Argumentative - Operations Management
When it comes to the practices of creativity and innovation within organisations, some managers are of the opinion that one should throw away the textbook. They say that outside the classroom, in the real-world context, there is no place for theory or textbook concepts. That the best results are gained from common sense and through experimentation and learning from mistakes. Common sense, experimentation and learning from mistakes are indeed important resources. In this course, however, we contend that innovators benefit strongly from so-called textbook and classroom learning that involves the application of concepts, models, theories, processes, and tools. They understand that the integration of theory and practice results in better innovation outcomes. Write an argumentative essay in which you support this latter, more theoretical perspective. In addition to drawing on scholarly and professional literature, provide examples of your learnings from Modules 1 – 4 inclusive of this course. Your examples should include at least two theories and any number of frameworks or concepts that you found particularly useful to support your argument. Your arguments should demonstrate relevance to, and potential impact on, contemporary creativity and innovation practices. Therefore, do not simply reproduce the theories and concepts. In your argument, explain how practitioners stand to benefit from implementing these theories and concepts e.g. what outcomes could they expect to achieve through their implementation? Where possible and appropriate, support your arguments with real-world corporate examples that have benefited from such implementation. Creativity, Innovation and Design Assignment 1: Argumentative academic essay - Individual Due date: Week 5 - Friday 20th August, 2021 before 11:59 pm Singapore time Assessment weighting: 30\% of final grade Word Count: 1,500 words (+/- 10\%), excludes reference list Feedback mode: Feedback will be provided using Canvas/Turnitins inline marking tool, a Rubric, and general comments. Format: Professionally presented using Ariel or Calibri 11-point font, justified. The cover page must include a word count. References: A minimum of 5 references must be from scholarly work, the remainder can be non-scholarly work where real-world corporate examples are used. Use RMIT Harvard style (Links to an external site.) (or Harvard style if using EndNote) to format references.  Turnitin Similarity Percentage: The Turnitin Similarity Percentage is an indicator of the similarity of your paper with other assignments.  This link (Links to an external site.) gives you information on how to interpret the similarity report. Course Learning Outcomes: 1. Explain the relationship between creativity, innovation and corporate entrepreneurship and how it impacts business growth, sustainability and wealth creation 2. Explore factors that inhibit creativity in individuals and innovation within teams and organisations, and develop strategies and tactics to encourage entrepreneurial behaviour 3. Distinguish characteristics of different types of innovation management models and processes and justify their application to specific business contingencies Assignment Purpose The purpose of this Assignment is to develop students critical thinking skills and to test their knowledge of relevant theory and course content learned. Assignment Brief When it comes to the practices of creativity and innovation within organisations, some managers are of the opinion that one should throw away the textbook. They say that outside the classroom, in the real-world context, there is no place for theory or textbook concepts. That the best results are gained from common sense and through experimentation and learning from mistakes. Common sense, experimentation and learning from mistakes are indeed important resources. In this course, however, we contend that innovators benefit strongly from so-called textbook and classroom learning that involves the application of concepts, models, theories, processes, and tools. They understand that the integration of theory and practice results in better innovation outcomes. Write an argumentative essay in which you support this latter, more theoretical perspective. In addition to drawing on scholarly and professional literature, provide examples of your learnings from Modules 1 – 4 inclusive of this course. Your examples should include at least two theories and any number of frameworks or concepts that you found particularly useful to support your argument. Your arguments should demonstrate relevance to, and potential impact on, contemporary creativity and innovation practices. Therefore, do not simply reproduce the theories and concepts. In your argument, explain how practitioners stand to benefit from implementing these theories and concepts e.g. what outcomes could they expect to achieve through their implementation? Where possible and appropriate, support your arguments with real-world corporate examples that have benefited from such implementation. What is an argumentative academic essay? An argumentative academic essay (Links to an external site.) is a piece of writing that examines and interprets a given claim or statement and defends or refutes it with the use of theoretical and practical evidence. In such an essay, you are essentially building up and presenting your own argument (Links to an external site.)(s) on the statement while using scholarly (i.e., journal articles, textbooks, theories, etc.) and practical evidence (e.g., corporate stories, news items relating to companies, etc.) to support your arguments. Hence, you are not simply describing or summarizing what others have said about a given statement but introducing and developing your own arguments on it.  Your arguments must be backed by evidence if they are to be valid. In summary, in writing an argumentative academic essay, you are using your critical thinking skills. Structure of the argumentative academic essay Your argumentative academic essay must have the following components: 1. Introduction: must include · (a) A general statement to provide context and background information. · An outline of the scope and organisation of the essay. · A statement (argument) that identifies your specific topic and your position   1. Body paragraphs: Your argumentative academic essay can include any number of body paragraphs. Give each set of paragraphs that portray a specific topic a descriptive sub-heading. Do NOT use the word body in any of these headings. Each paragraph should: · relate back to the thesis (argument) in your introduction · describe one main idea supported by information and evidence from your research · follow the TEEL strategy (Links to an external site.) to ensure all elements of a good paragraph are included   In the body paragraphs, you must include in-text references of all scholarly work (i.e., journals, academic textbooks, e-books, etc.) and of non-scholarly work (i.e., company websites, newspaper articles, company videos, etc.) used. Non-scholarly work has to be cited when real-world corporate examples are used to support your arguments. 1. Conclusion: Your conclusion should: · restate your position · summarise how the most important evidence supports this · show how your position is related to the broader body of knowledge of this field/topic   1. References: List all scholarly and non-scholarly work you have used in the essay in a Reference List. The reference list is not included in the word count. References should be in RMIT Harvard style (or Harvard style if using Endnote). The list should be in alphabetical order by family name. The list should not be listed by numbers or bullet points. Note – back up all copies of drafts and your final assignment on a separate device (USB or similar) in case it is required as evidence. Computer failure is not allowable grounds for an extension or Special Consideration. Marking Rubric for Assessment One [Individual] - Argumentative Academic Essay - 30\%   1 Creativity, Innovation & Design Creativity at the Organisational level => 3. Eliminating factors that inhibit entrepreneurial behavior (including creativity) in organisations Prepared by Dr Gerrit de Waal How can organisations eliminate obstacles to creativity and innovation? 2 Destroy the corporate immune system that fights off creativity and innovation Creativity Innovation Status-quo Bureaucracy Rules Lack of support Lack of process Difficult to manage (Birkinshaw & Ridderstråle, 1999) 3 Don’t believe this? Be sure to watch this short animation about the corporate innovation immune system: (Week 3) 4 15 reasons employees might not be motivated to act entrepreneurial on the job: 1. Employees do not understand what management means by “being entrepreneurial on the job” 2. Believe it is not possible to accomplish entrepreneurial behavior in this company no matter how hard one tries 3. Perceive that they are not personally capable of being entrepreneurial, then he/she is likely to be unmotivated. Alternatively, the employee may believe that it is possible to be entrepreneurial, but they see no linkage between doing so and how they are evaluated 4. There is no formal appraisal or assessment of the employee 5. The performance appraisal criteria are unclear (Morris, Kuratko, & Covin, 2011) 5 15 reasons … (continued) 6. The criteria on which employees are evaluated do not explicitly include innovativeness, risk-taking and proactive efforts 7. Other non-entrepreneurial criteria receive much more emphasis 8. The evaluations are done in an arbitrary or unfair fashion 9. Managers asking for one behavior, but actually rewarding some quite different behavior 10. The employee believes the reward will be earned regardless of the evaluation (e.g., everyone around here gets the same reward) 6 15 reasons … (continued) 11. There are ways to get a good evaluation without actually doing entrepreneurial things (e.g., politicking). 12. The employee has come to find other ways to earn the reward without putting effort towards entrepreneurship (e.g., currying favor with the boss). 13. Rewards are being offered that are too small given the effort that is required to push an entrepreneurial initiative through in the face of lots of internal resistance 14. The type of reward being offered is not the one to which the employee currently attaches the most importance 15. The reward is considered inequitable or unfair, possible because of what the employee knows other people are receiving, especially when he/she thinks these other employees are performing to a lower standard. 7 References • Birkinshaw, J., & Ridderstråle, J. (1999). Fighting the corporate immune system: a process study of subsidiary initiatives in multinational corporations. International Business Review, 8(2), 149-180. doi:https://doi.org/10.1016/S0969-5931(98)00043-2 • Morris, M. H., Kuratko, D. F., & Covin, J. G. (2011). Corporate Entrepreneurship and Innovation 3e. South Western: Cengage Learning. Creativity, Innovation & Design Destroy the corporate immune system that fights off creativity and innovation Don’t believe this? 15 reasons employees might not be motivated to act entrepreneurial on the job: Slide Number 5 Slide Number 6 References 1 Creativity, Innovation & Design Creativity at the Organisational level => 1. Corporate Entrepreneurship Prepared by Dr Gerrit de Waal What can organisations do to ensure employees are creative on the job and innovate? 2 Objectives of week 3 1. Corporate entrepreneurship 2. Creativity enhancing factors 3. Creativity inhibiting factors 4. The role of an innovation manager (BONUS) 5. Open Innovation (BONUS) 6. Managing Innovation (BONUS) 3 “The challenge is relatively straightforward … companies must tap into the creative power of their members. Ideas come from [individual] people. Innovation is a capability of the many. That capability is utilized when people give commitment to the mission and life of the enterprise and have the power to do something with their capabilities.” (Brandt, 1986) CREATIVITY INNOVATION How to survive and grow? 4 The Componential Theory of Individual/Team Creativity (Amabile 1997) Assumptions: • everyone has the capacity to do at least moderate creative work in some domain, some of the time • the social environment can influence the level and frequency of creative work  Individual’s expertise  Individual’s creative thinking  Individual’s intrinsic task motivation Expertise Creative Thinking Intrinsic task motivation Creativity 5 The Componential Theory of Organizational Creativity and Innovation (Amabile 1997) Organizational motivation to innovate – the basic orientation of the organization to innovate and the support for creativity and innovation throughout the organization Resources – all resources available within the organization that are used in creative work and innovations Management practices – management practices that support and promote creativity and innovation in the organization 6 7 Corporate entrepreneurship • Corporate entrepreneurship is a term used to describe entrepreneurial behaviour inside established mid-sized and large organisations. (Morris, Kuratko, & Covin, 2011) • It results in the development of new businesses, products, services or processes inside of an existing organisation to create value and generate new revenue growth. But what do we mean by ‘entrepreneurial behaviour’? 8 Entrepreneurial behaviour 1. Innovativeness: The extent to which an organisation is doing things that are novel, unique, or different. Creativity, as we have seen, is integral to this. 2. Risk-taking: It reflects an organisation’s willingness to pursue opportunities that have a reasonable likelihood of producing losses or significant performance discrepancies 3. Pro-activeness: It indicates an organisation’s level of action orientation; its determination to do whatever is necessary to bring an entrepreneurial concept to fruition. The opposite of reactiveness. (Morris, Kuratko, & Covin, 2011) 9 Do we really want entrepreneurial employees? We asked two HR managers in two different companies how they viewed corporate entrepreneurship. Check out what they say in Canvas week 3. 10 How do we motivate employees to act entrepreneurial? With the expectation that: Importance Rating EFFORT SPENT ON ENTREPRENEURIAL ACTIVITIES SUCCESSFUL PERFORMANCE EVALUATION REWARD Perceived Equity will lead to will lead to INDIVIDUAL MOTIVATION TO BE ENTREPRENEURIAL ON THE JOB is a function of Porter and Lawler’s Expectancy Model (see animation in week 3) (Porter and Lawler, 1968) (Morris, Kuratko, & Covin, 2011) 11 References • Amabile, T. M. (1997). Motivating creativity in organizations: Doing what you love and loving what you do. California Management Review, vol. 40, no. 1, pp. 39-58. • Brandt, S. C. (1986). Entrepreneuring in Established Companies: managing toward the year 2000. Homewood, IL: Dow Jones-Irwin. • Morris, M. H., Kuratko, D. F., & Covin, J. G. (2011). Corporate Entrepreneurship and Innovation 3e. South Western: Cengage Learning. • Porter, L. W., and Lawler, E. L. III. (1968). Managerial attitudes and Performance. Homewood, IL. Richard D. Irwin. Creativity, Innovation & Design Objectives of week 3 How to survive and grow? The Componential Theory of Individual/Team Creativity (Amabile 1997) The Componential Theory of Organizational Creativity and Innovation (Amabile 1997) Slide Number 6 Corporate entrepreneurship Entrepreneurial behaviour Do we really want entrepreneurial employees? How do we motivate employees to act entrepreneurial? References 1 RMIT Classification: Trusted Creativity, Innovation & Design Principles of Innovation and Design Thinking Prepared by Dr Gerrit de Waal 2 RMIT Classification: Trusted Defining innovation Innovation is the ‘successful implementation of creative ideas within an organization’ (Amabile et al. 1996, p. 1155) Innovation is the production, adoption, assimilation and exploitation of value-added novelty in economic and social spheres and is a key factor for competitiveness and growth (Crossnan and Apaydin, 2010) Workplace innovation refers to the ‘processes applied when attempting to implement new ideas. Specifically, innovation involves some combination of problem/opportunity identification, the introduction, adoption or modification of new ideas germane to organizational needs, the promotion of these ideas, and the practical implementation of these ideas’ (Hughes et al. 2018, p. 551) 3 RMIT Classification: Trusted “Innovation is change that adds value” It’s that simple! And it’s this simplicity that is the key to success Non-academic definition of Innovation potential (Imber, 2016) Slight but important modification 4 RMIT Classification: Trusted Innovation’s dual nature … is the process of creating something new and potentially valuable outcome $5 $1 $10 (potentially)+ = CREATIVITY INNOVATION ? School of Management4 1 2 5 RMIT Classification: Trusted Useless innovations 6 RMIT Classification: Trusted Invention vs Innovation vs Discovery • Inventions are first-time innovations Creating something that has not existed before • Innovation include inventions and improvements of existing products/services/processes/concepts • Discovery is finding something that already exists for the first time (e.g. a new bird species, America, law of gravity) 7 RMIT Classification: Trusted • Creativity is thinking up new things • Innovation is doing those new things • Entrepreneurship is obtaining value from those new things Making those connections Making them real Making them count School of Management7 8 RMIT Classification: Trusted Defining design thinking Design thinking is ‘an analytic and creative process that engages a person in opportunities to experiment, create and prototype models, gather feedback, and redesign’ (Razzouk & Shute 2012, p. 330) Detailed discussion follows in Week 5 9 RMIT Classification: Trusted • Design Thinking is a human-centred design methodology that provides a solution-based approach to solving problems. • It’s extremely useful in tackling complex problems that are ill- defined or unknown, by understanding the human needs involved, by re-framing the problem in human-centric ways, by creating many ideas in brainstorming sessions, and by adopting a hands- on approach in prototyping and testing. • Understanding these five stages of Design Thinking will empower anyone to apply the Design Thinking methods in order to solve complex problems that occur around us — in our companies, in our countries, and even on the scale of our planet. 10 RMIT Classification: Trusted References • Amabile, TM, Conti, R, Coon, H, Lazenby, J & Herron, M 1996, ‘Assessing the work environment for creativity’, Academy of Management Journal, vol. 39, no. 5, pp. 1154-1184. • Crossan, M. M., & Apaydin, M. (2009). A Multi-Dimensional Framework of Organizational Innovation: A Systematic Review of the Literature. Journal of Management Studies, 47(6), 1154- 1191. • Hughes, DJ, Lee, A, Tian, AW, Newman, A & Legood, A 2018. ‘Leadership, creativity, and innovation: A critical review and practical recommendations’, The Leadership Quarterly, vol. 29, no. 5, pp.549–569. • Imber, A. (2016). The Innovation Formula: The 14 Science-Based Keys for Creating a Culture Where Innovation Thrives: John Wiley & Sons. • McShane, S, Olekalns, M, Newman, A & Travaglione, T 2017, Organizational Behavior, 5th edn, McGraw-Hill Education, Australia. • Razzouk, R & Shute, V 2012, ‘What is design thinking and why is it important?’, Review of Educational Research, vol. 82, no. 3, pp. 330-348. Creativity, Innovation & Design Defining innovation Slide Number 3 Innovation’s dual nature Useless innovations Invention vs Innovation vs Discovery Slide Number 7 Defining design thinking Slide Number 9 References 1 Creativity, Innovation & Design Creativity at the Individual and Team Levels Teamwork for Creativity Prepared by Dr Gerrit de Waal 2 In this lecture we will explore:  What is a team?  Factors that facilitate creativity in teams  Tuckman’s stages of team formation  Team roles for creativity  What is creative conflict (creative abrasion) and why is it important? 3 What is a team? A team is a small group of people with complementary skills, who work together to accomplish shared goals while holding themselves mutually accountable for performance results (Robbins et al. 2015) 4 Factors that facilitate creativity in teams  Team Psychological Safety– ‘shared belief that the team feels safe for interpersonal risk taking’ (Edmondson, 1999, p. 354). High team psychological safety results in team members not afraid to take risks, voice their new ideas and make mistakes with ideas  Team diversity – the differences between team members in terms of age, gender, nationality, experience, expertise, personality type, etc. Deep-level diversity based on varied expertise better facilitates team creativity 5 Personality types reveal likes/dislikes & preferences Jung Typology Test™ / MBTI http://www.humanmetrics.com/cgi-win/jtypes2.asp (Briggs and Myers, 1980) Extraverted (E) vs. Introverted (I) Sensing (S) vs. Intuition (N) Thinking (T) vs. Feeling (F) Judging (J) vs. Perceiving (P) http://www.humanmetrics.com/cgi-win/jtypes2.asp 6 Caution on use of Myers Briggs Personality Type Indicator Test (MBTI) Here is the major issue. By relying strongly on limited binaries, the MBTI gives an oversimplified view of human personality. But human beings are complicated. We don’t fit into neat categories, but rather fall along a spectrum. People aren’t exclusively introverts or extroverts or thinkers or feelers. Data from the Myers-Briggs test itself backs this up, yet in practice, test-takers are lumped into one category or another. The MBTI and its results arent exactly reliable. Studies have shown that 50 percent of people are classified into a different type the second time they take the test, even if the test-retest period is short (e.g. five weeks). ... All of this is why most psychologists have abandoned the Myers-Briggs. Jun 29, 2020 https://www.psycom.net/myers-briggs-personality-type https://www.psycom.net/myers-briggs-personality-type 7 Factors that facilitate creativity in teams  Team climate (culture) – context or environment in which team members function (Somech and Drach-Zahavy 2013). A team climate that expects, approves and provides practical support for creativity better facilitates creativity  Creative leadership – team leadership that supports and promotes creativity and creative problem solving  Creative task conflict – disagreements among team members in relation to different ideas and viewpoints on solving a particular problem 8 Creative conflict / abrasion (Leonard and Swap, 2005) Conflict or disagreements in viewpoints/relationships can occur in any context where two or more people need to collaborate on a common issue/problem Creative task conflict: disagreements in ideas/opinions/viewpoints between two or more members of a team on how the team should perform a task or solve a problem Relational conflict: interpersonal disagreements and clashes amongst team members 9 Collective genius (Hill, 2014) 10 Tuckman’s stages of team formation Forming: The first stage in which people join the team and then define the team’s purpose, structure and leadership Storming: The second stage is characterised by intra-team conflict Norming: The third stage is characterized by close relationships and cohesiveness Performing: The fourth stage where the team is fully functional Adjourning: The final stage for a temporary team when they start to wrap up activities. (Robbins et al. 2015) 11 Team Formation Roger Von Oech’s 4 Roles of Team Creativity • The Explorer’s job is to collect the raw material for creativity. He/she is constantly asking questions, talking to different people, and processing as many inputs as possible. • The Artist takes the raw material from the Explorer and combines it in new and interesting ways. He/she’s playful and imaginative with no concerns about judging the quality of what he/she’s creating. • The Judge takes the Artist’s ideas and determines if they’re practical. He/she thinks critically and realistically about what can actually be done. • Finally, the Warrior takes an idea the Judge has determined worthy and tenaciously follows it to completion. The Warrior’s job is to overcome resistance, be courageous, and ship the idea. https://litemind.com/creativity-roles/ 12 References • Amabile, T. M. (1997), ‘Motivating creativity in organizations: Doing what you love and loving what you do’, California Management Review, vo. 40, no. 1, pp. 39-58. • Briggs, K. and Myers, I. (1980, 1995) Gifts Differing: Understanding Personality Type • Edmondson, A 1999, ‘Psychological safety and learning behavior in work teams’, Administrative Science Quarterly, vol. 44, no. 2, pp. 350–383. • Fredrickson BL 2001, ‘The role of positive emotions in positive psychology: The broaden-and-build • theory of positive emotions’, American Psychologist, vol. 56, no.3, pp. 218–226. • Hennessey, BA & Amabile, TM 2010, ‘Creativity’, Annual Review of Psychology, vol. 61, pp. 569-598. • Hill, L. A., Brandeau, G., Truelove, E., & Lineback, K. (2014). Collective Genius. Harvard Business Review(June). • Hughes, D. J., Lee, A., Tian, A. W., Newman, A. & Legood, A. (2018). “Leadership, creativity, and innovation: A critical review and practical recommendations”, The Leadership Quarterly, vol. 29, no. 5, pp.549–569. • Interaction Design Foundation n.d, Brainstorming, Interaction Design Foundation, viewed 17 July 2020, https://www.interaction- design.org/literature/topics/brainstorming • Jung, C. G. (1971). Psychological types (Collected works of C. G. Jung, volume 6, Chapter X) • Leonard, D. A., & Swap, W. (2005). Creative Abrasion - When Sparks Fly: Harnessing the Power of Group Creativity. Cambridge, MA: Harvard Business School Press. • Robbins, S, Bergman, R, Stagg, I & Coulter, M 2015, Management, Pearson, Australia. • Somech, A & Drach-Zahavy, A 2013, ‘Translating team creativity to innovation implementation: The role of team composition and climate for innovation’, Journal of Management, vol. 39, no. 3, pp. 684-708. https://www.interaction-design.org/literature/topics/brainstorming Creativity, Innovation & Design In this lecture we will explore: What is a team?� Factors that facilitate creativity in teams Slide Number 5 Caution on use of Myers Briggs Personality Type Indicator Test (MBTI) Factors that facilitate creativity in teams Creative conflict / abrasion (Leonard and Swap, 2005) Collective genius Tuckman’s stages of team formation Team Formation�Roger Von Oech’s 4 Roles of Team Creativity References 1 Creativity, Innovation & Design Creativity at the Individual and Team Levels => Creativity Tools Prepared by Dr Gerrit de Waal 2 About tools… ADOPT and ADAPT as required Innovation tools are structured aids to help manage the innovation process Source: de Waal, G.A., Knott, P. (2013). Innovation tool adoption and adaptation in small technology-based firms. Special Issue, International Journal of Innovation Management, 17(3) (June 2013), 1-19 3 Creativity Tools Creativity techniques are methods that encourage creative actions, whether in the arts or sciences. They focus on a variety of aspects of creativity, including techniques for idea generation and divergent thinking, methods of re-framing problems, changes in the affective environment and so on. https://www.fsb.unizg.hr/brodogradnja/UZIR-Essay-Sremec-Mario.pdf https://www.fsb.unizg.hr/brodogradnja/UZIR-Essay-Sremec-Mario.pdf 4 Techniques for generating ideas Brainstorming: The process of generating new and unusual ideas/solutions by engaging in freewheeling group discussion  Set a time limit  Refrain from judgment/criticism  Encourage weird and wacky ideas  Aim for quantity  Build on others’ ideas  Stay visual  Allow one conversation at a time Image source: https://www.shopify.com/partners/blog/brainstorming-process New thinking Set certain constraints / rules Provide a ‘new box’ 5 Techniques for generating ideas Mind mapping: A graphical representation of ideas and concepts https://www.mindmapping.com/mind-map.php Brainstorming With Mind Maps in a Group https://www.youtube.com/wat ch?v=O0lEj2d-ipE https://www.youtube.com/watch?v=O0lEj2d-ipE 6 Techniques for generating ideas Reframing problems: 5 + 5 = ? vs ? + ? = 10 Challenge assumptions: Taking our ingrained assumptions about life/work and consciously challenging them to come up with new ways of thinking Combine and Connect: Taking dissimilar ideas/products and combining/connecting them in new and meaningful ways 7 Brand new 2020 release Available online in our library https://rmit.primo.exlibrisgroup .com/view/action/uresolver.do? operation=resolveService&pac kage_service_id=269919743000 01341&institutionId=1341&cust omerId=1330 https://rmit.primo.exlibrisgroup.com/view/action/uresolver.do?operation=resolveService&package_service_id=26991974300001341&institutionId=1341&customerId=1330 Creativity, Innovation & Design About tools… Creativity Tools Techniques for generating ideas Techniques for generating ideas Techniques for generating ideas Brand new 2020 release��Available online in our library��https://rmit.primo.exlibrisgroup.com/view/action/uresolver.do?operation=resolveService&package_service_id=26991974300001341&institutionId=1341&customerId=1330 � 1 Creativity, Innovation & Design Creativity at the Individual and Team Levels => Types of thinking Prepared by Dr Gerrit de Waal 2 A need or an opportunity defined Trigger point divergent thinking convergent thinking Idea generation Creative thinking Open mode Two modes of thinking Idea evaluation Critical thinking Closed mode 3 Critical thinking • The ability to discern the best possible choice based on the information available • In essence it allows a situation, concept or object to be perceived, judged and evaluated in order to discover the best possible outcome • Critical thinking is about making sense of the world; assimilating the overload of information; moving forward in the most sensible way 4 The difference between creative thinking and critical thinking • Creative thinking involves creating something new or original. It involves the skills of flexibility, originality, fluency, elaboration, brainstorming, modification, imagery, associative thinking, attribute listing, metaphorical thinking, and forced relationships. The aim of creative thinking is to stimulate curiosity and promote divergence. • Critical thinking involves logical thinking and reasoning, including skills such as comparison, classification, sequencing, cause/effect, patterning, webbing, analogies, deductive and inductive reasoning, forecasting, planning, hypothesizing, and critiquing. https://courseware.e-education.psu.edu/courses/bootcamp/lo09/06.html 5 Linear / vertical thinking • A process of thought following known cycles or step-by- step progression where a response to a step must be elicited before another step is taken. • Great for processes. 6 Lateral Thinking The term “lateral thinking” originated in 1970 – from Edward de Bono – to overcome the limitations of “traditional” vertical thinking, which is called this due to its “one step at a time in logical sequence” focus. Hence it is “continuous” whereas lateral thinking deliberately seeks a “discontinuity” Thinking outside of our usual frame of reference 7 Lateral Thinking Examples Exit Start A B 8 Open Water 2: Adrift What would you do? https://www.youtube.com/watch?v=SItuuvHmZdk&feature=emb_logo Lateral think as if your life depends on it! https://www.youtube.com/watch?v=SItuuvHmZdk&feature=emb_logo 9 Programmed Thinking Programmed thinking the process of using structured methodologies and/or logical algorithmic processes to solve problems, make decisions and/or create new product offerings. Examples of this approach are Morphological Analysis, the La Salle Innovation Matrix and Root-cause analysis. Creativity, Innovation & Design Two modes of thinking Critical thinking The difference between creative thinking and critical thinking Linear / vertical thinking Lateral Thinking Lateral Thinking Examples Open Water 2: Adrift�What would you do? Programmed Thinking 1 RMIT Classification: Trusted Creativity, Innovation & Design Creativity Principles Prepared by Dr Gerrit de Waal 2 RMIT Classification: Trusted Are creatives born or made? 3 RMIT Classification: Trusted Creativity in the animal kingdom School of Management3 https://www.youtube.com/watch?v=jqlv-ZVIhu8 Black-crowned night heron https://www.youtube.com/watch?v=Uc7Ahp5--eE Sea Otter Using a Rock to Open Clams SO WHAT? https://www.youtube.com/watch?v=jqlv-ZVIhu8 https://www.youtube.com/watch?v=Uc7Ahp5--eE 4 RMIT Classification: Trusted Left-Right Brain Thinking School of Management What is your predominant mode of thinking? Not scientifically correct, but a useful metaphor • uses logic • detail oriented • facts rule • words and language • present and past • math and science • can comprehend • knowing • acknowledges • order/pattern perception • knows object name • reality based • forms strategies • practical • safe • uses feeling • big picture oriented • imagination rules • symbols and images • present and future • philosophy & religion • can get it (i.e. meaning) • believes • appreciates • spatial perception • knows object function • fantasy based • presents possibilities • Impetuous • risk taking Left Right Left Brain Right Brain is a MYTH: https://www.youtube.com/watch?v=_BxJKrw4TAc https://www.youtube.com/watch?v=_BxJKrw4TAc 5 RMIT Classification: Trusted THE Right Brain vs Left Brain test ... do you see the dancer turning clockwise or anti- clockwise? If clockwise, then you use more of the right side of the brain and vice versa. Most of us would see the dancer turning anti-clockwise though you can try to focus and change the direction; see if you can do it. School of Management5 Disclaimer: Not scientifically proven. Only for demonstration purposes 6 RMIT Classification: Trusted Importance of creativity, innovation and design thinking  Creativity as one of the top three skills employees need to have – World Economic Forum, 2019 (https://www.weforum.org/agenda/2016/01/the-10-skills-you-need-to- thrive-in-the-fourth-industrial-revolution/)  The complex and evolving nature of today’s problems  The need to stay ahead of the competition  The need to provide user-focused products and services 7 RMIT Classification: Trusted Why are Creativity and Innovation important? An entrepreneur is a person who habitually creates and innovates to build something of recognised value around perceived opportunities (Bolton & Thompson, 2002) School of Management7 8 RMIT Classification: Trusted Why are Creativity and Innovation important? Back in 1960 the composition of the Fortune 500 was so stable that it took 20 years for a third of the constituent companies to change. Now it takes only four years. The Economist’s special report on entrepreneurship August 4, 2009 School of Management8 https://region2000sbdc.wordpress.com/2009/08/04/the-economists-special-report-on-entrepreneurship/ Fortune 500 firms 1955 v. 2017: Only 60 remain, thanks to the creative destruction that fuels economic prosperity https://www.aei.org/carpe-diem/fortune-500-firms-1955-v-2017-only-12-remain-thanks-to-the-creative- destruction-that-fuels-economic-prosperity/ https://region2000sbdc.wordpress.com/2009/08/04/the-economists-special-report-on-entrepreneurship/ https://www.aei.org/carpe-diem/fortune-500-firms-1955-v-2017-only-12-remain-thanks-to-the-creative-destruction-that-fuels-economic-prosperity/ 9 RMIT Classification: Trusted Creative Destruction • Creative destruction refers to the incessant product and process innovation mechanism by which new production units replace outdated ones. It was coined by Joseph Schumpeter (1942), who considered it the essential fact about capitalism’. • Netflix is one of the modern examples of creative destruction, having overthrown disc rental and traditional media industries—now being known as the “Netflix effect” and being “Netflixed.” 10 RMIT Classification: Trusted Creativity – academic definitions • Creativity is the tendency [or ability] to generate or recognize ideas, alternatives, or possibilities that may be useful in solving problems, communicating with others, and entertaining ourselves and others. (Franken, 1993, p. 396) • Creativity refers to ‘novel work that is accepted as tenable or useful or satisfying by a group in some point in time’ (Stein, 1953 cited in Runco & Jaeger 2012, p. 94) • Creativity is ‘the production of novel and useful ideas in any domain’ (Amabile et al. 1996, p. 1155) • Creativity is ‘the development of original ideas that make a socially recognized contribution’ (McShane et al, 2017, p. 226) School of Management10 11 RMIT Classification: Trusted A non-academic definition of creativity … is connecting two or more separate ideas in a way that creates new meaning School of Management11 https://www.youtube.com/watch?v=U5AZed69Iy4 Brunos company took two things people love beer/wine/cheese and casino and combined it into one fun activity for companies. https://www.youtube.com/watch?v=U5AZed69Iy4 12 RMIT Classification: Trusted School of Management12 13 RMIT Classification: Trusted Do you agree with this statement? • Creativity involves both new and useful work in a given domain that is socially accepted 14 RMIT Classification: Trusted No, because one seemingly crazy idea leads to another… leads to another.. and so on until… Demetri Martin Stand-up Comedian While being creative, don’t criticise your creative ideas. This is part and parcel of what we refer to as divergent thinking 15 RMIT Classification: Trusted Creativity in action: Divergent & Convergent thinking Divergent thinking: The process of thinking that explores multiple possible solutions in order to generate creative ideas Convergent thinking: The process of figuring out a concrete solution to any problem https://www.extension.harvard.edu/professional- development/blog/divergent-vs-convergent-thinking-how-strike-balance Image source: https://cucumber.io/blog/bdd/the-two-modes-of- thought-you-need-for-bdd/ https://www.extension.harvard.edu/professional-development/blog/divergent-vs-convergent-thinking-how-strike-balance 16 RMIT Classification: Trusted The Creative Process Model (Wallas, 1926) PREPARATION • Understand the problem/ opportunity • Investigate information that seems relevant to the issue INCUBATION • Period of reflective thought • Non-conscious or low-level awareness, not direct attention to the issue • Active divergent thinking process • Sudden awareness of a novel, although vague and incomplete, idea entering one’s consciousness • May include an initial period of ‘fringe’ awareness VERIFICATION • Detailed logical and experimental evaluation of the illuminated idea • Further creative thinking ILLUMINATION Source: McShane et al. 2017, p. 228 17 RMIT Classification: Trusted Self study: 15 video slides on Canvas https://rmit.instructure.com/courses/77197/pages/slide-1-introduction?module_item_id=3000433 https://rmit.instructure.com/courses/77197/pages/slide-1-introduction?module_item_id=3000433 18 RMIT Classification: Trusted • Creativity is thinking up new things • Innovation is doing those new things • Entrepreneurship is obtaining value from those new things Making those connections Making them real Making them count School of Management18 19 RMIT Classification: Trusted References • Bolton, B. K., & Thompson, J. L. (2002). The Entrepreneur in Focus: Achieve Your Potential. United Kingdom: Thomson Learning. • Byron, K. (2009). The Creative Researcher. In. Retrieved from https://www.scribd.com/document/135659128/The- Creative-Researcher-Dec09 • Franken, R. E. (1993). Human Motivation: Cengage Learning, Inc. • Manning, A 2018, Divergent vs. convergent thinking: How to strike a balance, Harvard Extension School, viewed 20 February 2019 , https://www.extension.harvard.edu/professional-development/blog/divergent-vs-convergent- thinking-how-strike-balance • McShane, S, Olekalns, M, Newman, A & Travaglione, T 2017, Organizational Behavior, 5th edn, McGraw-Hill Education, Australia. • Razumnikova, OM 2017, ‘Divergent versus convergent thinking’, in E Carayannis (ed.), Encyclopedia of Creativity, Invention, Innovation and Entrepreneurship. Springer, New York, NY. • Runco, MA & Jaeger, GJ 2012, ‘The Standard Definition of Creativity’, Creativity Research Journal, vol. 24, no. 1, pp. 92-96. Creativity, Innovation & Design Are creatives born or made? Creativity in the animal kingdom Left-Right Brain Thinking Slide Number 5 Importance of creativity, innovation and design thinking Why are Creativity and Innovation important? Why are Creativity and Innovation important? Creative Destruction Creativity – academic definitions A non-academic definition of creativity Slide Number 12 Do you agree with this statement? No, because one seemingly crazy idea leads to another… leads to another.. and so on until… Creativity in action: �Divergent & Convergent thinking The Creative Process Model�(Wallas, 1926) Self study: 15 video slides on Canvas Slide Number 18 References 1 Creativity, Innovation & Design Prepared by Dr Gerrit de Waal INNOVATION TYPOLOGIES 2 Innovation Types for Mature Markets The Operational Excellence Zone Integration Innovation Process Innovation Value Migration Innovation Value Engineering Innovation Operational Excellence Zone 2 3 1. Value-Engineering Innovation Extracting cost from the materials and manufacturing of an established offer without changing its external properties. 4 2. Integration Innovation Reducing the customer’s cost of maintaining a complex operation by integrating its many disparate elements into a single centrally managed system. 5 3. Process Innovation Improving profit margins by extracting waste not from the offer itself but from the enabling process that produce it. But it can also involve adding better technology to the work flow to improve efficiencies and effectiveness. 6 4. Value Migration Innovation Value migration is the shifting of value-creating forces. Example of desktop printers that are almost provided free of charge, but customers pay for ink cartridges. PRODUCT CONSUMABLE Creativity, Innovation & Design Innovation Types for Mature Markets�The Operational Excellence Zone 1. Value-Engineering Innovation 2. Integration Innovation 3. Process Innovation 4. Value Migration Innovation 1 Creativity, Innovation & Design Prepared by Dr Gerrit de Waal INNOVATION TYPOLOGIES 2 Sustaining innovation • Refers to the type of innovations that exist in the current market and improves and grows the existing market. • For example, nearly all modern cars can be considered to be sustaining innovations. If we look at for example Toyota Prius (first launched in 1997), the basic functionalities of the car have stayed pretty much the same. It only continues getting slightly better with every iteration, continuing to cater the needs of a typical Prius customer. • SI is how established companies move along established improvement trajectories – improvements along dimensions historically valued by customers. 3 Disruptive Innovation – Clayton M Christensen • A disruptive innovation is an innovation that creates a new market and value network and eventually disrupts an existing market and value network, displacing established market leading firms, products and alliances. • It describes a process by which a product or service takes root initially in simple applications at the bottom of a market and then relentlessly moves up market, eventually displacing established competitors. 4 Sustaining versus Disruptive Innovations Disruptive innovations usually entail a change in a business model They introduce a new value proposition and either create new markets or shape existing ones 5 There are three important qualities of disruptive innovation to note: 1. The new product or service enters at the bottom of an established market. 2. It begins as a substandard product that is not seen as a threat by established market leaders. 3. Adopters are non-consumers who couldn’t use the product or service previously because of cost or accessibility issues. 6 (Hutton, Wong, & Gagnon, 2018) 7 Disruptive innovation example Digital telephony entered at the bottom of the market and, over time, moved up and displace established market leaders. 8 Disruptive Innovation example 9 Who is disrupting who? 10 The cross-over of innovation INCREMENTAL RADICAL DISRUPTIVE SUSTAINING Computer chips Cars Fax machine Digital camera Light-lens to Digital photocopier Supermarkets continuum Electronic cash register Self-checkouts 11 References Hutton, K., Wong, E., & Gagnon, R. (2018). Thinking Outside-the-Box for Cyber Defense: Introducing an Innovation Framework for the 21st Century. The Cyber Defense Review. Creativity, Innovation & Design Sustaining innovation Disruptive Innovation – �Clayton M Christensen Sustaining versus Disruptive Innovations Slide Number 5 Slide Number 6 Disruptive innovation example Disruptive Innovation example Who is disrupting who? The cross-over of innovation References 1 Creativity, Innovation & Design BONUS TOPIC Managing Innovation Prepared by Dr Gerrit de Waal 2 Managers appreciate the importance of innovation… Competitive advantage Sustained growth Survival But believe it is very difficult to manage Innovation is complex, uncertain and almost impossible to manage (Tidd, Bessant and Pavitt, 2005, p. 571) 3 Managing innovation going back to the basics… • Planning • Organising • Controlling • Leading The four functions of management 4 Source: (de Waal et al., 2010) 5 LEADING - Providing Innovative Leadership • Being the innovation role model • Formulating a clear innovation vision • Destroying the corporate immune system • Recruiting innovators and entrepreneurs • Accepting the risk of spotting and backing new ideas • Building an innovation climate and culture 6 PLANNING - Devising an Innovation Strategy Where? Portfolio approach Innovation Goals Strategic fit Business Strategy Allocate resources Provide capability 7 ORGANISING - Creating an Innovation supportive organisation Innovative Culture Strong customer focus Intrapreneurship is encouraged An openness to new ideas Submission and sharing of new ideas by all employees Risk-taking and acceptance of failures without punishment Innovative Climate Learning organization Knowledge management Cross-functional teams Reward systems Free time and sufficient resources for undertaking creative activities Pleasant work environment 8 ORGANISING - Establishing effective External Linkages Collaboration Networking Open Innovation 9 CONTROLLING - Defining and measuring appropriate Innovation Metrics • Innovation Audits • If you don’t measure it, you can’t manage it! Product Innovation example metrics: • Percentage of sales from new products • Number of patents registered • Number of NPD projects Entrepreneurship and Innovation Health Audit 10 CONTROLLING - Implementing effective and efficient innovation processes 11 CONTROLLING - Using Innovation tools Morphological analysis Voice-of- the- customer Brainstorming QFD Rapid prototyping Mindmaps In-market-testing DFM TRIZ 12 References de Waal, A., Maritz, P.A., Shieh, C.J. (2010). Managing Innovation: A typology of theories and practice-based implications for New Zealand firms. The International Journal of Organizational Innovation, 3(2), 35-57. Tidd, J., Bessant, J., and Pavitt, K. (2005). Managing Innovation - Integrating technological, market and organizational change (3rd ed.). Australia: John Wiley and Sons. Creativity, Innovation & Design Managers appreciate the importance of innovation… Managing innovation�going back to the basics… Slide Number 4 LEADING - Providing Innovative Leadership PLANNING - Devising an Innovation Strategy Slide Number 7 ORGANISING - Establishing effective External Linkages CONTROLLING - Defining and measuring � appropriate Innovation Metrics CONTROLLING - Implementing effective and� efficient innovation processes CONTROLLING - Using Innovation tools References 1 Creativity, Innovation & Design Creativity at the Organisational level => 2. Enhancing entrepreneurial behavior (including creativity) in organisations Prepared by Dr Gerrit de Waal What can organisations do to ensure employees are creative on the job and innovate? 2 Chapter 13 presents 19 ways to establish a climate for innovation http://www.pinchot.com/intrapreneuring/(Pinchot, 1985) 3 1. Transmitting Vision and Strategic Intent Hierarchy of Strategic Intent 4 2. Tolerance of Risk, Mistakes and Failure Managers struggle with the concept of failure • There is a tendency within companies to develop “zero error cultures” as companies strive to meet ever-higher performance standards in a hypercompetitive marketplace • This results in innovation incompetence, where bold initiatives are avoided and initiatives are pursued only when there is an apparent guarantee of outcomes 5 A culture of “successful failures” • Nokia: “this is a place where you are allowed to have a bit of fun, to think unlike the norm, where you are allowed to make a mistake” • BMW: “flop of the month award” 6 3. Support for corporate entrepreneurs (intrapreneurs) Creating a Work Environment conducive to creativity and innovation 7 4. Managers who sponsor innovation 8 5. Empowered cross-functional teams 9 6. Decision-making by the doers 10 7. Discretionary time 11 8. Attention on the future Exploitation (focus on today’s core business) versus Exploration (focus on tomorrow’s new business) Firm ambidexterity (firms that can do both well) (Oreilly & Tushman, 2013) 12 9. Self-selection Corporate entrepreneurs cannot be assigned or appointed; they must be volunteers who bring a clear vision of what they want to create.” (Morris, Kuratko, & Covin, 2011) 13 10. No hand-offs 14 11. Boundary crossing 15 12. Strong organisational community 16 13. Focus on customers 17 14. Choice of internal suppliers 18 15. Measurement of innovation • Innovation Audits • If you don’t measure it, you can’t manage it! (Drucker) Product Innovation example metrics: • Percentage of sales from new products • Number of patents registered • Number of NPD projects Entrepreneurship and Innovation Health Audit 19 16. Transparency and Truth 20 17. Good treatment of people 21 18. Social, Environmental, and Ethical Responsibility 22 19. Avoiding the home-run philosophy 23 The role of leadership in promoting creativity • Transformational leaders promote creativity in followers by developing an environment or climate where creative ideas are likely to emerge. • But they also develop an organizational culture that facilitates creativity and innovation 24 Summary Innovative Culture Strong customer focus Intrapreneurship is encouraged An openness to new ideas Submission and sharing of new ideas by all employees Risk-taking and acceptance of failures without punishment Innovative Climate Learning organization Knowledge management Cross-functional teams Reward systems Free time and sufficient resources for undertaking creative activities Pleasant work environment 25 References • OReilly, C. A., & Tushman, M. L. (2013). Organizational Ambidexterity: Past, Present, and Future. Academy of Management Perspectives, 27(4). doi:https://doi.org/10.5465/amp.2013.0025 • Pinchot, G. (1985). Intrapreneuring: Why You Dont Have to Leave the Corporation to Become an Entrepreneur. New York: Harper & Row. Creativity, Innovation & Design Chapter 13 presents 19 ways to establish a climate for innovation 1. Transmitting Vision and Strategic Intent 2. Tolerance of Risk, Mistakes and Failure A culture of “successful failures” 3. Support for corporate entrepreneurs (intrapreneurs) 4. Managers who sponsor innovation 5. Empowered cross-functional teams 6. Decision-making by the doers 7. Discretionary time 8. Attention on the future 9. Self-selection 10. No hand-offs 11. Boundary crossing 12. Strong organisational community 13. Focus on customers 14. Choice of internal suppliers 15. Measurement of innovation 16. Transparency and Truth 17. Good treatment of people 18. Social, Environmental, and Ethical Responsibility 19. Avoiding the home-run philosophy The role of leadership in promoting creativity Summary References Creativity, Innovation & Design Week 1: Welcome and introduction to the course Prepared by Dr Gerrit de Waal ‹#› RMIT Classification: Trusted A warm welcome to everyone to the first Creativity, Innovation and Design class! ‹#› RMIT Classification: Trusted BUSM4550: Creativity, Innovation and Design is …… Primarily focused on creativity, innovation and design thinking processes within business environments Geared towards providing knowledge and skills on creativity, innovation and design thinking necessary for employees, entrepreneurs, managers and team leaders etc. aspiring to work in organizations The course does NOT: Contain elements of art, music or other aesthetic subjects Teach designing or crafting methods ‹#› RMIT Classification: Trusted Course Learning Outcomes 1. Explain the relationship between creativity, design and innovation and how it impacts business growth, sustainability and wealth creation 2. Explore factors that stimulate and inhibit innovation and creativity in individuals and evaluate these factors in teams and organisations 3. Distinguish characteristics of different types of innovation processes and justify your choice of application to specific business contingencies 4. Identify and critique organisational models of innovation management 5. Evaluate the characteristics that make innovative organisations successful and discuss how a business might emulate these traits 6. Demonstrate learning through presentation and communication skills in a variety of business and professional contexts ‹#› RMIT Classification: Trusted Course Structure ‹#› RMIT Classification: Trusted Nature of the Flipped Class The course is offered as a ‘Flipped Class’ What does this mean: Before class: students engage in self study to gain necessary knowledge During class: students practice applying that knowledge After class: students check their understanding and extend their learning Source: https://facultyinnovate.utexas.edu/flipped-classroom Flipping the classroom: Explained https://www.youtube.com/watch?v=iQWvc6qhTds ‹#› RMIT Classification: Trusted Your role in a Flipped Class Emphasis on “self-learning” by students Students must: Prepare and familiarises themselves with the content placed on canvas Actively and interactively take part in discussions and application of knowledge during class Image source: https://www.pinterest.com.au/itslearningusa/flipping-the-classroom/ ‹#› RMIT Classification: Trusted Course Learning Material Available on canvas Lecture videos (available under each Week’s Overview Tab) Recommended readings (available under Reading List Tab) Tutorial activities (available under each Week’s Learning Materials) There is no textbook for this course ‹#› RMIT Classification: Trusted 1 Creativity, Innovation & Design INNOVATION TYPOLOGIES Prepared by Dr Gerrit de Waal 2 Three regions: Low, medium, high (Menguc, Auh, & Yannopoulos, 2013) This typology is also useful for portfolio management Horizon 1 Horizon 2 Horizon 3 3 The Three Horizons of Growth Initiatives related to the core business Development of new opportunities in existing and emerging markets Creation of new, transformational businesses (Anonymous, 2009) 70\% 25\% 5\% 4 Another categorisation (Barbosa & Vilntis, 2017) 5 Yet another perspective… (Tidd et al., 2005) degree 5 6 Incremental innovations aka improvements A series of small improvements or upgrades made to a companys existing products, services, processes or methods. The changes implemented through incremental innovation are usually focused on improving an existing products development efficiency, productivity and competitive differentiation. 7 Incremental innovations more examples Cost reduction, Repositioning or Improvement of current product/service 8 Substantial innovation Substantial innovation is one that provides a substantial degree of added value and/or newness to a company. It’s an innovation that has the potential to create brand new business opportunities for the company (and perhaps even for other companies, e.g., advertising), grants the company a new competitive advantage and perhaps even places that company as one of the leaders in its field (if it wasn’t already). https://blog.hootsuite.com/facebook-algorithm/ 9 Another example of substantial innovation (New to the Firm, Addition to or Major Revision of existing lines) 10 Radical Innovation • Radical innovation, concerned with the exploration of new technology, is fundamentally different from incremental innovation that is concerned with exploitation of existing technology. • Radical innovation is a product, process, or service with either unprecedented performance features or familiar features that offer potential for significant improvements in performance and cost. • It creates such a dramatic change in processes, products, or services that they can potentially transform existing markets or industries, or create new ones. (Leifer, Mcdermott, OConnor, Peters, Rice, & Veryzer, 2000) 10 Only 10\% of innovations are radical 11 Radical innovation Mregen: Rapid ACL Recovery Recovering from knee surgery can be slow and painful. The Mregen reduces recuperation time by using a magnetic field to stimulate muscle recovery, reducing the healing process, typically four months, by a month. https://thehealthcaretechnologyreport.com/mregens-breakthrough-technology-for-rapid-acl-recovery/ 12 Radical innovation Martin Jetpack 13 References Anonymous. (2009). Enduring Ideas: The three horizons of growth. Retrieved from McKinsey & Company - Strategy & Corporate Finance website: https://www.mckinsey.com/business-functions/strategy-and-corporate-finance/our- insights/enduring-ideas-the-three-horizons-of-growth Barbosa, A. A. R., & Vilntis, M. (2017). Innovation and construction management in Brazil: Challenges of companies in times of quality and productivity. Paper presented at the Conference Series Materials Science and Engineering. Leifer, R., McDermott, C. M., OConnor, G. C., Peters, L. S., Rice, M., & Veryzer, R. W. (2000). Radical Innovation: How Mature Companies Can Outsmart Upstarts. Boston, Massachusetts: Harvard Business School Press. Menguc, B., Auh, S., & Yannopoulos, P. (2013). Customer and Supplier Involvement in Design: The Moderating Role of Incremental and Radical Innovation Capability. Journal of Product Innovation Management, 31(2), 313-328. doi:https://doi.org/10.1111/jpim.12097 Tidd, J., Bessant, J., and Pavitt, K. (2005). Managing Innovation - Integrating technological, market and organizational change (3rd ed.). Australia: John Wiley and Sons. Creativity, Innovation & Design Three regions: Low, medium, high The Three Horizons of Growth Another categorisation Yet another perspective… Incremental innovations�aka improvements Incremental innovations�more examples Substantial innovation Slide Number 9 Radical Innovation Radical innovation Radical innovation References 1 Creativity, Innovation & Design Prepared by Dr Gerrit de Waal INNOVATION TYPOLOGIES 2 A Broad Universe of Innovation Types The categorisation of innovation types used in this presentation was derived from Moore (2005). Examples of innovations in each category is provided by the presentation author Reference Moore, G. A. (2005). Dealing with Darwin: How Great Companies Innovate at Every Phase of Their Evolution. New York: Penguin Publishing Group 3 Disruptive Innovation Application Innovation Product Innovation Platform Innovation Enhancement Innovation Integration Innovation Experiential Innovation Process Innovation Marketing Innovation A Broad Universe of Innovation Types Value Migration Innovation Line Extension Innovation Value Engineering Innovation Harvest & Exit Renewal Innovation Organic Renewal Acquisition Renewal 3 4 Four Innovation Zones Disruptive Innovation Application Innovation Product Innovation Platform Innovation Enhancement Innovation Integration Innovation Experiential Innovation Process Innovation Marketing Innovation Business Model Innovation Line Extension Innovation Value Engineering Innovation Harvest & Exit Renewal Innovation Product Leadership Zone Operational Excellence Zone Customer Intimacy Zone Category Renewal Zone GROWTH MARKETS MATURE MARKETS DECLINING MARKETS New Customer Focus Existing Customers Optimising flavour Demand side Supply side 4 5 Experiential Innovation Marketing Innovation Innovation Types for Mature Markets The Customer Intimacy Zone Customer Intimacy Zone Enhancement Innovation Line Extension Innovation 5 6 1. Line extension innovation A product line extension is the use of an established product brand name for a new item in the same product category. Line Extensions occur when a company introduces additional items in the same product category under the same brand name such as new flavours, forms, colours, added ingredients, package sizes. 7 2. Enhancement innovation Improving existing offers in existing markets by modifying a single dimension, thereby reawakening customer interest in what was becoming an increasingly commoditised category. 8 3. Marketing Innovation Introducing new or creative ways in which the company can market itself to potential or existing customers Guerrilla marketing – on the cheap 9 4. Experiential Innovation Creation of value which is based not on differentiating the functionality but rather the experience of the offering. Extend the three dimensions of your offering. P R O D U C T SERVICE Creativity, Innovation & Design A Broad Universe of Innovation Types A Broad Universe of Innovation Types Four Innovation Zones Innovation Types for Mature Markets�The Customer Intimacy Zone 1. Line extension innovation 2. Enhancement innovation 3. Marketing Innovation 4. Experiential Innovation 1 Creativity, Innovation & Design Prepared by Dr Gerrit de Waal INNOVATION TYPOLOGIES 2 A Broad Universe of Innovation Types The categorisation of innovation types used in this presentation was derived from Moore (2005). Examples of innovations in each category is provided by the presentation author Reference Moore, G. A. (2005). Dealing with Darwin: How Great Companies Innovate at Every Phase of Their Evolution. New York: Penguin Publishing Group 3 Innovation Types for Declining Markets Leveraging Category Renewal Harvest & Exit Category Renewal Organic Acquisition 3 4 1. Business model innovation (organic innovation) • New business model • New revenue streams • Redesigning the value chain • Strategic use of supply chain Developing new or improved business models for creating, delivering and capturing value. Repositioning towards growth categories. 5 2. Organisational Innovation Creating a work environment that supports and fosters creativity and innovation 6 3. Acquisition Innovation 7 4. Harvest and Exit Creativity, Innovation & Design A Broad Universe of Innovation Types Innovation Types for Declining Markets�Leveraging Category Renewal 1. Business model innovation (organic innovation) 2. Organisational Innovation 3. Acquisition Innovation 4. Harvest and Exit 1 Creativity, Innovation & Design Prepared by Dr Gerrit de Waal INNOVATION TYPOLOGIES 2 A Broad Universe of Innovation Types The categorisation of innovation types used in this presentation was derived from Moore (2005). Examples of innovations in each category is provided by the presentation author Reference Moore, G. A. (2005). Dealing with Darwin: How Great Companies Innovate at Every Phase of Their Evolution. New York: Penguin Publishing Group 3 Disruptive Innovation Application Innovation Product Innovation Platform Innovation Enhancement Innovation Integration Innovation Experiential Innovation Process Innovation Marketing Innovation A Broad Universe of Innovation Types Value Migration Innovation Line Extension Innovation Value Engineering Innovation Harvest & Exit Renewal Innovation Organic Renewal Acquisition Renewal 3 4 Four Innovation Zones Disruptive Innovation Application Innovation Product Innovation Platform Innovation Enhancement Innovation Integration Innovation Experiential Innovation Process Innovation Marketing Innovation Business Model Innovation Line Extension Innovation Value Engineering Innovation Harvest & Exit Renewal Innovation Product Leadership Zone Operational Excellence Zone Customer Intimacy Zone Category Renewal Zone GROWTH MARKETS MATURE MARKETS DECLINING MARKETS New Customer Focus Existing Customers Optimising flavour Demand side Supply side 4 5 Disruptive Innovation Application Innovation Product Innovation Platform Innovation Innovation Types for Growth Markets The Product Leadership Zone 5 6 Product Innovation – From Incremental to Radical Innovations (From Improvements to New to the Firm to New to the World) Floppy disks CD/DVD Storage card USB stick Smart device 7 Service innovation Developing and implementing a newly or significantly improved customer service component or method 8 Application Innovation (New Markets) • Application-engineered solution for new markets in Western world • Existing technology • New application • Different industry • Huge ROI (potentially) • Potentially disruptive • Knowledge transfer (de Waal, 2016) 9 Application innovation – another example Virgin Galactic uses Boeing 737 to launch satellites into space 10 Technology Platform Innovation (TPI) A platform is a group of technologies that are used as a base upon which other applications, products, processes or technologies are developed. TPI is developing and applying new scientific knowledge for generating new generation platforms. Example: MSDOS -> Windows Creativity, Innovation & Design A Broad Universe of Innovation Types A Broad Universe of Innovation Types Four Innovation Zones Innovation Types for Growth Markets�The Product Leadership Zone Slide Number 6 Service innovation Application Innovation (New Markets) Application innovation – another example Technology Platform Innovation (TPI) 1 Creativity, Innovation & Design Creativity at the Individual and Team Levels => How to unleash your individual creativity Prepared by Dr Gerrit de Waal 2 Can creativity be taught? Although creativity can’t be taught directly, it can be absorbed and ‘the skills for accessing it acquired by osmosis’, through immersion in creative activity with other people. It can also be nurtured through experiential training, through the acquisition and application of tools and techniques, and the practice of attitudes conducive to creative behaviour. (Byron, 2009) 3 The Creative Process Model (Wallas, 1926) PREPARATION • Understand the problem/ opportunity • Investigate information that seems relevant to the issue INCUBATION • Period of reflective thought • Non-conscious or low-level awareness, not direct attention to the issue • Active divergent thinking process • Sudden awareness of a novel, although vague and incomplete, idea entering one’s consciousness • May include an initial period of ‘fringe’ awareness VERIFICATION • Detailed logical and experimental evaluation of the illuminated idea • Further creative thinking ILLUMINATION Source: McShane et al. 2017, p. 228 Should we view creativity as a process? 4 Arguably, a more useful approach to enhance your own creativity is to systematically condition yourself for creative behaviour Which side do you want to operate? The choice is yours 5 Aim to add creative ingredients into your Creativity Melting Pot each day Discover your ‘way of operating’ John Cleese 6 Ingredient : Imagination Equivalent to a firm’s VISION • Imagination conceptualises new ideas and approaches within the human brain; giving mental form to thoughts and ideas • It shapes the outcome, and from there you can work backwards to find the solution “Imagination is more important than knowledge. For knowledge is limited to all we now know and understand, while imagination embraces the entire world, and all there will ever be to know and understand.” Albert Eistein 1 7 Be sure to watch the animation about the role of imagination in fostering creativity on Canvas It’s the story of a farmer whose goat fell into a dry well. How did he use his imagination to come up with a creative solution to save his goat? https://rmit.instructure.com/courses/77197/p ages/conditioning-yourself-for- creativity?module_item_id=3036529 8 Ingredient Awareness You first become aware of a field of study, or a particular topic or situation. For some reason it grabbed your attention Use all of your senses Be ‘awake’ 2 9 Ingredient Interest Read about it Read around it Spend time on it 3 10 Ingredient The happiness factor http://science.howstuffworks.com/life/neurochemistry-of-happiness.htm Brain releases chemical Dopamine in frontal lobe which controls the flow of information to other parts of brain, thus opening up connections between concepts People are more likely to come up with creative ideas when they feel happy. Teresa Amabile Humour is fastest way to get you from closed to open mode John Cleese 4 11 More ingredients… Desire is the wish for something positive to happen (setting goals) Passion is having a powerful emotion or feeling for something Motivation - those factors that stimulate desire and drive creative outcomes 5 6 7 8 9 12 Creativity tools & Hard Work (persistence / sweat) 10 11 13 Toolbox Tools are any structured aids, managerial or technical in nature, used for influencing the management and effective execution of the innovation process and associated activities (de Waal and Knott, 2012) 14 Ingredient Creativity playmates  Can trust each other  Can share ideas  Encourage each other  Inspire one another  Build on each others ideas 12 15 Ingredient Space-time oasis HIGHLY RECOMMENDED https://speakola.com/arts/john- cleese-creativity-lecture-1991 You have to create some space for yourself away from those demands. And that means sealing yourself off. You must make a quiet space for yourself where you will be undisturbed for some time – John Cleese 13 16 Ingredient Incubation The easy part… Trust your unconscious to do its job 14 17 Ingredient New experiences taking you out of your comfort zone Break established cognitive patterns New or unexpected experiences can enhance your creativity School of Management 17 15 18 Constantly put yourself in the “place of most potential” Dewitt Jones Conditioning for creative behaviourThe place of most potential Ponder this: How can we make the workplace “the place of most potential”? Dewitt Jones HIGHLY RECOMMENDED WATCHING https://www.media-partners.com/motivation/everyday_creativity.htm 19 References • Amabile, T. M. (1997), ‘Motivating creativity in organizations: Doing what you love and loving what you do’, California Management Review, vo. 40, no. 1, pp. 39-58. • Byron, K. (2009). The Creative Researcher. In. Retrieved from https://www.scribd.com/document/135659128/The-Creative- Researcher-Dec09 • de Waal, G.A., Knott, P. (2012). Product innovation tool adoption behaviour in technology-based new ventures. Special Issue, International Journal of Innovation Management, 16(3) 1240001-12400026. • Hennessey, BA & Amabile, TM 2010, ‘Creativity’, Annual Review of Psychology, vol. 61, pp. 569-598. • Hughes, DJ, Lee, A, Tian, AW, Newman, A & Legood, A 2018. “Leadership, creativity, and innovation: A critical review and practical recommendations”, The Leadership Quarterly, vol. 29, no. 5, pp.549–569. • Interaction Design Foundation n.d, Brainstorming, Interaction Design Foundation, viewed 17 July 2020, https://www.interaction- design.org/literature/topics/brainstorming • McShane, S, Olekalns, M, Newman, A & Travaglione, T 2017, Organizational Behavior, 5th edn, McGraw-Hill Education, Australia. • Wallas, G. (1926). The Art of Thought. New York: Harcourt. Although individual and collaborative roles of creativity, innovation, and design thinking do not show significant differences from an educational perspective, there are concerns of such differences in management. From a managerial perspective, the concepts of creativity, innovation, and design thinking become the intellectual capital of a business organization with special benefits for the creator, innovator, and designer. Several organizations honor, reward, and protect the achievements of these concepts with business certificates, financial awards, and legal patents and copyrights for excellent individuals or groups. Besides, creativity, innovation, and design thinking are also amongst the most valuable factors that improve employee development, research and development, and human resource management. Thus, the ownership of specific creations, innovations, and designs occasionally becomes a controversy between individual employees and organizational groups. In certain controversial business situations, the organization has to identify the legality of the ownership to acknowledge the right contribution of the right individual/ group to the companys products. Student Name Student Id Professor Name Coarse No Date Word Count 1500 Introduction Even if there are no major distinctions between creativity, innovation, and design in terms of individual and collaborative responsibilities, there are issues in the management of such variances. The concepts of design, invention and managerial ideas create the intellectual capital of a business which gives the creator, inventor and designer special benefits. Several organizations, with their business, financial certifications, legal and copyright awards, and patents, honor, reward and protect the successful accomplishments of such notions. (Maher, 2018) In addition, Creativity, innovation and design are the most essential factors promoting employee growth and R&D and human resources management. Therefore, a particular ideas and inventions and designs may generate a dispute between the different employees and organizational groups. The organization needs to identify the legality of ownership to recognize in various litigating circumstances the right of individual/group contribution to company products (Maher, 2018) Although the job of individual workers is a matter of effective creativity, innovation, and thought-out labor from a personal standpoint, there is a partial agreement. Thence, the scale of the argument is based on Theresa Amabiles componential creative theory, the theory of person-fitness, the interchange of leading members, and the management theory which provides instances of real-world affairs from Google LLC and Tesla Inc. The essays structure is divided into 2 paragraphs in each portion into different parts. The first paragraph offers related definitions and literary backgrounds of creativity, innovation, and design thinking, whilst the second paragraph utilizes particular theories to examine individual and corporate responsibilities (Menon, 2018) Creativity Creativity is a reference for meaningful programs and procedures. To contribute to corporate development, the individual activity is the activity of an individual employee. For instance, an individual worker can develop successful personal creativity if he or she establishes personal rules for achieving business achievement. These are not the conditions, but rather the establishment in relation to his strengths and weaknesses of a specific employee. The creativity of the organization, on the other hand, is concerned with business resources, strategies and tools utilized for working together by the group members. (Gibson, 2019) The effective organizational creativity of Google LLC is acquired, for example, by allowing not only to enhance a wonderful job, but to live in an extraordinary work atmosphere in a rich and comfortable way. (Gibson, 2019) The individual employee gains high levels of work motivation, appropriate domain skills, and creativity-related processes according to the notion of the creative component. Consequently, effective creative activities depend increasingly on the labour of individual employees. This hypothesis may be applied to Sony Corporation, Californias American power and car firm. When considering a virtual reality project, the firm encourages individual workers to develop unique rules and borders for various social roles by looking at the world as a major game. (Taggar, 2019) Consequently, effective creative activities depend increasingly on the labor of individual employees. This theoretical approach may apply to Tesla Inc., a U.S. energy and automobile company located in California. In light of a project of virtual reality, the company encourages individual workers to build personal and social norms by considering the globe a gigantic game. Thus, each individual employee can utilize his/her genius to modify standards and boundaries as long as they conform to the unique picture of the individual of a perfect world. (Janssen, 2019) However, the preference for personal creativity does not match the results of previous study that shows that the meaning of creativity depends on the companys rules. So, but instead eighty-four percent of businesses that emphasize innovation employ a reward strategy for individuals, sixty percent of organizations that highlight organizational creativity use a rewards policy based on teams. Therefore, a business must employ creative people to improve performance while stressing management methods to improve organizational creativity. (Janssen, 2019) Innovation Innovation is a complicated process that designs a new idea to solve numerous economic or social challenges. Innovation also refers to produces, promotes and realizes a person or organizations new ideas to achieve good personal or collective achievements. While the process of innovation is competitive, controversial, and unexpected, in company management there are generally numerous hazards. Innovation depends, on the one hand, on the following factors: a persons inherent need to explore and control the world in a creative and threatening manner and the urge to obtain A psychological safety sensation. (Carroll, 2020) On the other hand, corporate innovation is an occurrence whereby produced socially to conceptualize new ideas through encounters and dialogues. While the psychological and environmental consequences of the individual invention primarily depend on individuals and groups, successful innovations are dependent. Based on the notion of fitness for the person to the environment, an individual can adjust his/her environment by altering working goals, techniques, approaches, design, and interpersonal communication among other alternatives, replacing his/her expectations, skills, and behaviors. (Carroll, 2020) This paper described Tesla, based on four perspectives of innovation successful innovation efforts. The companys co-founder, managing director and product architect, Elon Reeve Musk, has become a remarkable innovator questioning orthodoxy, embracing trends, utilizing resources, and recognizing requirements. In reality, in 2003, Musk utilized his unique method to develop a new notion of a technological firm that manufactures electric automobiles. In addition, the exchange theory of the leading Member also states that innovativeness determines the quality the relationship between supervisors and subordinates (Gibson, 2019) This notion describes Google LLC in Google data minings successful business innovation. The Google data mining technology not only records employee engagement on a daily basis but also ensures that managers welcome all new workers on the first day of the business. This enhances corporate innovations by increasing the quality of the interaction between management and employee. (Carroll, 2020) Thinking design Therefore, concepts, methods and progress are developed in the innovation process to provide insights and measurements. (Bruce, 2019) From an educational point of view design thinking has a wicked nature. In particular, students can become truly designers, but they do not entirely comprehend theories if the teacher teaches design thinking concepts. Design is from a management perspective simply the best way of creativity and innovation. The way an individual design designer works on the resolution of problems, on the one hand, is a cognitive method. (Bruce, 2019) On the other side, corporate thinking is an organizational resource for innovation-intensive firms. In Googles example, design thinking depends on a persons aesthetic beliefs. David Radcliffe is therefore receiving a complaint against the purple room, Vice-Chair of Googles Immobilize & Workplace Services. Those unfavorable responses he doesnt understand, but by demolishing linseeds in the firm he decides to minimize the effects of paint colors. (Bruce, 2019) In addition, the Vice President will hear just one complaint concerning Violet space in the organization before removal of any additional violet regions. The aesthetic assessment by each employee is in this respect stronger than that of the Vice-President and others (Bruce, 2019) Management theory argues that design thinking is more dependent on group cooperation since it is a process of working with less discreet but more cognitive characteristics. This idea is congruent with cognitive design concerns which indicate the connective environment that produces the process of collaborative design at the same time. (Bruce, 2019) Some synergies are the flow of the complete team instead of any single person even in the event of dissent among the team members. For example, Tesla Inc. The usage of aluminium in Teslas Model S creates excellent personal and corporate design thinking. Every manufacturer reacts differently to innovation, whereas Musk and the Tesla engineers both know that aluminium is stronger than steel. Musk emphasizes expertise in using resources to think about individual design. The Aluminum Body was used by Tesla engineers for organizational design in the designs of Teslas automotive from the Musk Space X Falcon rocket. Thus, good design thinking is a problem for people and corporate groups alike. (Bruce, 2019) Conclusion Creativity, innovation, and design thinking are hard concepts that operate from a management perspective as an intellectual capital of a firm. Yet every concept has a particular value that helps both individuals and businesses flourish. The success of these principles might depend upon the individual employees in a scenario concerning the commercial conditions of Google LLC and Tesla, while connected in a different setting to the organization. (Altink, 2019) The intellectual characteristics of both individual individuals and corporate groupings are creativity, invention, and thinking in particular business settings. Instead of agreement or rejection, the choice of individual employees is just partial. Moreover, multiple theories are used in every idea. The componential creativity hypothesis underlines the significance of individual labor in creativity. Although the notion of person-fitness refers to individual innovations environmental sensitivity, the leading exchange theory indicates that favorably mutual business relationships improve corporate innovation. (Altink, 2019) Instead of stylistically speaking, the management theory addresses the cognitive quality. Through these principles, creativity, innovation and design functions from an educational and managerial perspective may be built. Despite the contradiction between individual and company benefits, the company assessment ideas should guarantee that the interaction between managers, employees, and groups is civilized in the long run. (Altink, 2019) References a) Altink (2019). ‘Innovation at work: individual, group, organizational, and socio-historical perspectives, European Journal of Work and Organizational Psychology. b) Bruce, S. (2019). Determinants of innovative behavior: a path model of individual innovation in the workplace, Academy of Management Journal,. . c) Carroll, K. (2020). Student teams in search of design thinking, Design Thinking Research,. . d) Gibson (2019). How Tesla Became One of the World’s Great Innovators. . e) Janssen, V. de V. (2019). The bright and dark sides of individual and group innovation: a special issue introduction. f) Maher, M. (2018). “Collective intelligence and design thinking”, DTRS’10: Design Thinking Research Symposium. g) Menon, B. (2018). Making innovation happen in organizations: Individual creativity mechanisms, organizational creativity mechanisms or both? Journal of Product Innovation Management. h) Taggar (2019). ‘Individual creativity and group ability to utilize individual creative resources: a multilevel model. i) Woodilla, J. (2019). “Design thinking: past, present, and possible futures”, Creativity and Innovation Management. 1
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Discuss how two-way communication on social media channels impacts businesses both positively and negatively. Provide any personal examples from your experience od pressure and hypertension via a community-wide intervention that targets the problem across the lifespan (i.e. includes all ages). Develop a community-wide intervention to reduce elevated blood pressure and hypertension in the State of Alabama that in in body of the report Conclusions References (8 References Minimum) *** Words count = 2000 words. *** In-Text Citations and References using Harvard style. *** In Task section I’ve chose (Economic issues in overseas contracting)" Electromagnetism w or quality improvement; it was just all part of good nursing care.  The goal for quality improvement is to monitor patient outcomes using statistics for comparison to standards of care for different diseases e a 1 to 2 slide Microsoft PowerPoint presentation on the different models of case management.  Include speaker notes... .....Describe three different models of case management. visual representations of information. They can include numbers SSAY ame workbook for all 3 milestones. You do not need to download a new copy for Milestones 2 or 3. When you submit Milestone 3 pages): Provide a description of an existing intervention in Canada making the appropriate buying decisions in an ethical and professional manner. Topic: Purchasing and Technology You read about blockchain ledger technology. Now do some additional research out on the Internet and share your URL with the rest of the class be aware of which features their competitors are opting to include so the product development teams can design similar or enhanced features to attract more of the market. The more unique low (The Top Health Industry Trends to Watch in 2015) to assist you with this discussion.         https://youtu.be/fRym_jyuBc0 Next year the $2.8 trillion U.S. healthcare industry will   finally begin to look and feel more like the rest of the business wo evidence-based primary care curriculum. Throughout your nurse practitioner program Vignette Understanding Gender Fluidity Providing Inclusive Quality Care Affirming Clinical Encounters Conclusion References Nurse Practitioner Knowledge Mechanics and word limit is unit as a guide only. The assessment may be re-attempted on two further occasions (maximum three attempts in total). All assessments must be resubmitted 3 days within receiving your unsatisfactory grade. You must clearly indicate “Re-su Trigonometry Article writing Other 5. June 29 After the components sending to the manufacturing house 1. In 1972 the Furman v. Georgia case resulted in a decision that would put action into motion. Furman was originally sentenced to death because of a murder he committed in Georgia but the court debated whether or not this was a violation of his 8th amend One of the first conflicts that would need to be investigated would be whether the human service professional followed the responsibility to client ethical standard.  While developing a relationship with client it is important to clarify that if danger or Ethical behavior is a critical topic in the workplace because the impact of it can make or break a business No matter which type of health care organization With a direct sale During the pandemic Computers are being used to monitor the spread of outbreaks in different areas of the world and with this record 3. Furman v. Georgia is a U.S Supreme Court case that resolves around the Eighth Amendments ban on cruel and unsual punishment in death penalty cases. The Furman v. Georgia case was based on Furman being convicted of murder in Georgia. Furman was caught i One major ethical conflict that may arise in my investigation is the Responsibility to Client in both Standard 3 and Standard 4 of the Ethical Standards for Human Service Professionals (2015).  Making sure we do not disclose information without consent ev 4. Identify two examples of real world problems that you have observed in your personal Summary & Evaluation: Reference & 188. Academic Search Ultimate Ethics We can mention at least one example of how the violation of ethical standards can be prevented. Many organizations promote ethical self-regulation by creating moral codes to help direct their business activities *DDB is used for the first three years For example The inbound logistics for William Instrument refer to purchase components from various electronic firms. During the purchase process William need to consider the quality and price of the components. In this case 4. A U.S. Supreme Court case known as Furman v. Georgia (1972) is a landmark case that involved Eighth Amendment’s ban of unusual and cruel punishment in death penalty cases (Furman v. Georgia (1972) With covid coming into place In my opinion with Not necessarily all home buyers are the same! When you choose to work with we buy ugly houses Baltimore & nationwide USA The ability to view ourselves from an unbiased perspective allows us to critically assess our personal strengths and weaknesses. This is an important step in the process of finding the right resources for our personal learning style. Ego and pride can be · By Day 1 of this week While you must form your answers to the questions below from our assigned reading material CliftonLarsonAllen LLP (2013) 5 The family dynamic is awkward at first since the most outgoing and straight forward person in the family in Linda Urien The most important benefit of my statistical analysis would be the accuracy with which I interpret the data. 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The team is currently using an I would start off with Linda on repeating her options for the child and going over what she is feeling with each option.  I would want to find out what she is afraid of.  I would avoid asking her any “why” questions because I want her to be in the here an Summarize the advantages and disadvantages of using an Internet site as means of collecting data for psychological research (Comp 2.1) 25.0\% Summarization of the advantages and disadvantages of using an Internet site as means of collecting data for psych Identify the type of research used in a chosen study Compose a 1 Optics effect relationship becomes more difficult—as the researcher cannot enact total control of another person even in an experimental environment. Social workers serve clients in highly complex real-world environments. Clients often implement recommended inte I think knowing more about you will allow you to be able to choose the right resources Be 4 pages in length soft MB-920 dumps review and documentation and high-quality listing pdf MB-920 braindumps also recommended and approved by Microsoft experts. The practical test g One thing you will need to do in college is learn how to find and use references. References support your ideas. College-level work must be supported by research. You are expected to do that for this paper. You will research Elaborate on any potential confounds or ethical concerns while participating in the psychological study 20.0\% Elaboration on any potential confounds or ethical concerns while participating in the psychological study is missing. Elaboration on any potenti 3 The first thing I would do in the family’s first session is develop a genogram of the family to get an idea of all the individuals who play a major role in Linda’s life. After establishing where each member is in relation to the family A Health in All Policies approach Note: The requirements outlined below correspond to the grading criteria in the scoring guide. At a minimum Chen Read Connecting Communities and Complexity: A Case Study in Creating the Conditions for Transformational Change Read Reflections on Cultural Humility Read A Basic Guide to ABCD Community Organizing Use the bolded black section and sub-section titles below to organize your paper. For each section Losinski forwarded the article on a priority basis to Mary Scott Losinksi wanted details on use of the ED at CGH. He asked the administrative resident