IT-200: Human Computer Interaction - Programming
After reading the Human-Computer Interaction article in the Shapiro Library, you should have a better understanding of why the field of human-computer interaction (HCI) exists, the advancements that have been made, and the impact it has on individuals.In this discussion, you will be viewing videos that emphasize the importance of human-computer interaction. The first video features modern teenagers struggling with a common technology interaction from the twentieth century: dialing on a rotary telephone. In the second video, Steve Jobs unveils the original iPhone and describes how its versatile touchscreen differs from other common interfaces at the time. The third video, from 2017, shows a newer and increasingly common human-computer interaction: the touchscreen ordering kiosk.While viewing these videos, consider how the people interact with the technology they are using. What interface elements are demonstrated in each video? How do these interfaces improve or hinder their ability to interact with technology and accomplish their goals?Video: 17 Year Olds Dial a Rotary PhoneVideo: Apple Keynote 2007 Complete - iPhone (Watch the first 14 minutes of this video.)Video: McDonald’s Bukit Bintang Self-Service Kiosk ReviewIn your initial post, discuss how a particular human-computer interface might impact a person’s satisfaction with and ability to use technology. Then, describe another example of a technology product and the human-computer interface you use to interact with that product, such as a wearable device or a self-service checkout machine. In your post, discuss the positives and negatives of the experience, with a focus on how HCI elements allow you to interact with the technology. Finally, describe how interacting with that technology compares to the way you were accustomed to doing that task before.In your responses to your peers, identify ways you could change the negative human-computer interaction elements mentioned in their post for a more positive experience.I HAVE ATTACHED A PDF OF THE ARTICLE PEER DISCUSSIONS TO RESPOND TO:I play video games whenever I have free time as I have for the last 30 years, so you could say I have been interfacing with a computer since before I could read. The video game controller has a very real impact on the comfort of the person playing the game and has evolved from being basic square shapes that were not the most comfortable to hold to something that is completely ergonomic. Video game HCIs are many and as varied as anyone could ever imagine, from one hand controllers to VR headsets to haptic vest and headphones, steering wheels to airplanes control sticks, any manner of items that look like gun or swords. These all add to the immersion of the experience you want to have. One of my favorites is to use one of VR headsets to watch movies, you can view movie anywhere from the beach to the Moon. When playing PC games, I use some specially customized HCIs, to the point that when I must play games without them and can only use a basic keyboard and mouse, I must relearn to play the game. this is a real negative and has caused me too no longer play games on my laptop. Over the years, there has been new paraphernalia in which to interface with my games, adapting to new HCIs is what I have become accustomed to do. human_computer_interaction__multi_search.pdf Unformatted Attachment Preview Human-Computer Interaction. Authors: Lee, M., B.A., M.A. Source: Salem Press Encyclopedia of Science, 2018. 5p. Document Type: Article Subject Terms: Human-computer interaction Abstract: Human-computer interaction is an interdisciplinary science with the primary goal of harnessing the full potential of computer and communication systems for the benefit of individuals and groups. HCI researchers design and implement innovative interactive technologies that are not only useful but also easy and pleasurable to use and anticipate and satisfy the specific needs of the user. The study of HCI has applications throughout every realm of modern life, including work, education, communications, health care, and recreation. Full Text Word Count: 3120 Accession Number: 89250486 Database: Research Starters Human-Computer Interaction Listen American Accent American Accent American Accent Related Information Computer Engineering Computer Graphics Computer Science Electronics and Electronic Engineering Graphics Technologies Information Technology Internet and Web Engineering Wireless Technologies and Communication Summary Listen Human-computer interaction (HCI) is a field concerned with the study, design, implementation, evaluation, and improvement of the ways in which human beings use or interact with computer systems. The importance of humancomputer interaction within the field of computer science has grown in tandem with technologys potential to help people accomplish an increasing number and variety of personal, professional, and social goals. For example, the development of user-friendly interactive computer interfaces, websites, games, home appliances, office equipment, art installations, and information distribution systems such as advertising and public awareness campaigns are all applications that fall within the realm of HCI. Definition and Basic Principles Human-computer interaction is an interdisciplinary science with the primary goal of harnessing the full potential of computer and communication systems for the benefit of individuals and groups. HCI researchers design and implement innovative interactive technologies that are not only useful but also easy and pleasurable to use and anticipate and satisfy the specific needs of the user. The study of HCI has applications throughout every realm of modern life, including work, education, communications, health care, and recreation. The fundamental philosophy that guides HCI is the principle of user-centered design. This philosophy proposes that the development of any product or interface should be driven by the needs of the person or people who will ultimately use it, rather than by any design Human use of computers is a considerations that center around the major focus of the field of HCI object itself. A key element of usability is By Todd Huffman [CC-BY-2.0 affordance, the notion that the (http://creativecommons.org/licenses/by/2.0)], appearance of any interactive element via Wikimedia Commons should suggest the ways in which it can be manipulated. For example, the use of shadowing around a button on a website might help make it look threedimensional, thus suggesting that it can be pushed or clicked. Visibility is closely related to affordance; it is the notion that the function of all the controls with which a user interacts should be clearly mapped to their effects. For example, a label such as “Volume Up” beneath a button might indicate exactly what it does. Various protocols facilitate the creation of highly usable applications. A cornerstone of HCI is iterative design, a method of development that uses repeated cycles of feedback and analysis to improve each prototype version of a product, instead of simply creating a single design and launching it immediately. To learn more about the people who will eventually use a product and how they will use it, designers also make use of ethnographic field studies and usability tests. Background and History Before the advent of the personal computer, those who interacted with computers were largely technology specialists. In the 1980s, however, more and more individual users began making use of software such as wordprocessing programs, computer games, and spreadsheets. HCI as a field emerged from the growing need to redesign such tools to make them practical and useful to ordinary people with no technical training. The first HCI researchers came from a variety of related fields: cognitive science, psychology, computer graphics, human factors (the study of how human capabilities affect the design of mechanical systems), and technology. Among the thinkers and researchers whose ideas have shaped the formation of HCI as a science are John M. Carroll, best known for his theory of minimalism (an approach to instruction that emphasizes real-life applications and the chunking of new material into logical parts), and Adele Goldberg, whose work on early software interfaces at the Palo Alto Research Center (PARC) was instrumental in the development of the modern graphical user interface. In the early days of HCI, the notion of usability was simply defined as the degree to which a computer system was easy and effective to use. However, usability has come to encompass a number of other qualities, including whether an interface is enjoyable, encourages creativity, relieves tension, anticipates points of confusion, and facilitates the combined efforts of multiple users. In addition, there has been a shift in HCI away from a reliance on theoretical findings from cognitive science and toward a more hands-on approach that prioritizes field studies and usability testing by real participants. How It Works Input and Output Devices. The essential goal of HCI is to improve the ways in which information is transferred between a user and the machine he or she is using. Input and output devices are the basic tools HCI researchers and professionals use for this purpose. The more sophisticated the interaction between input and output devices—the more complex the feedback loop between the two directions of information flow—the more the human user will be able to accomplish with the machine. An input device is any tool that delivers data of some kind from a human to a machine. The most familiar input devices are the ones associated with personal computers: keyboards and mice. Other commonly used devices include joysticks, trackballs, pen styluses, and tablets. Still more unconventional or elaborate input devices might take the shape of head gear designed to track the movements of a users head and neck, video cameras that track the movements of a users eyes, skin sensors that detect changes in body temperature or heart rate, wearable gloves that precisely track hand gestures, or automatic speech recognition devices that translate spoken commands into instructions that a machine can understand. Some input devices, such as the sensors that open automatic doors at the fronts of banks or supermarkets, are designed to record information passively, without the user having to take any action. An output device is any tool that delivers information from a machine to a human. Again, the most familiar output devices are those associated with personal computers: monitors, flat-panel displays, and audio speakers. Other output devices include wearable head-mounted displays or goggles that provide visual feedback directly in front of the users field of vision and fullbody suits that provide tactile feedback to the user in the form of pressure. Perceptual-Motor Interaction. When HCI theorists speak about perceptualmotor interaction, what they are referring to is the notion that users perceptions—the information they gather from the machine—are inextricably linked to their physical actions, or how they relate to the machine. Computer systems can take advantage of this by using both input and output devices to provide feedback about the users actions that will help him or her make the next move. For example, a word on a website may change in color when a user hovers the mouse over it, indicating that it is a functional link. A joystick being used in a racing game may exert what feels like muscular tension or pressure against the users hand in response to the device being steered to the left or right. Ideally, any feedback a system gives a user should be aligned to the physical direction in which he or she is moving an input device. For example, the direction in which a cursor moves on screen should be the same as the direction in which the user is moving the mouse. This is known as kinesthetic correspondence. Another technique HCI researchers have devised to facilitate the feedback loop between a users perceptions and actions is known as augmented reality. With this approach, rather than providing the user with data from a single source, the output device projects digital information, such as labels, descriptions, charts, and outlines, on the physical world. When an engineer is looking at a complex mechanical system, for example, the display might show what each part in the system is called and enable him or her to call up additional troubleshooting or repair information. Applications and Products Computers. At one time, interacting with a personal computer required knowing how to use a command-line interface in which the user typed in instructions—often worded in abstract technical language—for a computer to execute. A graphical user interface, based on HCI principles, supplements or replaces text-based commands with visual elements such as icons, labels, windows, widgets, menus, and control buttons. These elements are controlled using a physical pointing device such as a mouse. For instance, a user may use a mouse to open, close, or resize a window or to pull down a list of options in a menu in order to select one. The major advantage graphical user interfaces have over text-based interfaces is that they make completing tasks far simpler and more intuitive. Using graphic images rather than text reduces the amount of time it takes to interpret and use a control, even for a novice user. This enables users to focus on the task at hand rather than to spend time figuring out how to manipulate the technology itself. For instance, rather than having to recall and then correctly type in a complicated command, a user can print a particular file by selecting its name in a window, opening it, and clicking on an icon designed to look like a printer. Similarly, rather than choosing options from a menu in order to open a certain file within an application, a user might drag and drop the icon for the file onto the icon for the application. Besides helping individuals navigate through and execute commands in operating systems, software engineers also use HCI principles to increase the usability of specific computer programs. One example is the way pop-up windows appear in the word-processing program Microsoft Word when a user types in the salutation in a letter or the beginning item in a list. The program is designed to recognize the users task, anticipate the needs of that task, and offer assistance with formatting customized to that particular kind of writing. Consumer Appliances. Besides computers, a host of consumer appliances use aspects of HCI design to improve usability. Graphic icons are ubiquitous parts of the interfaces commonly found on cameras, stereos, microwave ovens, refrigerators, and televisions. Smartphones such as Apples iPhone rely on the same graphic displays and direct manipulation techniques as used in full-sized computers. Many also add extra tactile, or haptic, dimensions of usability such as touchscreen keyboards and the ability to rotate windows on the device by physically rotating the device itself in space. Entertainment products such as video game consoles have moved away from keyboard and joystick interfaces, which may not have kinesthetic correspondence, toward far more sophisticated controls. The hand-held device that accompanies the Nintendo Wii, for instance, allows players to control the motions of avatars within a game through the natural movements of their own bodies. Finally, HCI research influences the physical design of many household devices. For example, a plug for an appliance designed with the user in mind might be deliberately shaped so that it can be inserted into an outlet in any orientation, based on the understanding that a user may have to fit several plugs into a limited amount of space, and many appliances have bulky plugs that take up a lot of room. Increasingly, HCI research is helping appliance designers move toward multimodal user interfaces. These are systems that engage the whole array of human senses and physical capabilities, match particular tasks to the modalities that are the easiest and most effective for people to use, and respond in tangible ways to the actions and behaviors of users. Multimodal interfaces combine input devices for collecting data from the human user (such as video cameras, sound recording devices, and pressure sensors) with software tools that use statistical analysis or artificial intelligence to interpret these data (such as natural language processing programs and computer vision applications). For example, a multimodal interface for a GPS system installed in an automobile might allow the user to simply speak the name of a destination aloud rather than having to type it in while driving. The system might use auditory processing of the users voice as well as visual processing of his or her lip movements to more accurately interpret speech. It might also use a camera to closely follow the movements of the users eyes, tracking his or her gaze from one part of the screen to another and using this information to helpfully zoom in on particular parts of the map or automatically select a particular item in a menu. Similarly, in 2015, Amazon took the technology of the Bluetooth speaker one step further with its release of the Echo device. This speaker has a built-in program that allows the user to give voice commands to instruct the device to play certain music or to sync up with other applications and devices. Workplace Information Systems. HCI research plays an important role in many products that enable people to perform workplace tasks more effectively. For example, experimental computer systems are being designed for air traffic control that will increase safety and efficiency. Such systems work by collecting data about the operators pupil size, facial expression, heart rate, and the forward momentum and intensity of his or her mouse movements and clicks. This information helps the computer interpret the operators behavior and state of mind and respond accordingly. When an airplane drifts slightly off its course, the system analyzes the operators physical modalities. If his or her gaze travels quickly over the relevant area of the screen, with no change in pupil size or mouse click intensity, the computer might conclude that the operator has missed the anomaly and attempt to draw attention to it by using a flashing light or an alarm. Other common workplace applications of HCI include products that are designed to facilitate communication and collaboration between team members, such as instant messaging programs, wikis (collaboratively edited Web sites), and videoconferencing tools. In addition, HCI principles have contributed to many project management tools that enable groups to schedule and track the progress they are making on a shared task or to make changes to common documents without overriding someone elses work. Education and Training. Schools, museums, and businesses all make use of HCI principles when designing educational and training curricula for students, visitors, and staff. For example, many school districts are moving away from printed textbooks and toward interactive electronic programs that target a variety of information-processing modalities through multimedia. Unlike paper and pencil worksheets, such programs also provide instant feedback, making it easier for students to learn and understand new concepts. Businesses use similar programs to train employees in such areas as the use of new software and the companys policies on issues of workplace ethics. Many art and science museums have installed electronic kiosks with touchscreens that visitors can use to learn more about a particular exhibit. HCI principles underlie the design of such kiosks. For example, rather than using a textheavy interface, the screen on an interactive kiosk at a science museum might display video of a museum staff member talking to the visitor about each available option. Careers and Course Work The paths toward becoming a HCI professional are extraordinarily varied. Bachelors degrees in cognitive science, neuroscience, computer science, graphic design, psychology, engineering, art, and many other fields could serve as appropriate preparation for a career as someone who uses HCI principles. No matter which concentration an aspiring HCI researcher or student chooses, it is important to acquire basic programming skills, a broad understanding of human psychophysiology, and some practical experience or training with either graphic design or product design. Common areas of work include developing websites; computer operating systems; interfaces for consumer appliances such as cell phones, printers, or cameras; and educational materials such as interactive employee training courses, advertising campaigns, or any other applications that demand accessible, learnable, and usable computer systems. Although a graduate degree is not required for entering the field, many universities offer specialized masters programs in HCI. Social Context and Future Prospects As HCI moves forward with research into multimodal interfaces and ubiquitous computing, notion of the computer as an object separate from the user may eventually be relegated to the archives of technological history, to be replaced by wearable machine interfaces that can be worn like clothing on the users head, arm, or torso. Apple released its second version of a smartwatch in 2016, which is designed to have all of the features of smartphones in a wearable, theoretically more convenient format. Much like other wearable gadgets such as the Fitbit, playing into societys increased concern with exercise and overall health, the watch has the ability to track human components such as heart rate and serve as a GPS that can map running, walking, and biking routes. Virtual reality interfaces have been developed that are capable of immersing the user in a 360-degree space that looks, sounds, feels, and perhaps even smells like a real environment—and with which they can interact naturally and intuitively, using their whole bodies. As the capacity to measure the physical properties of human beings becomes ever more sophisticated, input devices may grow more and more sensitive; it is possible to envision a future, for instance, in which a machine might “listen in” to the synaptic firings of the neurons in a users brain and respond accordingly. Indeed, it is not beyond the realm of possibility that a means could be found of stimulating a users neurons to produce direct visual or auditory sensations. The future of HCI research may be wide open, but its essential place in the workplace, home, recreational spaces, and the broader human culture is assured. As further evidence of the significance of human-computer interactions and its place in modern technology, the organization Advancing Technology for Humanity held its second annual International Conference on Human-Computer Interactions in 2016. Bibliography Bainbridge, William Sims, editors. Berkshire Encyclopedia of HumanComputer Interaction: When Science Fiction Becomes Fact. Berkshire, 2004. 2 vols. Gibbs, Samuel, and Alex ... Purchase answer to see full attachment
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Your assignment may be more than 5 paragraphs but not less. INSTRUCTIONS:  To access the FNU Online Library for journals and articles you can go the FNU library link here:  https://www.fnu.edu/library/ In order to n that draws upon the theoretical reading to explain and contextualize the design choices. Be sure to directly quote or paraphrase the reading ce to the vaccine. Your campaign must educate and inform the audience on the benefits but also create for safe and open dialogue. A key metric of your campaign will be the direct increase in numbers.  Key outcomes: The approach that you take must be clear Mechanical Engineering Organic chemistry Geometry nment Topic You will need to pick one topic for your project (5 pts) Literature search You will need to perform a literature search for your topic Geophysics you been involved with a company doing a redesign of business processes Communication on Customer Relations. 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Develop a community-wide intervention to reduce elevated blood pressure and hypertension in the State of Alabama that in in body of the report Conclusions References (8 References Minimum) *** Words count = 2000 words. *** In-Text Citations and References using Harvard style. *** In Task section I’ve chose (Economic issues in overseas contracting)" Electromagnetism w or quality improvement; it was just all part of good nursing care.  The goal for quality improvement is to monitor patient outcomes using statistics for comparison to standards of care for different diseases e a 1 to 2 slide Microsoft PowerPoint presentation on the different models of case management.  Include speaker notes... .....Describe three different models of case management. visual representations of information. They can include numbers SSAY ame workbook for all 3 milestones. You do not need to download a new copy for Milestones 2 or 3. When you submit Milestone 3 pages): Provide a description of an existing intervention in Canada making the appropriate buying decisions in an ethical and professional manner. Topic: Purchasing and Technology You read about blockchain ledger technology. Now do some additional research out on the Internet and share your URL with the rest of the class be aware of which features their competitors are opting to include so the product development teams can design similar or enhanced features to attract more of the market. The more unique low (The Top Health Industry Trends to Watch in 2015) to assist you with this discussion.         https://youtu.be/fRym_jyuBc0 Next year the $2.8 trillion U.S. healthcare industry will   finally begin to look and feel more like the rest of the business wo evidence-based primary care curriculum. Throughout your nurse practitioner program Vignette Understanding Gender Fluidity Providing Inclusive Quality Care Affirming Clinical Encounters Conclusion References Nurse Practitioner Knowledge Mechanics and word limit is unit as a guide only. The assessment may be re-attempted on two further occasions (maximum three attempts in total). All assessments must be resubmitted 3 days within receiving your unsatisfactory grade. You must clearly indicate “Re-su Trigonometry Article writing Other 5. June 29 After the components sending to the manufacturing house 1. In 1972 the Furman v. Georgia case resulted in a decision that would put action into motion. Furman was originally sentenced to death because of a murder he committed in Georgia but the court debated whether or not this was a violation of his 8th amend One of the first conflicts that would need to be investigated would be whether the human service professional followed the responsibility to client ethical standard.  While developing a relationship with client it is important to clarify that if danger or Ethical behavior is a critical topic in the workplace because the impact of it can make or break a business No matter which type of health care organization With a direct sale During the pandemic Computers are being used to monitor the spread of outbreaks in different areas of the world and with this record 3. Furman v. Georgia is a U.S Supreme Court case that resolves around the Eighth Amendments ban on cruel and unsual punishment in death penalty cases. The Furman v. Georgia case was based on Furman being convicted of murder in Georgia. Furman was caught i One major ethical conflict that may arise in my investigation is the Responsibility to Client in both Standard 3 and Standard 4 of the Ethical Standards for Human Service Professionals (2015).  Making sure we do not disclose information without consent ev 4. Identify two examples of real world problems that you have observed in your personal Summary & Evaluation: Reference & 188. Academic Search Ultimate Ethics We can mention at least one example of how the violation of ethical standards can be prevented. Many organizations promote ethical self-regulation by creating moral codes to help direct their business activities *DDB is used for the first three years For example The inbound logistics for William Instrument refer to purchase components from various electronic firms. During the purchase process William need to consider the quality and price of the components. In this case 4. A U.S. Supreme Court case known as Furman v. Georgia (1972) is a landmark case that involved Eighth Amendment’s ban of unusual and cruel punishment in death penalty cases (Furman v. Georgia (1972) With covid coming into place In my opinion with Not necessarily all home buyers are the same! When you choose to work with we buy ugly houses Baltimore & nationwide USA The ability to view ourselves from an unbiased perspective allows us to critically assess our personal strengths and weaknesses. This is an important step in the process of finding the right resources for our personal learning style. Ego and pride can be · By Day 1 of this week While you must form your answers to the questions below from our assigned reading material CliftonLarsonAllen LLP (2013) 5 The family dynamic is awkward at first since the most outgoing and straight forward person in the family in Linda Urien The most important benefit of my statistical analysis would be the accuracy with which I interpret the data. The greatest obstacle From a similar but larger point of view 4 In order to get the entire family to come back for another session I would suggest coming in on a day the restaurant is not open When seeking to identify a patient’s health condition After viewing the you tube videos on prayer Your paper must be at least two pages in length (not counting the title and reference pages) The word assimilate is negative to me. I believe everyone should learn about a country that they are going to live in. It doesnt mean that they have to believe that everything in America is better than where they came from. It means that they care enough Data collection Single Subject Chris is a social worker in a geriatric case management program located in a midsize Northeastern town. She has an MSW and is part of a team of case managers that likes to continuously improve on its practice. The team is currently using an I would start off with Linda on repeating her options for the child and going over what she is feeling with each option.  I would want to find out what she is afraid of.  I would avoid asking her any “why” questions because I want her to be in the here an Summarize the advantages and disadvantages of using an Internet site as means of collecting data for psychological research (Comp 2.1) 25.0\% Summarization of the advantages and disadvantages of using an Internet site as means of collecting data for psych Identify the type of research used in a chosen study Compose a 1 Optics effect relationship becomes more difficult—as the researcher cannot enact total control of another person even in an experimental environment. Social workers serve clients in highly complex real-world environments. 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