve it.
Control Structures First, Then Classes
Python is a fully object-oriented programming language, but students do not have to understand
object-oriented concepts to start programming in Python. This text first introduces the student to the
fundamentals of data storage, input and output, control structures, functions, sequences and lists, file
I/O, and objects that are created from standard library classes. Then the student learns to write
classes, explores the topics of inheritance and polymorphism, and learns to write recursive functions.
Finally, the student learns to develop simple event-driven GUI applications.
Changes in the Fourth Edition
This book’s clear writing style remains the same as in the previous edition. However, many additions
and improvements have been made, which are summarized here:
New sections on the Python Turtle Graphics library have been added to Chapters 2 through 5.
The Turtle Graphics library, which is a standard part of Python, is a fun and motivating way to
introduce programming concepts to students who have never written code before. The library
allows the student to write Python statements that draw graphics by moving a cursor on a
canvas. The new sections that have been added to this edition are:
Chapter 2: Introduction to Turtle Graphics
Chapter 3: Determining the State of the Turtle
Chapter 4: Using loops to draw designs
Chapter 5: Modularizing Turtle Graphics Code with Functions
The new Turtle Graphics sections are designed with flexibility in mind. They can be assigned as
optional material, incorporated into your existing syllabus, or skipped altogether.
Chapter 2 has a new section on named constants. Although Python does not support true
13
constants, you can create variable names that symbolize values that should not change as the
program executes. This section teaches the student to avoid the use of “magic numbers,” and to
create symbolic names that his or her code more self-documenting and easier to maintain.
Chapter 7 has a new section on using the matplotlib package to plot charts and graphs from lists.
The new section describes how to install the matplotlib package, and use it to plot line graphs,
bar charts, and pie charts.
Chapter 13 has a new section on creating graphics in a GUI application with the Canvas widget.
The new section describes how to use the Canvas widget to draw lines, rectangles, ovals, arcs,
polygons, and text.
Several new, more challenging, programming problems have been added throughout the book.
Appendix E is a new appendix that discusses the various forms of the import statement.
Appendix F is a new appendix that discusses installing third-party modules with the pip utility.
Brief Overview of Each Chapter
14
Chapter 1: Introduction to Computers and
Programming
This chapter begins by giving a very concrete and easy-to-understand explanation of how computers
work, how data is stored and manipulated, and why we write programs in high-level languages. An
introduction to Python, interactive mode, script mode, and the IDLE environment are also given.
15
Chapter 2: Input, Processing, and Output
This chapter introduces the program development cycle, variables, data types, and simple programs
that are written as sequence structures. The student learns to write simple programs that read input
from the keyboard, perform mathematical operations, and produce screen output. Pseudocode and
flowcharts are also introduced as tools for designing programs. The chapter also includes an optional
introduction to the turtle graphics library.
16
Chapter 3: Decision Structures and Boolean
Logic
In this chapter, the student learns about relational operators and Boolean expressions and is shown
how to control the flow of a program with decision structures. The if, if-else, and if-elif-else
statements are covered. Nested decision structures and logical operators are discussed as well. The
chapter also includes an optional turtle graphics section, with a discussion of how to use decision
structures to test the state of the turtle.
17
Chapter 4: Repetition Structures
This chapter shows the student how to create repetition structures using the while loop and for loop.
Counters, accumulators, running totals, and sentinels are discussed, as well as techniques for writing
input validation loops. The chapter also includes an optional section on using loops to draw designs
with the turtle graphics library.
18
Chapter 5: Functions
In this chapter, the student first learns how to write and call void functions. The chapter shows the
benefits of using functions to modularize programs and discusses the top-down design approach.
Then, the student learns to pass arguments to functions. Common library functions, such as those for
generating random numbers, are discussed. After learning how to call library functions and use their
return value, the student learns to define and call his or her own functions. Then the student learns
how to use modules to organize functions. An optional section includes a discussion of modularizing
turtle graphics code with functions.
19
Chapter 6: Files and Exceptions
This chapter introduces sequential file input and output. The student learns to read and write large
sets of data and store data as fields and records. The chapter concludes by discussing exceptions and
shows the student how to write exception-handling code.
20
Chapter 7: Lists and Tuples
This chapter introduces the student to the concept of a sequence in Python and explores the use of
two common Python sequences: lists and tuples. The student learns to use lists for arraylike
operations, such as storing objects in a list, iterating over a list, searching for items in a list, and
calculating the sum and average of items in a list. The chapter discusses slicing and many of the list
methods. One- and two-dimensional lists are covered. The chapter also includes a discussion of the
matplotlib package, and how to use it to plot charts and graphs from lists.
21
Chapter 8: More About Strings
In this chapter, the student learns to process strings at a detailed level. String slicing and algorithms
that step through the individual characters in a string are discussed, and several built-in functions and
string methods for character and text processing are introduced.
22
Chapter 9: Dictionaries and Sets
This chapter introduces the dictionary and set data structures. The student learns to store data as keyvalue pairs in dictionaries, search for values, change existing values, add new key-value pairs, and
delete key-value pairs. The student learns to store values as unique elements in sets and perform
common set operations such as union, intersection, difference, and symmetric difference. The
chapter concludes with a discussion of object serialization and introduces the student to the Python
pickle module.
23
Chapter 10: Classes and Object-Oriented
Programming
This chapter compares procedural and object-oriented programming practices. It covers the
fundamental concepts of classes and objects. Attributes, methods, encapsulation and data hiding, _
_init_ _ functions (which are similar to constructors), accessors, and mutators are discussed. The
student learns how to model classes with UML and how to find the classes in a particular problem.
24
Chapter 11: Inheritance
The study of classes continues in this chapter with the subjects of inheritance and polymorphism.
The topics covered include superclasses, subclasses, how _ _init_ _ functions work in inheritance,
method overriding, and polymorphism.
25
Chapter 12: Recursion
This chapter discusses recursion and its use in problem solving. A visual trace of recursive calls is
provided, and recursive applications are discussed. Recursive algorithms for many tasks are
presented, such as finding factorials, finding a greatest common denominator (GCD), and summing a
range of values in a list, and the classic Towers of Hanoi example are presented.
26
Chapter 13: GUI Programming
This chapter discusses the basic aspects of designing a GUI application using the tkinter module in
Python. Fundamental widgets, such as labels, buttons, entry fields, radio buttons, check buttons, and
dialog boxes, are covered. The student also learns how events work in a GUI application and how to
write callback functions to handle events. The Chapter includes a discussion of the Canvas widget,
and how to use it to draw lines, rectangles, ovals, arcs, polygons, and text.
Appendix A: Installing Python
This appendix explains how to download and install the Python 3 interpreter.
Appendix B: Introduction to IDLE
This appendix gives an overview of the IDLE integrated development environment that comes with
Python.
Appendix C: The ASCII Character Set
As a reference, this appendix lists the ASCII character set.
Appendix D: Predefined Named Colors
This appendix lists the predefined color names that can be used with the turtle graphics library,
matplotlib and tkinter.
Appendix E: More About the import Statem ...
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Communication on Customer Relations. Discuss how two-way communication on social media channels impacts businesses both positively and negatively. Provide any personal examples from your experience
od pressure and hypertension via a community-wide intervention that targets the problem across the lifespan (i.e. includes all ages).
Develop a community-wide intervention to reduce elevated blood pressure and hypertension in the State of Alabama that in
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One thing you will need to do in college is learn how to find and use references. References support your ideas. College-level work must be supported by research. You are expected to do that for this paper. You will research
Elaborate on any potential confounds or ethical concerns while participating in the psychological study 20.0\% Elaboration on any potential confounds or ethical concerns while participating in the psychological study is missing. Elaboration on any potenti
3 The first thing I would do in the family’s first session is develop a genogram of the family to get an idea of all the individuals who play a major role in Linda’s life. After establishing where each member is in relation to the family
A Health in All Policies approach
Note: The requirements outlined below correspond to the grading criteria in the scoring guide. At a minimum
Chen
Read Connecting Communities and Complexity: A Case Study in Creating the Conditions for Transformational Change
Read Reflections on Cultural Humility
Read A Basic Guide to ABCD Community Organizing
Use the bolded black section and sub-section titles below to organize your paper. For each section
Losinski forwarded the article on a priority basis to Mary Scott
Losinksi wanted details on use of the ED at CGH. He asked the administrative resident